davidlallen
Deity
Discussion at this post and this post. Please add the lines:
def normalizeRemoveBadTerrain(): return
def normalizeAddGoodTerrain(): return
To the end of all the mapscripts in publicmaps. Since your patch will presumably install over 1.3, there is no way to remove the mapscripts included in 1.3; we can do that in 1.4. It is your call whether to change the other mapscripts or just document that they can no longer be used.
You will also have to include your locally changed DuneWars.py; I believe you must have followed my previous suggestion to delete two lines from onGameStart if you are able to see polar ice at all in your runs. See this post if you do not recall the change.
EDIT: regarding desert, I cannot locate the post, but we discussed this previously also. I believe that this terrain will never be placed, because it has no benefit. If you see it in your tests, we can discuss how to change DuneWars.py to remove this terrain instead of removing the polar ice terrain. But it is less clear what terrain to put instead.
def normalizeRemoveBadTerrain(): return
def normalizeAddGoodTerrain(): return
To the end of all the mapscripts in publicmaps. Since your patch will presumably install over 1.3, there is no way to remove the mapscripts included in 1.3; we can do that in 1.4. It is your call whether to change the other mapscripts or just document that they can no longer be used.
You will also have to include your locally changed DuneWars.py; I believe you must have followed my previous suggestion to delete two lines from onGameStart if you are able to see polar ice at all in your runs. See this post if you do not recall the change.
EDIT: regarding desert, I cannot locate the post, but we discussed this previously also. I believe that this terrain will never be placed, because it has no benefit. If you see it in your tests, we can discuss how to change DuneWars.py to remove this terrain instead of removing the polar ice terrain. But it is less clear what terrain to put instead.