Yes, and this is why I rarely do it, especially when the chance of success in a city with several military units is much lower, not to mention the ding to relations if she's caught. Even if you're raking it in near the end of the game, there are better uses for that gold--unit upgrades, rushing improvements and late Wonders, bribing other Civs.Darkhrse said:Unfortunately, doesn't the cost of sabotaging a production run into the thousands of gold? I tried to sabotage a civ's Apollo Program only to realize that it would cost more than 23k in gold.
Sisiutil said:Yes, and this is why I rarely do it, especially when the chance of success in a city with several military units is much lower, not to mention the ding to relations if she's caught. Even if you're raking it in near the end of the game, there are better uses for that gold--unit upgrades, rushing improvements and late Wonders, bribing other Civs.
I've never caught a spy either, but I've had improvements sabotaged, so believe me, I've tried--often placing a veritable SoD on my sole oil well along with one spy or more, to no avail!cabert said:i never caught a spy on my territory.
I never had a ressource or production sabotaged either.
The AI may want to use it, but is it still alive when it could?
cabert said:i never caught a spy on my territory.
I never had a ressource or production sabotaged either.
The AI may want to use it, but is it still alive when it could?
sahkuhnder said:Also look for the one or two key farms that provide irrigation for a whole chain. These are usually unguarded and blowing them up can easily dry up 10 or more other farms, each now producing one less food. It's fun to watch all those cities start to decline in population. This also forces the AI to shift tiles from production to food just to keep even.
sahkuhnder said:Plus, I still enjoy seeing that spy woman backflip away from the explosive (hums theme from 'Mission Impossible').
sahkuhnder said:Also look for the one or two key farms that provide irrigation for a whole chain. These are usually unguarded and blowing them up can easily dry up 10 or more other farms, each now producing one less food.
QuixotesGhost said:Biology removes the requirement to chain farms, and Communism is pretty close to it on the tech tree. So I'd double-check to see where exactly your opponent is tech-wise before employing that particular strategy.