Hi, I have problem with unit members. I wanna have 3 members, but one with different skin. I made SQL but only 1 member is visible in game. What's wrong? my code is below
Code:
INSERT INTO "ArtDefine_UnitInfos" ('Type','DamageStates','Formation')
SELECT ("ART_DEF_UNIT__FLORASSASSINSEC"), "DamageStates", ("Unformed")
FROM "ArtDefine_UnitInfos" WHERE (Type = "ART_DEF_UNIT__WARRIOR");
INSERT INTO "ArtDefine_UnitInfoMemberInfos" ('UnitInfoType', 'UnitMemberInfoType', 'NumMembers')
VALUES ("ART_DEF_UNIT__FLORASSASSINSEC", "ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_2", "1");
INSERT INTO "ArtDefine_UnitInfoMemberInfos" ('UnitInfoType', 'UnitMemberInfoType', 'NumMembers')
VALUES ("ART_DEF_UNIT__FLORASSASSINSEC", "ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_1", "1");
INSERT INTO "ArtDefine_UnitInfoMemberInfos" ('UnitInfoType', 'UnitMemberInfoType', 'NumMembers')
VALUES ("ART_DEF_UNIT__FLORASSASSINSEC", "ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_3", "1");
INSERT INTO "ArtDefine_UnitMemberInfos" (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_2', 1.4, 'Assassin.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO "ArtDefine_UnitMemberInfos" (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_1', 1.4, 'Assassin2.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO "ArtDefine_UnitMemberInfos" (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_3', 1.4, 'Assassin.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_2', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1);
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_1', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1);
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_3', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_2', 0, 0, 'METAL', 'SWORD');
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_1', 0, 0, 'METAL', 'SWORD');
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_FLORASSASSINSECF_3', 0, 0, 'METAL', 'SWORD');