OsmarChito
Warlord
- Joined
- Aug 12, 2006
- Messages
- 145
Are they fixing the AI to be smarter in naval combat only or are they fixing it on land combat also?
Although the developers said that they really improved the AI, the only way to figure it out is playing the game.
I don't want to sound pessimist, but I'm sure that when the game gets released on June 19th - 22nd, most topics will be ''The AI hasn't improved anything!'' and ''This game still sucks!''.![]()
I would be allready happy if diplomacy would improve
The Czech article talked about this. The Czech reviewer said naval AI was not fixed and possibly even worse than in vanilla.
This is one of my worst fears, I hope it isn't true, but one reviewer has already said it may be terrible. Heres hoping its not like he reviewed
Well at least the AI can do a naval invasion in 10 turns rather than 50, that has to count for something.
I notice that there was no evidence from the reviewer with screenshots showing proof of that. If your going to give such a bad review of naval warfare tell us at least why you think that.
It even has you beat there brother! heheWell at least the AI can do a naval invasion in 10 turns rather than 50, that has to count for something.
The Czech article talked about this. The Czech reviewer said naval AI was not fixed and possibly even worse than in vanilla.
This is one of my worst fears, I hope it isn't true, but one reviewer has already said it may be terrible. Heres hoping its not like he reviewed
As much as the massively glowing articles should be taken with a grain of salt, the massively negative one should also be ignored, especially since it's the only one.
It even has you beat there brother! hehe
Dennis Shirk stated in the PAX east interview with 2K Greg that several passes have been done on the AI, specificially land AI. What does a pass entail? Does it have to do with coding at all? Can anyone explain what this really means?
Likely:
They did some work on the AI, decided it wasn't quite there, did some more work on it, etc.