iammaxhailme
Deity
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- Jun 4, 2015
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I don't think mountains need a nerf, rather I think tall/high pop needs a buff.
Yields from campus buildings - particularly the university - needs to be tweaked (read: nerfed).
Probably
Library -- 90 production, +2 science
University -- 250 production, +4 Science,
Workshop -- 195 Production +3 production (65 turns just to break even?)
Bank -- 290 Production +5 gold (lol... if you buy a bank it takes 232 turns for it to break even. RIP)
Arena -- 150 Production +1 amenity (....)
Shrine -- 70 production +2 faith (actually this is really good)
Temple -- 120 production +4 faith
But yeaaa; pound for pound, Holy Sites and Campuses have the best buildings in addition to being strong districts.
Now there's a sense of entitlement. What is the minimum requisite adjacency bonus before a district is worth building?
If you don't have mountains, the measly +1 or +2 is what you're likely to get. If that. Then there's the matter of districts being where buildings go, they're not supposed to be places where you rack up adjacency bonuses and call it a day. You're not going to have much of a religion without building holy sites. You're not going to be generating GS's without campuses. No Research projects either. And your CS's won't be sending you anything. Seems like giving up a fair amount to me, and I'm not sure what else you're doing to get ahead in these areas to get ahead other than population (for science--not sure what you're planning to do for faith).
Indeed, things would need to be reworked. Things need to be reworked. So that works.
I agree.The problem isn’t that mountains are overpowered; all other natural features are mediocre. If you look at the adjacency bonus for districts, many of them are hard to score or require playing a certain civilization (Like Japan) to make use of. While Firaxis is slowly adding adjacent bonuses to features like reefs for campuses, it would be a lot better if theater districts received less gimmicky bonuses from features, like unique improvements
Taking away from mountains only serves to deepen the issue with city planning.
Why are we picking on campus only? The holy site gets excited by mountains and 1 faith = 2 gold. Imagine a +24 gold adjacency.
Why are we picking on campus only? The holy site gets excited by mountains and 1 faith = 2 gold. Imagine a +24 gold adjacency.
I think a worthwhile change could be to push the campus back to essentially the time of universities, moving the library to be a city-centre building.
... push the campus back to essentially the time of universities, moving the library to be a city-centre building. ... although having the ability to have a library in every city without needing a campus may not actually reduce early game science all that much.
Why are we picking on campus only? The holy site gets excited by mountains and 1 faith = 2 gold. Imagine a +24 gold adjacency.
worthwhile change could be to push the campus back to essentially the time of universities, moving the library to be a city-centre building [...] a library in every city without needing a campus may not actually reduce early game science all that much.
I agree but then you just have a library spam. Maybe ave two buildings: Library with only Science and Academy with only Great Scientist points. Then at least there a small decision to be made.
In context with Campuses I have 2 notes, the latter inspired by acluewithout a while ago:Yeah, I think the Campus should be pushed back to Universities. I don't think a Library in the City Centre, basically a Science Monument, is a good idea though because you would still just spam libraries in all your Cities.
Almost every proposal like this (which I myself am a fan of, by the way) include giving libraries as the science analog to monuments, or some method to keep early tech progression intact"Campus should be pushed back to Universities" would mean zero campus until then.
Well, many people's strats don't invole fast-tracking monuments as soon they're available. Lord knows I don't. It's a small enough bonus that some folks would just as soon work from pure pop.Yeah, I think the Campus should be pushed back to Universities. I don't think a Library in the City Centre, basically a Science Monument, is a good idea though because you would still just spam libraries in all your Cities.
And that brings me to wondering why we have pantheons that boost things yields other than faith (production & culture), but nothing for science. Maybe it's because campuses come early now. Should it get pushed back, then now science-boost pantheons gain validity.I think the difference is maybe the relative value of Science & Culture yields versus Faith, Gold and Cog yields. Also, Holy Sites are a bit more of a faff to get to versus Campuses, so aren't quite as spamable. And there are also more reasons to not build Holy Sites near Mountains (eg pantheons), so personally I don't feel as bullied into searching out Mountain spots for Holy Sites.
