Art and Music

Should Nubia and Makuria be one civ or two different ones?

And I got bored so started updating some of the leaderheads. The first one was Solomon, I basically reskinned Novator's Argantonio. Here's a pic.
 

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So I finally changed Smoke Jaguar to Novator's, sorry Ekmek. I noticed he had just a plain black background so I whipped a better one up for him while maintaining the night-time feel of the LH. Thoughts?
 

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Should Nubia and Makuria be one civ or two different ones?

Absolutely the same civ. Makuria, Aloda, and Nobatia were medieval states formed when Kush fell to the Axumites. All were Nubian.
 
Should Nubia and Makuria be one civ or two different ones?

And I got bored so started updating some of the leaderheads. The first one was Solomon, I basically reskinned Novator's Argantonio. Here's a pic.

Same civ, easily. Lookin' good!

So I finally changed Smoke Jaguar to Novator's, sorry Ekmek. I noticed he had just a plain black background so I whipped a better one up for him while maintaining the night-time feel of the LH. Thoughts?

I honestly wouldn't have known the background wasn't intended for that leader if I hadn't seen the leaderhead before, I like it.
 
So Arpad is coming along nicely, I just have to add some "depth" to the fur sections on him and then fix the eagle on his helmet to look metallic/gold. Here he is so far:

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The Nubian civ is going to look very very cool. The units are going to be gorgeous, I have a great graphic for a UB now, and I just need to work on some buttons and flags for them. I'd like some ideas for the leaders though, Taharqa is definitely in thanks to Novator's great LH. I want to add at least one more leaderhead, if I do that I'd like to represent the medieval/Christian/Makurian era. But I want the leaderhead to look great, I won't do it otherwise. As I've said, once this is completed I just want to do a quick graphics update and then I'll send the mod out for playtest. Basically all that needs to be done at this point is the Inquisition (which is mostly in at this point).
 
Will Hungary and Nubia be included in vanilla Diplomacy?
Both starting to look way to great to only be extra civs!
 
Will Hungary and Nubia be included in vanilla Diplomacy?
Both starting to look way to great to only be extra civs!

I think they will be "extra" civs, but they will be in the mod when it is released. So the modules will be in the mod but as modules. I think I am doing Hungary, the Timurids, Phoenicia and Nubia.

The first module pack will most likely include the Hittites, Thailand, Mughals and Huns. Not sure though.

EDIT: I suppose I could just add them as regular civs though, but for the purposes of the playtest they will be modular. If I add them as regular civilizations that requires a lot of reworking, although I do plan on adding some new leaders anyway which means I might as well add them so they can have their own music and all that.
 
Hungary already had 3 leaders in the latest playtests, that's why I asked

Actually I don't know what civs do you plan to have in the main version, but this would be my ideal list:
- All BtS civs but the HRE, Native America and Vikings
- Austria, Sioux, Iroquios, Apache, Denmark, Sweden instead of those 3
- Hungary, Poland, Siam, Assyria, Nubia
- Phoenicia, Hittites, Vietnam, Israel, Polynesia
- Songhai, Huns, Kongo, Morocco, Armenia

This is based on our previous tables, the latest state of Diplomacy II, Civilization V, and the available art (all these civs have at least 2 good LHs)

PS: I would even include the Khazars, Tibet, and Pueblo as full civs, but these don't have enough good art unfortunately.
They will be good enough for module civs I guess, along with all the other ones including Timurids, Mughals, Bulgaria, etc..
 
So basically you are advocating the addition of a bunch of civs. The only issue I really have with this is that the intent of the mod is to try not to stray too much from the original game. Just to kind of enhance it. I think what I may do is go along with a few of your suggestions. I'd rather not add Austria as a base civ, I went with the Franks to replace the HRE. As far as adding the Apache goes I don't know, I don't really think I have a good amount of flavored units for them to warrant adding it as a base civ. I had some made that were of decent quality but I lost the files, so I'm gonna have to redo them, which kinda blows. Adding Poland might be a good idea actually. From what I can tell you'd like to add Poland, Nubia, Assyria, Phoenicia, and Siam as a base-civs?

So if this is the case you'd want the regular civs all in the game. Native America, HRE, and the Vikings removed and then Denmark, Sweden, Norway, the Sioux, the Iroquois, the Franks, Poland, Nubia, Assyria, Phoenicia, Siam, Israel, and Vietnam as the new civs in the game?

EDIT: Also, should I make India two civs? The Hindis and Dravidians?
 
So basically you are advocating the addition of a bunch of civs. The only issue I really have with this is that the intent of the mod is to try not to stray too much from the original game. Just to kind of enhance it. I think what I may do is go along with a few of your suggestions. I'd rather not add Austria as a base civ, I went with the Franks to replace the HRE. As far as adding the Apache goes I don't know, I don't really think I have a good amount of flavored units for them to warrant adding it as a base civ. I had some made that were of decent quality but I lost the files, so I'm gonna have to redo them, which kinda blows. Adding Poland might be a good idea actually.

