Are we supposed to be able to add more AI players?

wallacer

Chieftain
Joined
Feb 6, 2024
Messages
22
There is a button there to add more AI players but when I click on it nothing happens. Is this a bug or is this feature just not enabled yet?

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I'd bet it's just that the player limit is full already.
 
Another massive downgrade. The advanced settings of Civ 7 are the less advanced settings I've ever seen. The problem with it is that it doesn't leave us with many options to explore. I hate to play Civ with so few AI player. And the worst thing is that very often 1 or 2 Civs are always dominante even before I found them. If they don't fix this I don't see much interest in continuing to play it for much longer.
 
There was a hint in the 'Development Path' they published of more Map sizes, presumably larger, which would provide room for more Civs/AI opponents.

For once, the UI might be anticipating further developments instead of merely hiding or confusing the current game.
 
Interestingly my first game with YnAMP large with 10 players, HL only had 5 players, leaving ostensibly 5 for DL.
 
Probably limited for balance purposes, but also with the base game there'd be a hard limit at 10 anyway unless duplicate civs were possible.
 
I need at least 12 AI players on a standard map. Because in every single game I played 2 to 3 AI players were defeated even before I met them. It's like the game is designed to leave us playing alone.
 
I need at least 12 AI players on a standard map. Because in every single game I played 2 to 3 AI players were defeated even before I met them. It's like the game is designed to leave us playing alone.
Do you use any mods? What difficulty levels and map settings are you using?

I play exclusively on standard maps and it never happened to me.
 
Do you use any mods? What difficulty levels and map settings are you using?

I play exclusively on standard maps and it never happened to me.
I played a couple of times in Immortal and Deity, and it didn't happen because I don't play against many AI players in those two difficulties. But most of the time I play Viceroy and Sovereign, and in these two difficulties it happens all the time.
 
I played a couple of times in Immortal and Deity, and it didn't happen because I don't play against many AI players in those two difficulties. But most of the time I play Viceroy and Sovereign, and in these two difficulties it happens all the time.
I lower difficult the IP's have more units then full civs and will often kill or prevent it from settling.
 
I played a couple of times in Immortal and Deity, and it didn't happen because I don't play against many AI players in those two difficulties. But most of the time I play Viceroy and Sovereign, and in these two difficulties it happens all the time.
It's really strange. I played a lot on Sovereign and just returned to it to play a relaxed game. Still doesn't happen. Are you sure you don't use any mods?
 
It's really strange. I played a lot on Sovereign and just returned to it to play a relaxed game. Still doesn't happen. Are you sure you don't use any mods?
Yes, I'm using a few:

- Border Toggles 2.3
- MantisMaestro's Compact Production Chooser 2.2
- Completed Production 1.0
- Sukritact's Simple UI Adjustments 0.143
- TBQ's Resource Allocation Improvements 0.1.0
- Transparent Appeal 1.1
 
There is a button there to add more AI players but when I click on it nothing happens. Is this a bug or is this feature just not enabled yet?

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you need to raise the default number in the map size table, and either have enough civs or manually select them if you need duplicates.
 
Add me to the list of players that have never, ever, seen an AI be eliminated in any of my five full games. Sovereign difficulty. The idea that multiple AI would get defeated is bizarre. The worst I saw was one AI lose their third town to an IP. It was fantastic to watch them raze it to the ground as I moved in with my own settler.
 
Add me to the list of players that have never, ever, seen an AI be eliminated in any of my five full games. Sovereign difficulty. The idea that multiple AI would get defeated is bizarre. The worst I saw was one AI lose their third town to an IP. It was fantastic to watch them raze it to the ground as I moved in with my own settler.
Caveat: I play mostly on lower difficulties, and have not tried Diety yet, but my observations from about 20 games played through at least one Age and 3 games to completion at the end of Modern Age:

1. Yes, IPs can destroy AI Civs. In a game just this week I watched as Chang'an, the Antiquity Han Chinese capital, turned white after an IP took it, and shortly thereafter China and the city left the game. I could only see the edge of their 'empire' so I don't know what happened to the other Chinese city in the game - this may have been the result of another AI civ using its Suzed IP to take one Chinese city while the AI took the other.

2. I have seen numerous AI cities taken and razed by IPs, and even lost a couple of my own in my first games before I realized just how dangerous a Hostile IP can be in the early game. That means, against a suitably hapless AI (or Human!), there is no obstacle to the IP destroying the Civ.

3. All above applies to the Antiquity Age, I have only seen about 2 cities taken by IPs in (early) Exploration Age (and one of those was a first attempt at settling Distant Lands in a really, really Bad Spot). I have never seen IPs have any military significance or pose any threat in Modern Age.

And, to be clear, I think this is Not A Bad Thing. AI Civs do not generally pose any significant military threat early in the game, at least in any game I have played. That makes the IPs the only military threat, so making them a credible military threat to early cities just makes sense.

There are a number of things about the IPs I would like to see changed: more flexibility in interactions would be nice, like being able to leave the IP as a conquered Settlement instead of Always dispersing them through military action, more variety of military units spawned by the IPs (I have never seen them with anything but basic infantry and cavalry and Army Commanders on land: Unique IP units would be a nice addition), and even coalitions of IPs, perhaps as part of a Crisis Mechanic to provide a nee and deadlier military threat at the end of an Age. But right at the moment, I find their combat capabilities to be just about right as an early threat.
 
Yes, I'm using a few:

- Border Toggles 2.3
- MantisMaestro's Compact Production Chooser 2.2
- Completed Production 1.0
- Sukritact's Simple UI Adjustments 0.143
- TBQ's Resource Allocation Improvements 0.1.0
- Transparent Appeal 1.1
All of them seem to be UI only, but the thing with mods is that you could never guess what they could break. I'd recommend trying to play the game without them.
 
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