I think the devs have shown a willingness to make significant rebalancing passes. They have done overhauls to both the culture and science victories in VI. And in V, let us remember there was back-to-the-drawing board reinvention of the culture system late in its life cycle. Culture was like science, just an accrual that pushed the player towards unlocking a late-game production sink. Occasionally a great artist would spawn and could trigger a golden age. No great works, no tourism.. More extreme than anything proposed here.I think if Campuses were just nerfed in general (eg pushed back to Universities) then Mountains would be more balanced. But I can't see FXS really doing much to rebalance Campuses - the things that are unbalanced about Campuses are basically baked into the game now and would require too much work from FXS to re-work. I think FXS also want players to have an easy source of Science (i.e. the very thing I don't want in the game), to make the game more accessible to casual players. So, other than house rules (I only build three Campuses) or Mods, I think we're stuck with the current balance.
In terms of keeping the the three-tier building system preserved here in some fashion, maybe the library unlocks at Writing, and then at Mathematics you unlock the campus and get the first building, e.g. an academy.People are able to get to Theater Squares on the back on monuments, even though they are a classical era district. Campuses being literally one of the first techs in the entire game is part of the issue - there is no breathing room, campuses are so effective that you get writing and immediately pump the gas. I feel fairly confident that pushing them back a bit would provide a better early game experience because you could not tech rush without leveraging eurekas. (For the record I don't see city center libraries being worse than city center monuments. The G Scientist point need not stay attached to them.)
Or, like we talked about earlier, bring back the Observatory (at Astronomy) for science yields from adjacent mountain(s). And could have an alternative building, the Wildlife Station, for science yield from (adjacent) jungles, reefs and maybe ice (arctic research).In terms of keeping the the three-tier building system preserved here in some fashion, maybe the library unlocks at Writing, and then at Mathematics you unlock the campus and get the first building, e.g. an academy.
Personally I still think mountains ARE overpowered. And it's not just the fact that the mountain bonuses themselves seem to be too high, it's also the fact that they apply to BOTH science AND religion and that there are no other features that have an impact even close to that. If we look at the four early-game paths to develop - science, religion, culture or military - mountains give major bonuses to both science and religion, while there is literally nothing on the map that gives major - in fact not even minor - bonuses to culture and military districts.
Generally, the building system provides three buildings separated by at least two eras. If you're moving the campus from ancient, where are you moving it to? I'd say no later than classical, because it'd be odd to move a district that you're using for a victory condition to the mid-game. You could have a university at the classical era, given that academies are basically the same thing, and the Greeks had those. Then there'd be a vacancy around the renaissance era. All those biome buildings sound like they'd be biome-conditional, and some civ's might find themselves being unable to build them.Or, like we talked about earlier, bring back the Observatory (at Astronomy) for science yields from adjacent mountain(s). And could have an alternative building, the Wildlife Station, for science yield from (adjacent) jungles, reefs and maybe ice (arctic research).
I still believe that the fact that most districts only have one slot with two choices for a building is a missed opportunity. It would be wonderful to add back in more buildings for more player choices. Instead of a bank, what if I want a customs house, focusing between a more stable internal gold production or a more volatile but more rewarding foreign trade route bonus? What if I have an observatory instead of a university, to increase that sweet mountain bonus, but it can only be built in those areas? And also not to mention the pitiful neighborhood options, which there could be a plethora of, and is also stifled by only being able to build one neighborhood building at ALL no matter how many neighborhoods you need?Generally, the building system provides three buildings separated by at least two eras. If you're moving the campus from ancient, where are you moving it to? I'd say no later than classical, because it'd be odd to move a district that you're using for a victory condition to the mid-game. You could have a university at the classical era, given that academies are basically the same thing, and the Greeks had those. Then there'd be a vacancy around the renaissance era. All those biome buildings sound like they'd be biome-conditional, and some civ's might find themselves being unable to build them.
Could have some kind of subsystem where civ's can launch research expeditions, allowing universities to build surveyor units, kinda similar to archaeologists, or maybe work similarly to those great scientists that can generate science from certain types of terrain tiles.