The Technomancer
Chieftain
- Joined
- Oct 22, 2016
- Messages
- 35
Mountains aren’t OP at all!
laughs in Australian +10 campus
laughs in Australian +10 campus
I haven't caught up to the thread, so maybe this has been said already, but the Adjacency Bonus afforded to Campuses by Mountains is one of the game's greatest head-scratchers. I hate it. If there's a mod to remove it, I'd love to know what it is.
Good question. I don't love the whole adjacency mechanic, where it relates to geographical features. I do like that Adjacency encourages contiguous construction, so maybe a Campus could get +1 for every adjacent District instead of for every 2? Or something. I dunno.That brings up the question of what would you replace it with? I would just remove the Mountain tile and Rainforest bonus and give everyone the appeal bonus. Move the Geothermal Fissure and Reef bonus to campus.
I'm not sure any of the great places of learning have ever been in the middle of a jungle or a mountain range, so I think historical accuracy - or even a sense of verisimilitude - is straight out the window. Purely from a gameplay perspective, geographical Adjacency Bonuses tie the placement of Districts to locations on the map as determined by the random map generator, instead of the player's choices about where to place our cities and how to arrange their component parts. When it makes sense (e.g. Commercial Hubs on rivers) I'm okay with it, but none of the Adjacency Bonuses for mountains make sense to me.Well, I can understand not liking the way terrain grants adjacency bonuses, because it's not like all the great places of learning are located in the middle of jungles or mountain ranges. However, disjointing adjacency bonuses from terrain (and therefore the map) would serve to undermine the primary reason to have adjacency bonuses in the first place.
I'm not sure any of the great places of learning have ever been in the middle of a jungle or a mountain range, so I think historical accuracy - or even a sense of verisimilitude - is straight out the window. Purely from a gameplay perspective, geographical Adjacency Bonuses tie the placement of Districts to locations on the map as determined by the random map generator, instead of the player's choices about where to place our cities and how to arrange their component parts. When it makes sense (e.g. Commercial Hubs on rivers) I'm okay with it, but none of the Adjacency Bonuses for mountains make sense to me.
I think mountains would be less game defining if campuses were pushed back in the tech tree. Campuses just come way too early.
Maybe they could nerf mountains: 1 science for every 2 mountains or simply add science bonuses for pastures/farms on resources.I don’t mind Campuses having adjacencies from Mountains or jungle. Neither makes any real sense, but I guess they sort of feel okay?
I just had another game where Mountains just defined my whole game. England, spawned on a mountainous continent split. Protected from Spain, Zulu and someone else (I forget who) so could basically ignore early military. Spammed settlers. Put down 3 +5 to +6 campuses and a bunch of holy sites. Heaps of choppable jungle on hills - so good early food and production, then lots of chops, then still have hills for production. Volcanos salting food rich mines all over the place. Missed Pyramids (so felt like a hack) but chopped in a bunch of other early wonders just because I could. Easy golden age, and lots of faith to spend on more settlers and Builders. Was going to build IZs and aqueducts all around a Dam and some stone, because why not, right?, but then realised my Dam spot didn’t quite meet the Dam placement rules (jesus, there needs to be a way to confirm where Dams can be placed early game). Built three slightly less joined up IZs anyway. Easy Iron in reach, Easy horses. Niter quite close. Turn 110 and the game is basically over.
Played another game with a flat start. It’s fine. I’ve got great IZ placement. Just enough hills to build units and hold off early AI attack. No good campus spots in easy reach, but I can squeeze out science via Eurekas and Pingala + high pop in cap. But difference to the other game is palpable - I’m now exposed to the AI and also having to work for everything.
I wouldn’t really want to change mountain adjacencies. They’re fun. I particularly like how you end up with this synergy between campuses and holy sites because they both use mountains (there’s a Dark Age card that’s leverages that synergy too). Quite fun. I’d love the option of building a University or Observatory as T3 campus buildings, but really just for flavour.
I think mountains would be less game defining if campuses were pushed back in the tech tree. Campuses just come way too early.
Any further back and the civs with early units gain a bigger advantage than they already have. Esp Sumeria. Plus any civ lucky enough to spawn near a science wonder.
Early campuses are how less equipped early civs use their production to be able to survive.
Maybe they could nerf mountains: 1 science for every 2 mountains or simply add science bonuses for pastures/farms on resources.
Agronomy is directly tied to science. Or, at least, as much as mountains and jungles are.
I understand your line of reasoning with this, but I don't agree with this. By the same argument, we could increase adjacency bonus from mountains to campus to +2 for each mountain, or even higher. Then you'd have like +8, +10 or +12 campuses early, which on surface would add even more excitement. But obviously, it would not make the game better.No, don’t do that.Maybe they could nerf mountains: 1 science for every 2 mountains or simply add science bonuses for pastures/farms on resources.
Agronomy is directly tied to science. Or, at least, as much as mountains and jungles are.
Those Campus Mountain adjacencies are just so satisfying. Taking them away would just make the game less fun.
Likewise, getting past the ancient era quickly aids civ's who have classical or medieval-era advantages. Seems kind of circular.Any further back and the civs with early units gain a bigger advantage than they already have. Esp Sumeria. Plus any civ lucky enough to spawn near a science wonder.
Early campuses are how less equipped early civs use their production to be able to survive.
I understand your line of reasoning with this, but I don't agree with this. By the same argument, we could increase adjacency bonus from mountains to campus to +2 for each mountain, or even higher. Then you'd have like +8, +10 or +12 campuses early, which on surface would add even more excitement. But obviously, it would not make the game better.
I'm curious to know what would prioritize culture as well. Maybe unlocking a government, getting more slots, maybe that +4 combat bonus?I think Science plays a far more important role than culture in early survival. If you can't tech to, say, masonry while your opponent Scythia or Rome or Aztec or Mongolia or Macedon or etc etc etc comes at you, no amount of culture is going to save you.
Also, trade route to your neighbor asap.I'm curious to know what would prioritize culture as well. Maybe unlocking a government, getting more slots, maybe that +4 combat bonus?
I find the best bet against early aggro isn't science or culture, but rather ponying up the 25 gold to send the delegation over right away. Exchanging open borders also helps even more, which I guess is a point in favor of culture.
By the same argument, we could increase adjacency bonus from mountains to campus to +2 for each mountain, or even higher. Then you'd have like +8, +10 or +12 campuses early, which on surface would add even more excitement.
I'm not sure "oh, but OP is fun" constitutes a line of reasoning that warrants consideration.
As an added benefit, it would also make the Rationalism card less OP, because it would require more work to get campuses to +3 bonus.
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You gotta consider that most flat land starts have +0 or +1 campuses. +3 is still good.I don't think 0.5 per Mountain is fun, because best case super sweet mountain ring gets me... +3? That's underwhelming. And if Mountains give +0.5, then what does give +1? Or does nothing give +1??