Since I upgraded to 1.29, I noticed changes on the "performance" of artillery when attacking fortified units in cities.
Please note that the following is not based on hundreds of iterations of a test sample. I am just sharing my experience so far and I'm wondering if I am the only one or not. I'm saying this because I don't want a reply that says "...prove it with a statistical test..., blablabla"
In 1.21, I used artillery a lot. I had very good results with it to soften (ie reduced the health to 1 or 2) fortified infantry. I would come with 12-16 artillery, bombard, and then move in with my infantry and would take the city with very few (1-2) loss on my side.
Since 1.29, I bombard with 16+ artillery for 2+ turn, and I barelly hurt them at all.
I haven't seen anything in the readme about such a change for 1.29
Another interesting thing happened, seeing that my artillery was not working at all, I had to use more of my offensive unit to attack the cities. Now I found that cavalry units are extremely effective, no matter how good the defenders is. Their retreating abilities is very,very usefull. Do not underestimate it.
You would think that the meager offensive ratio of 6 would be useless against fortified infantry in size 6+ city on a plain square. The defender ratio is 22.69 = 10(basic defense ratio) x 1.25(fortify) x 1.10(plain) x 1.50 (city size). So you are attacking 6 vs 22.69, or a 1 vs 3.78 ratio.
In my limited experience, I found that 2-3 cavalry unit can usually defeat 1 infantry unit with 2-3 health bar (inflicted by artillery)
This is a very important because an older unit like cavalry is still very effective against a modern unit like infantry.
Stategically speaking, this is a big finding for me. Instead of using so much ressource to build artillery, I will build cavalry instead. Artillery is still good, but doesn't seem to be as good.
Please note that the following is not based on hundreds of iterations of a test sample. I am just sharing my experience so far and I'm wondering if I am the only one or not. I'm saying this because I don't want a reply that says "...prove it with a statistical test..., blablabla"
In 1.21, I used artillery a lot. I had very good results with it to soften (ie reduced the health to 1 or 2) fortified infantry. I would come with 12-16 artillery, bombard, and then move in with my infantry and would take the city with very few (1-2) loss on my side.
Since 1.29, I bombard with 16+ artillery for 2+ turn, and I barelly hurt them at all.
I haven't seen anything in the readme about such a change for 1.29
Another interesting thing happened, seeing that my artillery was not working at all, I had to use more of my offensive unit to attack the cities. Now I found that cavalry units are extremely effective, no matter how good the defenders is. Their retreating abilities is very,very usefull. Do not underestimate it.
You would think that the meager offensive ratio of 6 would be useless against fortified infantry in size 6+ city on a plain square. The defender ratio is 22.69 = 10(basic defense ratio) x 1.25(fortify) x 1.10(plain) x 1.50 (city size). So you are attacking 6 vs 22.69, or a 1 vs 3.78 ratio.
In my limited experience, I found that 2-3 cavalry unit can usually defeat 1 infantry unit with 2-3 health bar (inflicted by artillery)
This is a very important because an older unit like cavalry is still very effective against a modern unit like infantry.
Stategically speaking, this is a big finding for me. Instead of using so much ressource to build artillery, I will build cavalry instead. Artillery is still good, but doesn't seem to be as good.