lordrune
Prince
- Joined
- Jan 1, 2008
- Messages
- 592
The wyrm really does add a fair bit of fun to this mod, I must say.
It was always lurking around to the east of my kingdom, and at one point it made me decide to cut a (defensive) campaign vs the Svartalfar short after one of my well-trained and equipped longbowmen got eaten, and I wanted to avoid further losses.
Later on, when it finally wound up in my territory and attacked one of my workers, I decided I'd take it out, so I got an army of arquebusers together with rangers to take it out.
The guns took it down to 50% health, but then I couldn't finish the job as not one of my units would attack due to fear
So I got a adept to cast courage, and killed it the next turn. Strange thing is, my rangers had a >70% chance of killing it, but the two I sent against it both died - and couldn't even scratch it. I think that's the Wyrm's 9 first strikes at play. Anyhow, my first arquebuser to attack it won the combat, at about 25% odds.
Very pleased to get through to about 300 turns and not have one crash in this game - on a Small ErebusContinents map with 6 AI opponents. I suspect that the smaller surface area decreases the chance of something going 'wrong' with lair exploration code (or the other things that the AI gets itself terminally confused on)
It was always lurking around to the east of my kingdom, and at one point it made me decide to cut a (defensive) campaign vs the Svartalfar short after one of my well-trained and equipped longbowmen got eaten, and I wanted to avoid further losses.
Later on, when it finally wound up in my territory and attacked one of my workers, I decided I'd take it out, so I got an army of arquebusers together with rangers to take it out.
The guns took it down to 50% health, but then I couldn't finish the job as not one of my units would attack due to fear
So I got a adept to cast courage, and killed it the next turn. Strange thing is, my rangers had a >70% chance of killing it, but the two I sent against it both died - and couldn't even scratch it. I think that's the Wyrm's 9 first strikes at play. Anyhow, my first arquebuser to attack it won the combat, at about 25% odds.
Very pleased to get through to about 300 turns and not have one crash in this game - on a Small ErebusContinents map with 6 AI opponents. I suspect that the smaller surface area decreases the chance of something going 'wrong' with lair exploration code (or the other things that the AI gets itself terminally confused on)