I can understand that
No Austria then
Btw I only suggested Austria and the Apache because both have very good LHs
Francis I, Franz Jozef, Metternich, and Cochise, Geronimo, respectively

From what I can tell you'd like to add Poland, Nubia, Assyria, Phoenicia, and Siam as a base-civs?

And Hungary of course :)
That's also a definite one :king:

So if this is the case you'd want the regular civs all in the game. Native America, HRE, and the Vikings removed and then Denmark, Sweden, Norway, the Sioux, the Iroquois, the Franks, Poland, Nubia, Assyria, Phoenicia, Siam, Israel, and Vietnam as the new civs in the game?

Actually I like the Civ V approach where Denmark kinda represents Denmark-Norway, while Sweden kinda represents Sweden-Finland.
IMO there is no need for a separate Norway in the base game, only as a modular civ later.

All BtS civs
- Native America, HRE, Vikings
+ Sioux, Iroquios, Franks, Denmark, Sweden
+ Poland, Hungary, Nubia, Assyria, Phoenicia, Siam, Vietnam, Israel

(+) You also had Polynesia in your original plans (IIRC the 6 original extra civs were: Franks, Israel, Polynesia, Iroquois, Sioux, Vietnam)
(+) Hittites, Armenia, Songhai are also great candidates

EDIT: Also, should I make India two civs? The Hindis and Dravidians?

I'm not really sure about this one
Definitely not a mistake, for example the Total Realism team went this way
Still, personally I don't know which version is better. We also have a unified China after all
 
The only reason I suggested the extra Indian civ is due to the wealth of leaderheads and units available for them. Plus it would extend the instances of Hindu-leaning civs. That's why I'm avoiding combining Carthage with Phoenicia, so we have more civs that follow Ba'alism. And yes, Hungary could be in as a base civ too. Of course this will require more work, but I suppose it is worth it. We will need unit order/select sounds and music for all of these new civs BTW. I might also need to figure out a way to add the Hungarian city-set, but I can't make promises with that one. Not sure if I am up to the task of editing the already complicated Cultural City-styles, and if I screw up there doesn't appear to be an uploaded stand-alone mod.

EDIT: Oh yeah, Polynesia is in, I just forgot to include them in my post.
 
Yeah, separating India and Dravida makes good sense. It's only in the last couple centuries that they've been united as the same state. Much harder to make a similar divide for China as the various subsections have been been politically and culturally entangled for millennia (excluding Tibet, the Uighur, and the Jurchen/Manchurians, all of whom are much more recent additions)
 
The only reason I suggested the extra Indian civ is due to the wealth of leaderheads and units available for them. Plus it would extend the instances of Hindu-leaning civs. That's why I'm avoiding combining Carthage with Phoenicia, so we have more civs that follow Ba'alism. And yes, Hungary could be in as a base civ too. Of course this will require more work, but I suppose it is worth it. We will need unit order/select sounds and music for all of these new civs BTW. I might also need to figure out a way to add the Hungarian city-set, but I can't make promises with that one. Not sure if I am up to the task of editing the already complicated Cultural City-styles, and if I screw up there doesn't appear to be an uploaded stand-alone mod.

EDIT: Oh yeah, Polynesia is in, I just forgot to include them in my post.

Cultural Citystyles is still available, thankfully, the website gave me trouble the other day but it is still there.

Any chance I could be included in the play test too? I lost my last copy of the your mod, & everything else, when my hard drive crashed recently.
 
Of course. And I might just not finish Arpad before putting a new playtest out because I have so much work to do now on this mod. So I might have the playtest out in the next two weeks with an unfinished Arpad in the game.

To be clear though, I am going to add Poland, Hungary, Phoenicia, Nubia, and then I suppose Denmark and Sweden and then remove the Vikings, even though that's sad. I will need to create units and stuff for these civs. So the Vikings are out as a civ now eh...

I will be needing era-flags for Poland, Denmark and Sweden. And I am not sure I have many for Phoenicia, so if I could get help with this that would be awesome.
 
Got anything handy for me now? Currently I just have my old "broken" dutch units. Which is sad cuz I thought they were really cool.

EDIT: "Broken" meaning they looked fine in Blender, and in NifSkope, but were all warped and disfigured in-game.
 
Started working on the American medieval units. First one is finished, here is the longbowman...

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The rest will be very similar time-period-wise.
 

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Hey guys, still working on the American medieval units. I am going to make a unit-group of three knights and I just wanted to run the idea by you. I live in the state of Maryland so I was thinking of giving one of the knights a Maryland theme. I have a couple of reasons for doing this (not just because I live there). First, Maryland's state sport is jousting, which is odd for an American state. Secondly, the have a nice looking "medieval" flag...

historicflag4.jpg

...also I am from Maryland and think it would be cool to represent it.

The next one I was going to do was some sort of Washington-themed Knight. George Washington is the father of the country, so I think it would be appropriate to theme a knight after his family crest/flag, which looks like this....

3195752.jpg

...so for the third knight I was going to do a generic United States looking Knight. So something similar to the set I am currently using. Thoughts?
 
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