isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
What non-unique improvements can you put on plains/grassland in civ6? A farm. That's it.
Where's the decision making there? (besides deciding whether to spend the builder charge....)
The inter-tile dependencies that Civ6 introduces do add some interesting complexity and problem solving to city layout, but the fundamental diversity of tile improvements just isn't there.
On tiles without resources, it's pretty much Farms or Mines. (or in the case of Tundra, neither)
Depends on what you mean by "improvement."
The literal answer is "only a farm" because that what Builders can put there, but Districts mean, at a minimum, there are 9 other things you could put there.
Civ 6 compared to any previous civ involves much more decision making about each tile. IMO there is no contest. Especially because once Districts get involved you even have to consider which city will place it if you've got a few close together. Thebe's Commercial district is distinct from Cairo's. That's a ton of decision making.