smusebaer
Warlord
- Joined
- Oct 12, 2006
- Messages
- 218
One big trouble is the usefullness of the horse and archer tech line.
With hunting, you get resourses, with axeman you can chop down wood.
Horsebackriding and Archery you just get units.
I would put horsebackriding to handle animal, trade between writing and mathematics (and also warchariot in this line).
After handle animal I would place war elephants (str 7 is nice...), then a tech for a Hippodrome (+1happy, +1 gold for horse)and least but not last the armored cavelery with the ride of the king wonder.
Archer teach should be melted into Warfare ant military strategy.
Thats my 5 cent
With hunting, you get resourses, with axeman you can chop down wood.
Horsebackriding and Archery you just get units.
I would put horsebackriding to handle animal, trade between writing and mathematics (and also warchariot in this line).
After handle animal I would place war elephants (str 7 is nice...), then a tech for a Hippodrome (+1happy, +1 gold for horse)and least but not last the armored cavelery with the ride of the king wonder.
Archer teach should be melted into Warfare ant military strategy.
Thats my 5 cent
