Ahriman
Tyrant
I thought that spice wasn't supposed to be able to spawn on polar desert waste?7 comes from spice on polar desert waste
If not, it shouldn't be able to. Too much water. This should be part of the tradeoff for settling near polar terrain; less spice income.
I think 1w1h1c is too low for the polar desert waste, it should be noticeably better than normal rock tiles IMO.
There is not much use for polar terrain in dunipelago. You cannot found cities there because it is only one tile wide. (Or at least, the AI will not found there. I haven't tried manually.)
The polar terrain is plenty powerful in Dunipegalo; half the civs end up starting near the poles (because the location picker favors areas with high water income), and cities that are 2 tiles away (and so get 3 polar tiles in their BFC, and 5 polar desert waste tiles) still grow to be monsters. And they're actually better than a pure polar city would be, because they still have access to some normal tiles for hammer income.
The initial colonization race is normally the players at the poles colonizing east and west along the very edge of the map; they only start colonizing down towards the equator once the spots with access to the polar regions are taken.
Basically, the poles are very powerful on Duneipegalo.
See the screenshots from the last decent game I played 2 polar super-cities, population 18 with huge economies, when the rest of my cities were size 8-12.