Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
This is my first game with the mod as previously i only started it to try the graphics. So this is not a presentation of a good strategy - Just playing into the blue and collecting some impressions.
The Settings:
Played version 0.5 of the mod on BTS 3.17
Standard Map with 10 Random Civilizations (Us and 9 AI).
Prince Difficultie.
All Victories but Time.
We drew Ares of the Centurion and will be playing wearing the roman pink color.
We are AGG / IMP - a so-so mix - AGG should fit the hostile setting nicely. IMP is not one of my favourites. None of the traits does give us a economic bonus to leverage.
The Starting Location has Gold (allways good to have) and Copper (not a strategic ressource here, but still a nice production boost). The location is immensely food pressed, so is - as turned out later - the entire map. Goes along with the setting of a post-nuclear wasteland.
Opening: Despite hearing rumors about dangerous mutated wild animals roaming the radioactive wastelands, i order to start building a Worker while researching Construction for mines. The survivor unit stay close to the city. Still can rexplore a little bit, traveiling on some of the ancient highways.
Turn 11: A huge glowing radioactive spider comes out of nothing and ambushes the Survivors, who are fortunately able to repel the attack - barely. More animals are closing in. Travellers even tell stories about something called "Deathclaw" nearbye.
Start regreting not having built a military unit first.
The decimated Survivors unit is retreating into out ruined city hoping to have better chances to survie attacks in familiar defensive location.
A few turns later the Worker is ready moves out to mine the Gold. Building fast Barracks from AGG, so the troops that are going to be trained can receive better training to increase they chances of survival. Then chain-build Survivors for exploration and protection.
Next Research project is Small arms for some post-apocalypric Slavery and better military units.
Turn 40: With the re-invention of small arms now Guardian units can be trained, who will be a good match for the animals. And i really need those. The mutated, extremely agressive animals chewed through almost all of my survivors by now (4 built, 3 eaten).
Which Agriculture done i am researching administration for Buerocracy now. It's time to bring some order to the wastelands.
Met some other surviving triebes by now. All led by some dubious personalities who cant be trusted. I will have to deal with them sooner or later, to bring unity into the wastelands and head into the future as united people.
The closest is Shiro of the Ronin. He preaches the Vision of Monarchy - him self beeing the monarch, i presume. The people leave in poverty under his ruthless, unwise rule. I begin by freeing some of his hard working servants, and making them work for me. Also pillage all his improvements, in a struggle to make him realize the falsity of his ways.
Turn 52: After re-inventing and clarifieng the principles of Administration, introduce the new Leadership Doctrin to my people by proclaiming the rule of Buerocrates and re-introducing slavery. A controversial measure, but to ensure the survival of the humanking, some minorities do have to sacrifice some. The people must understand this. And after a short period of unrest, they do.
Slavery is only applied on a small scale however - with a constant shortage of food the population growth is too slow, so we can not risk loosing too many people.
Reports that our last and most advanced scouting parties fallen victim to the animals reach New Rome. They were only able to rediscover a small portion of the land around us. They did however meet travelers fom far west and est. So there is more to come. We will have to resume exploration at some point. But now we have more pressing needs.
Turn 75: We need to stop Shiro from spreading his faulty Vision among the other Survivors. And we need to move swiftly, before he can spoil to many. Kyotos untrained defenders can not stand before our power and the fight for survival is over for Shiro.
In the meantime research progress on Combustion and Salvaging revealed oil deposits and some derelict facilities, which were not comletely destoyed by the past war.
Focusing our research on Civic Projects next. As soon as the doctrin is formulated we will switch to state property. Personal economic interest does harm the big cause of survival. (Low on food, not enought surplus to run more than a few cottages, boosting Production seems to be a good idea. Also State Property is it only means of Maintenance Reduction avaiable.)
Building Refinery in New Rome right after combustion is done - some fuel would be nice, but first of all i want to run some Engineers. It hurts a bit to run Specializts beeing short on food, but then again - the happy cap is low anyway, so too much growth is not needed. And without wonders it is the
only way to get a great person.
Turn 111: Start Researching heavy Weapons. I got Oil and it is time to get some Depots rebuilt and running.
