averysillyman
Chieftain
- Joined
- May 21, 2014
- Messages
- 97
If you are interested, you can now download the mod here and discuss it in a thread here. The resource requirement is that you have one of every type of resource at the same time (time of victory). This includes resources you have obtained through trade, since it is for an economic victory. You raise some good points that I hadn't thought about (namely, that city state resources can be removed and respawn), so I'll have to think about how to accommodate that. I have a function that gets all the different resources on the map and stores the info in a table, but I currently only have it set to run when the game loads and on the first turn. I may have to just set the function to run every turn to deal with the problem of changing resources. It was something I was hoping to avoid to cut down on processing time for my mod and make it as light-weight as possible, but it would definitely solve the problem. As is, if you play the mod and find out that there is a problem with you winning when you should have already met the luxury requirement, just save and reload and it should recalculate things.
Technically you could still get something like Jewelry or whatever, right? You would just need to liberate the dead city state.
Although if you're playing OCC or the city state gets taken over by Venice/Austria then you could be screwed.