Arioch's Analyst Thread

Screenshot. Thanks, Rabbit.

I notice in the recent batch of shots that the Worker is now more expensive than the Settler.

And I suspect the pink Babylonian may be correct. I will see you your Louvre, and raise you a Porcelain Tower (Education, 4th item).

edit: Doh!

And I do believe that gives us pretty much every item in the tree, with the exception of special abilities.

Um, could you link to said screenshot? :). All the jeuxactu shots I saw were as playing the Romans... They have French shots, too?
 
From your website. I think this "Easter egg" unit sounds pretty cool. Why do you think it's lame?

Special Secret Unit. Producer Dennis Shirk: "We are adding a really, really awesome unit with an 'interesting' title to it. And you have to play a certain way to unlock it. It just isn't going to happen by accident; it's a combination of things you'll have to do. I know I'm being vague about it, but it's probably the most awesome unit in the game. You're not going to find it in the Civilopedia or the unit list, you're just going to find out that you can build it during one session."
Assuming it's not a joke, that sounds pretty lame to me.
 
I like how the farms blend together on the screenshots from jeuxvideopc.com. This is how susurb should be like! Amazing job done by the art team! I love them!
 
From your website. I think this "Easter egg" unit sounds pretty cool. Why do you think it's lame?
There are never enough unit graphics, and never enough regional "flavor" unit variationss. The maximum number of unit graphics is limited only by time and art budget (and disk space and RAM). This "easter egg" unit that almost no one will ever see is taking art budget and game resources away from regular units that everyone could see that would make the game better.
 
jeuxvideopc says in their article (no screenie) that the Citizen Ship (sic) policy allows workers to work 25% faster.
 
There are never enough unit graphics, and never enough regional "flavor" unit variationss. The maximum number of unit graphics is limited only by time and art budget (and disk space and RAM). This "easter egg" unit that almost no one will ever see is taking art budget and game resources away from regular units that everyone could see that would make the game better.

I could be wrong but I don't see one extra unit taking much away from that at all. The graphics look superb as they are.

I guess we differ in opinions but I do see your point. Like making more Thai style buildings for Siam instead of generic Asian ones that look more Japanese then anything. Also, the Middle East and Africa being lumped together when they are vastly different. (For the music at least anyway.)
 
On This pic we can read that "Love of the King day" has the effect of increasing the food output of the city

Slight correction: "We love the King day" has an impact on the growth of the city only (i.e. it ads 25% to your excess food), not on its total food output. If your city doesn't grow, "We love the King day" has no impact.
 
Have you guys saw that with Pinkhammurabi's post we reached 1000 post in this thread. Conrugtulations AriochIV:goodjob:.
 
Slight correction: "We love the King day" has an impact on the growth of the city only (i.e. it ads 25% to your excess food), not on its total food output. If your city doesn't grow, "We love the King day" has no impact.

Only of excees food? I find that a bit strange...
I thought it would be for the food production each citizen makes on its tile...
 
There's something I noticed that interested me from the recent preview pics. If you look at this pic here:

http://www.jeuxvideopc.com/articles/2580-civilization-v/image-14641.php



It says very clearly of Liberty Branch that "it cannot be Active (emphasis mine) at the same time as Autocracy" Now, maybe I'm grasping at straws, but this seems to suggest that you *can* switch between Liberty & Autocracy-but you just can't have both operating at the same time. Indeed, it suggests that you might not even have to abandon the policies you've gained in Liberty in order to obtain policies in Autocracy.

Aussie.
 
@Aussie:

This has been known, also notice that the "Adopt" Button is still there for Rationalism even though Piety is chosen. This keeps the hope up, but most sources say: "No switching" :(
 
There's something I noticed that interested me from the recent preview pics. If you look at this pic here:

http://www.jeuxvideopc.com/articles/2580-civilization-v/image-14641.php



It says very clearly of Liberty Branch that "it cannot be Active (emphasis mine) at the same time as Autocracy" Now, maybe I'm grasping at straws, but this seems to suggest that you *can* switch between Liberty & Autocracy-but you just can't have both operating at the same time. Indeed, it suggests that you might not even have to abandon the policies you've gained in Liberty in order to obtain policies in Autocracy.

Aussie.

and what about the lock icons at bottom-right of the labels...?
 
and what about the lock icons at bottom-right of the labels...?
The player doesn't have the required tech. Autocracy and Order are both locked until the industrial era.
 
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