Arioch is right, limited stacks, the main problem with it is it is still 1UpT with none of the benefits, if you use anything less than the maximum of the stack in number of units then you will lose fights.
All the benefits of added strategy and less simplification on positioning and more tactical combat all goes out the window as your trying to maximise your stacks, aka Stacks of Doom. (Where doom is limited)
* Less believability (only 1 troop of soldiers in a XXX mile radius)
No less believable than Infinite soldiers in a X mile radius, its not a disadvantage at all.
* Unrealistic scale (...unless the maps are Gi-NORMOUS)
Nothing about Civ shouts "To Scale", so again, irrelevant.
* Unit Micromanagement to the extreme (no more moving groups at a time, unless they somehow made a function that lets you move units in groups)
A move function to group move is in, (however for only units of the same type, so you can move several warriors together in your army, however your archer you just built will need to be moved seperatly or with other archers.
* Dragged out games while "moving into position" (they would have been just as well having limited stacks with seperate tactical maps)
Not really, I think you'll find you won't be spending as much time moving around as you think, sure you may need to think longer before moving to choose the correct placement, (added tactical elements) but in general you'll be moving far less units than in Civ4 which could get tedious even with group move. So the amount of time spent moving units about won't be like excessively more than you would spend in Civ4, if more at all.
....
I am confident, that when you play Civ5 you will either immediatly love the new 1UpT system, or grow to love it, or atleast grow to tolerate it. (Some people will hold onto their complaints about it, but will definitely still be playing the game, though modding it to a more preferable gaming style is also a fine choice, its what your supposed to do if you want something different I guess
)
All the benefits of added strategy and less simplification on positioning and more tactical combat all goes out the window as your trying to maximise your stacks, aka Stacks of Doom. (Where doom is limited)
* Less believability (only 1 troop of soldiers in a XXX mile radius)
No less believable than Infinite soldiers in a X mile radius, its not a disadvantage at all.
* Unrealistic scale (...unless the maps are Gi-NORMOUS)
Nothing about Civ shouts "To Scale", so again, irrelevant.
* Unit Micromanagement to the extreme (no more moving groups at a time, unless they somehow made a function that lets you move units in groups)
A move function to group move is in, (however for only units of the same type, so you can move several warriors together in your army, however your archer you just built will need to be moved seperatly or with other archers.
* Dragged out games while "moving into position" (they would have been just as well having limited stacks with seperate tactical maps)
Not really, I think you'll find you won't be spending as much time moving around as you think, sure you may need to think longer before moving to choose the correct placement, (added tactical elements) but in general you'll be moving far less units than in Civ4 which could get tedious even with group move. So the amount of time spent moving units about won't be like excessively more than you would spend in Civ4, if more at all.
....
I am confident, that when you play Civ5 you will either immediatly love the new 1UpT system, or grow to love it, or atleast grow to tolerate it. (Some people will hold onto their complaints about it, but will definitely still be playing the game, though modding it to a more preferable gaming style is also a fine choice, its what your supposed to do if you want something different I guess