In the meantime taking a poorly defended city from Chen.
Turn 127: Researched Heavy Weapons. Now it is time ro rebuild my Depot. I am also going to take another Depot one from Debbie, who does not know how to put it to good use anyway.
Turn 132: A Tank was made ready for action in my Rebuilt Depot. Unfortunately with empty fuel tank. I did not think to have a Fuel Truck ready there, so the Tank will have to wait one more turn before it is going to kick some butt.
Having those rebuilt Tanks allowed me to to secure that gems deposits near Nottingham from Debbie (White to the east), to completely dispose of Chen (Right to me West, now gone) and also to take another Depot from big but softly defended Stein (Grey to the west).
I was thinking about slowing down and rebuilding the wavering economy a bit. But Kylobite and his vassal Max felt powerful and enthusiastic for another war.
Turn 188: Found out why Kilobyte was feeling so bold... He got a stack of tanks stockpiled on a depot. Unfortunately he missed a tiny detail - the fuel... He did have a few Nukes tho
.
The Closing: With the economy in the tank and no improvemnt in sight i directed the research towards Feudalism. Nuking and Burning enemy cities with my Tanks to get some gold to keep going. Which the military forces coming from the Depots most cities went to Wealth production to support the economy.
Untill finally...
That was it.
Some notes and a bit of feedback coming up next post.
Here are a few saves attached - the start and a autosave soutn the victory. A few others without any particular significanse - just those i happened to have form where i interrupted the session.
The Settings:
Played version 0.5 of the mod on BTS 3.17
Standard Map with 10 Random Civilizations (Us and 9 AI).
Prince Difficultie.
All Victories but Time.
We drew Ares of the Centurion and will be playing wearing the roman pink color.
We are AGG / IMP - a so-so mix - AGG should fit the hostile setting nicely. IMP is not one of my favourites. None of the traits does give us a economic bonus to leverage.
The Starting Location has Gold (allways good to have) and Copper (not a strategic ressource here, but still a nice production boost). The location is immensely food pressed, so is - as turned out later - the entire map. Goes along with the setting of a post-nuclear wasteland.
![77610941ly2.jpg](http://img186.imageshack.us/img186/5364/77610941ly2.jpg)
Opening: Despite hearing rumors about dangerous mutated wild animals roaming the radioactive wastelands, i order to start building a Worker while researching Construction for mines. The survivor unit stay close to the city. Still can rexplore a little bit, traveiling on some of the ancient highways.
Turn 11: A huge glowing radioactive spider comes out of nothing and ambushes the Survivors, who are fortunately able to repel the attack - barely. More animals are closing in. Travellers even tell stories about something called "Deathclaw" nearbye.
Start regreting not having built a military unit first.
The decimated Survivors unit is retreating into out ruined city hoping to have better chances to survie attacks in familiar defensive location.
A few turns later the Worker is ready moves out to mine the Gold. Building fast Barracks from AGG, so the troops that are going to be trained can receive better training to increase they chances of survival. Then chain-build Survivors for exploration and protection.
Next Research project is Small arms for some post-apocalypric Slavery and better military units.
Turn 40: With the re-invention of small arms now Guardian units can be trained, who will be a good match for the animals. And i really need those. The mutated, extremely agressive animals chewed through almost all of my survivors by now (4 built, 3 eaten).
Which Agriculture done i am researching administration for Buerocracy now. It's time to bring some order to the wastelands.
Met some other surviving triebes by now. All led by some dubious personalities who cant be trusted. I will have to deal with them sooner or later, to bring unity into the wastelands and head into the future as united people.
The closest is Shiro of the Ronin. He preaches the Vision of Monarchy - him self beeing the monarch, i presume. The people leave in poverty under his ruthless, unwise rule. I begin by freeing some of his hard working servants, and making them work for me. Also pillage all his improvements, in a struggle to make him realize the falsity of his ways.
