Gucumatz
JS, secretly Rod Serling
- Joined
- Dec 11, 2011
- Messages
- 6,181
I was particularly excited with it when it came out... but I can't say I am as excited now.
I am not particularly a fan of tourism because of its limited use. There seems to be little real use from tourism unlike every mechanic in BNW/GK. Of all the mechanisms that came with BNW, it has/had the most potential but I feel its limited use makes it so most people can skip it if they aren't going for a cultural victory.
While tourism can act as a late game defense, this can be nearly entirely circumvented by simply picking an ideology that tourism heavy civs have already picked. There is simply next to no use for tourism and that imo is the major flaw of this expansion. Trade Routes, the World Congress, Ideologies are all brilliant - but does anyone else think that this is easily the weakest component of the expansion?
How would you all improve tourism?
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A few things I would suggest
- High Tourism increases the power/rate/distance of religious spread from a city
- Using a form of the brilliant emigration mod by CFC, have tourism be used to potentially steal population from other civs to join your civ.
- Bring back tile flipping. City flipping is interesting, but limited and needs extreme influence to accomplish. Tile flipping would be a little thing to ultimately improve the gameplay experience while adding further relevance
- Have Tourism act as a potential against spies. High tourism in this suggestion would mean spies could defect to your civ, giving you potentially more spies than otherwise possible
Your suggestions on making it more relevant?
I am not particularly a fan of tourism because of its limited use. There seems to be little real use from tourism unlike every mechanic in BNW/GK. Of all the mechanisms that came with BNW, it has/had the most potential but I feel its limited use makes it so most people can skip it if they aren't going for a cultural victory.
While tourism can act as a late game defense, this can be nearly entirely circumvented by simply picking an ideology that tourism heavy civs have already picked. There is simply next to no use for tourism and that imo is the major flaw of this expansion. Trade Routes, the World Congress, Ideologies are all brilliant - but does anyone else think that this is easily the weakest component of the expansion?
How would you all improve tourism?
-----
A few things I would suggest
- High Tourism increases the power/rate/distance of religious spread from a city
- Using a form of the brilliant emigration mod by CFC, have tourism be used to potentially steal population from other civs to join your civ.
- Bring back tile flipping. City flipping is interesting, but limited and needs extreme influence to accomplish. Tile flipping would be a little thing to ultimately improve the gameplay experience while adding further relevance
- Have Tourism act as a potential against spies. High tourism in this suggestion would mean spies could defect to your civ, giving you potentially more spies than otherwise possible
Your suggestions on making it more relevant?