Armies of the World (Steph's mod, C3C version)

Should I repeat my question because I think it may have gotten lost in the "Reservation" Posts? (I posted way too early I guess)
 
Originally posted by Warlord 101
Should I repeat my question because I think it may have gotten lost in the "Reservation" Posts? (I posted way too early I guess)
Yes you did. New civ are Austria and Poland.
 
And 2 secret civs? Hmm, this should be interesting. Any chance we can get a hint of whom they're going to be or have you not decided yet? Or don't give us a hint, your choice afterall.
 
None Historical, eh? Such as Fantasy or Futuristic?
 
yeah dont we all... your mod is bloody asome... but do you plan on making the last 2 ages tech bigger, they feal kind of small compared to the 2 first.........
 
Originally posted by Yoda Power
Steph the 31 limit still exists.

BTW I look forward to this version:)

Being optional, they will replace other civ in a special version of the mod.
 
Originally posted by Blue_Raven
yeah dont we all... your mod is bloody asome... but do you plan on making the last 2 ages tech bigger, they feal kind of small compared to the 2 first.........

Ancient & Medieval era : 57 techs
Renaissance & Imperialism : 55 techs
Industiral : 54 techs
Modern era : 61 techs.

I don't have the feeilng the 2 last era tech trees are so small.
 
Tch!! More downloading!! When will it ever end?!!? :lol:

Fantasic as ever. Thank you very much, Steph!! :goodjob:
 
If animated avatars were allowed in CFC, I'd use that Santa:D
Again, thanks, this is the best mod now IMO.

:scan:Bug Report:scan:
File missing: art\tech chooser\icons\armortradition_sm.pcx
something like that, can't choose world, it crashes before that
 
Just making sure you see there are some new posts

:scan: Bug report :scan:
File missing: Art\tech chooser\Icons\Cybernetics_sm.pcx
probably also Cybernetics_lg.pcx
--------------------------------------------------------------------------
Art\tech chooser\icons\FuelCells_sm.pcx
probably also FuelCells_lg.pcx
--------------------------------------------------------------------------
Art\tech chooser\icons\globaleconomy_sm.pcx
large one too
--------------------------------------------------------------------------
That's all at this point
 
Thanks. It's hard for me to check that everyfile is included, without resintalling the whole mod. Doing an incremental version, without including all the files, but only the most recent one, is a bit more error prone.

Link to patch added in the first post.
 
Originally posted by Steph


Ancient & Medieval era : 57 techs
Renaissance & Imperialism : 55 techs
Industiral : 54 techs
Modern era : 61 techs.

I don't have the feeilng the 2 last era tech trees are so small.

mabye its one of them eye triking your mind....... i putt some buggreports on beta 4 in the other thread.....
keep up the good work :goodjob:
 
Looks good, I can't wait until it is done. It would be awesome if you can make all units the size they would be if they were made by Firaxis because having a Dragoon being bigger than the Cavalry unit which came with the game is kind of odd especially when you have units of much similarity being different sizes. It looks horrid.

Another thing is.. why are you making the Americans start off as Native Americans? That is insane! It would be extremely hypocritical that they would represent the peoples who they almost wiped off the face of the Earth in one of the most widespread genocides of all time. Being that I am 100% Cherokee it offends me in some ways that the murderers of my people represent us. Do what Rise of Nations is doing in their expansion pack, making the Americans European-like in all ages.
 
Originally posted by Mobilize
Looks good, I can't wait until it is done. It would be awesome if you can make all units the size they would be if they were made by Firaxis because having a Dragoon being bigger than the Cavalry unit which came with the game is kind of odd especially when you have units of much similarity being different sizes. It looks horrid.
If i did something about size, I would increase the size of Firaxis units. My dragoon are scaled with infantry. Why should I make the dragoon same size as cavalry, and lose details, when the dragoon is the same size as infantry? For me, it's Firaxis unit which is different

Originally posted by Mobilize

Another thing is.. why are you making the Americans start off as Native Americans? That is insane! It would be extremely hypocritical that they would represent the peoples who they almost wiped off the face of the Earth in one of the most widespread genocides of all time. Being that I am 100% Cherokee it offends me in some ways that the murderers of my people represent us. Do what Rise of Nations is doing in their expansion pack, making the Americans European-like in all ages.

Civilization is seldom a game of peaceful evolution, but a game of war and conquest. I've chosen not to use "civilization", because some of them existed only for a short period of time and have disapeared (like the Aztecs, the Babylonians, etc), or didn't exist initially like the American.

Instead, I'm using "area of the world", with evolution. So Rome will become Italy, Greece will be Byzance then Greece again, Ottomans will become Turkey, Babylon Iraq, Aztecs will become Spanish colonist then Mexican, and Native American will indeed be wiped out and became USA.

So don't think "America" = USA, but "America" = "Native Americans", then USA. If you don't want to see the US, then be very good at the beginning of the world and conquer the wolrd with your native units...

Using Europeans nations to represent America in the early stage of the game is as insane as using Native Americans. Beside, what modern units should I have used for Iroquois?
 
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