![85950508fq2.jpg](http://img106.imageshack.us/img106/4329/85950508fq2.jpg)
Turn 52: After re-inventing and clarifieng the principles of Administration, introduce the new Leadership Doctrin to my people by proclaiming the rule of Buerocrates and re-introducing slavery. A controversial measure, but to ensure the survival of the humanking, some minorities do have to sacrifice some. The people must understand this. And after a short period of unrest, they do.
Slavery is only applied on a small scale however - with a constant shortage of food the population growth is too slow, so we can not risk loosing too many people.
Reports that our last and most advanced scouting parties fallen victim to the animals reach New Rome. They were only able to rediscover a small portion of the land around us. They did however meet travelers fom far west and est. So there is more to come. We will have to resume exploration at some point. But now we have more pressing needs.
![77388893cl7.jpg](http://img108.imageshack.us/img108/4536/77388893cl7.jpg)
Turn 75: We need to stop Shiro from spreading his faulty Vision among the other Survivors. And we need to move swiftly, before he can spoil to many. Kyotos untrained defenders can not stand before our power and the fight for survival is over for Shiro.
![25527461ry7.jpg](http://img365.imageshack.us/img365/336/25527461ry7.jpg)
In the meantime research progress on Combustion and Salvaging revealed oil deposits and some derelict facilities, which were not comletely destoyed by the past war.
Focusing our research on Civic Projects next. As soon as the doctrin is formulated we will switch to state property. Personal economic interest does harm the big cause of survival. (Low on food, not enought surplus to run more than a few cottages, boosting Production seems to be a good idea. Also State Property is it only means of Maintenance Reduction avaiable.)
Building Refinery in New Rome right after combustion is done - some fuel would be nice, but first of all i want to run some Engineers. It hurts a bit to run Specializts beeing short on food, but then again - the happy cap is low anyway, so too much growth is not needed. And without wonders it is the
only way to get a great person.
Turn 111: Start Researching heavy Weapons. I got Oil and it is time to get some Depots rebuilt and running.
In the meantime taking a poorly defended city from Chen.
![56642702uu7.jpg](http://img106.imageshack.us/img106/9849/56642702uu7.jpg)
Turn 127: Researched Heavy Weapons. Now it is time ro rebuild my Depot. I am also going to take another Depot one from Debbie, who does not know how to put it to good use anyway.
![98642103yt5.jpg](http://img129.imageshack.us/img129/4434/98642103yt5.jpg)
Turn 132: A Tank was made ready for action in my Rebuilt Depot. Unfortunately with empty fuel tank. I did not think to have a Fuel Truck ready there, so the Tank will have to wait one more turn before it is going to kick some butt.
![89431879ek0.jpg](http://img377.imageshack.us/img377/3356/89431879ek0.jpg)
Having those rebuilt Tanks allowed me to to secure that gems deposits near Nottingham from Debbie (White to the east), to completely dispose of Chen (Right to me West, now gone) and also to take another Depot from big but softly defended Stein (Grey to the west).
![52012870pl4.jpg](http://img296.imageshack.us/img296/6061/52012870pl4.jpg)
I was thinking about slowing down and rebuilding the wavering economy a bit. But Kylobite and his vassal Max felt powerful and enthusiastic for another war.
![63614682fq0.jpg](http://img384.imageshack.us/img384/4176/63614682fq0.jpg)
Turn 188: Found out why Kilobyte was feeling so bold... He got a stack of tanks stockpiled on a depot. Unfortunately he missed a tiny detail - the fuel... He did have a few Nukes tho
![Mad :mad: :mad:](https://civfanatics-data.community.forum/assets/smilies/mad.gif)
![10ih2.jpg](http://img160.imageshack.us/img160/8638/10ih2.jpg)
The Closing: With the economy in the tank and no improvemnt in sight i directed the research towards Feudalism. Nuking and Burning enemy cities with my Tanks to get some gold to keep going. Which the military forces coming from the Depots most cities went to Wealth production to support the economy.
Untill finally...
![11nr5.jpg](http://img261.imageshack.us/img261/6051/11nr5.jpg)
That was it.
Some notes and a bit of feedback coming up next post.
Here are a few saves attached - the start and a autosave soutn the victory. A few others without any particular significanse - just those i happened to have form where i interrupted the session.