Around what turn should it appear?
I've played five games of FFH so far, won 2 of them and not once have seen any the Armageddon events. In my latest I'm at turn 480 on a small/normal speed map (only a dozen techs left for me), and the Armageddon counter has never got above 21. And nobody has even made any effort to slow it down. Made me consider building the Temple of whatever that gives your units Marks of the Beast (+1/-1 AC for each unit killed that originated in the city), even though I'm Good so it would make no sense...
In my last game I won (FF, Altar victory, Large/Normal) around turn 550 without the counter rising above 40... sure I destroyed the the Sheaim and Infernals but most of the world was evil and me and my ally (only two good civs) were only second-rank powers behind Perpentach who owned a continent covering a third of the map.
In the one before (FFH, 033, another Altar victory, Large/Epic), AC got as high as 60 at turn 700 but no major Armageddon events I've been reading about (four Horsemen thing)
In all my scenarios so far I've played Good or Neutral and given the evil civs have a 2-1 numerical advantage (twice as many evil as good civs, and with about as many neutral as evil civs)
What kind of settings and civ set up (civilizations you picked) has a high probability of leading to Armageddon? Or is it that I'm playing too well, that if I win as Good/Neutral, then Armageddon never had a chance and that if I see Armageddon I'd be doomed (and thus have stopped playing a couple hundred turns earlier)? Do I need to play Evil to see the cool stuff?
I've played five games of FFH so far, won 2 of them and not once have seen any the Armageddon events. In my latest I'm at turn 480 on a small/normal speed map (only a dozen techs left for me), and the Armageddon counter has never got above 21. And nobody has even made any effort to slow it down. Made me consider building the Temple of whatever that gives your units Marks of the Beast (+1/-1 AC for each unit killed that originated in the city), even though I'm Good so it would make no sense...
In my last game I won (FF, Altar victory, Large/Normal) around turn 550 without the counter rising above 40... sure I destroyed the the Sheaim and Infernals but most of the world was evil and me and my ally (only two good civs) were only second-rank powers behind Perpentach who owned a continent covering a third of the map.
In the one before (FFH, 033, another Altar victory, Large/Epic), AC got as high as 60 at turn 700 but no major Armageddon events I've been reading about (four Horsemen thing)
In all my scenarios so far I've played Good or Neutral and given the evil civs have a 2-1 numerical advantage (twice as many evil as good civs, and with about as many neutral as evil civs)
What kind of settings and civ set up (civilizations you picked) has a high probability of leading to Armageddon? Or is it that I'm playing too well, that if I win as Good/Neutral, then Armageddon never had a chance and that if I see Armageddon I'd be doomed (and thus have stopped playing a couple hundred turns earlier)? Do I need to play Evil to see the cool stuff?