Artillery!!!

haki83

Chieftain
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Nov 16, 2001
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One of my favourite military unit is the artillery? You can use it 2 times in one round.(somebody attacks you a defend in the same round) When you are behind in the technological tree and you haven`t such a high tech army as the enemy, it`s a good way to defend and hurt your enemy although you haven`t strong Units
What do you think about artillery and how can you use most effective.
 
Just wish if you have >1 arty in a city they would all fire at attackers. Then they'd really be the best defensive unit.
 
i love artillery. i view them as the equalizer in a war agaisnt a larger civ or a civ with more units than yourself. i build ASAP and often trying to have at least 5 to a city so i can wear down the enemy as they come for my cities(rails makes it even more fun because i can stack as many artillery as i can into how evermany cities that are under siege and i can REALLY show them what military might truly is!).

i can bombard them and weaken them forcing them to either attack me in a weakened state or retreat back to their own territory if they havent built battlefield medicine yet. they always attack with fast units and some defenders and never use artillery (not in my games at any rate) but they will ATTEMPT to use ironclads to bombard my cities (it NEVER works) so i always send them packing when they approach my cities. i laugh every time a civ declares war on me, i just wait for them to show up so i can blast them away.

of course the AI catches on quickly and just destroys my city improvements (irrigation, mines, roads) instead of taking me on directly, hoping to draw me out into the open, doesnt usually work unless they do a bunch of damage or my artillery cant reach them. i need to work on a strategy using fortifications on my borders. i really dont make enough use out of fortifications, i hardly build them and i rarely find a need to. maybe that would help keep civs out of my territory when they are trying to place a city on one damn nuetral square on the far end of island/continent and its nowhere near their own civ. this is why i dont share my world map or territory map, i noticed not sharing helped keep civs from going through my land, it has cut down on them going through my land.
 
I would not call it my favorite, but I do use Artillery.
I do not care for Catapults or Cannons though, and Radar Artillery is past the endgame already.

A group of them (3-5) make a good rapid deffensive deterent. Most, if not all, of your empire is linked by rails by that time. Keep them in middle on a railed tile and move them when the enemy commits. Someone wrote an excellent article on that subject on this site.

I'm sorry I do not remember who, but I'm sure you can find it.
 
It is a bit strange that the AI doesn't use Artillery much. Later in the game they do like to use bombers (until you get jets to defend with), and they use them pretty well. They take out roads to your resources.

I use fortifications on my critical resources to keep them from bombing the road or being destroyed by invading forces that I have just blasted with Artillery!

Another use for Artillery is to put a few with a good defender on a mountan range either on your border, or in enemy territory. Then you can bomb their infrastructure and workers quite effectively. When you have destroyed everything in range just move on down the mountain range to a new position. This also encourages the AI to try to attack your fortified position on the mountain, which is certain death especially when combined with a fortification.
 
One of the best things about all the bombardment units is that you almost never lose them. Sending cavalry against a city will most likely result in a few deaths, but artillery never lose when they attack. Just make sure they are well defended with a cheap defensive units, and they'll never be captured. So they are great for long wars, when they can bombard one city and move on to the next with no losses.

Another thing is, they are surprisingly cheap, and don't need barracks to be built at full effectiveness. So even if catapults aren't terribly deadly, they only cost as much as a spearman or archer. Even the most tiniest, undeveloped cities can contribute to the war effort by building catapults.
 
Best defensive unit in the game; not bad for offensive battle either but it takes too long to capture a city and not very effective in cross ocean invasion. Very good filler between Cavalry and Tanks. Sealth Bomber is my bombardment unit of choice for modern conquest.
 
stealth bombers? i use them but not very often, i lean more heavily on the artillery. bombers wont shoot back when your city gets attacked. they're good for taking the fight to THEIR cities or weakening a city when i try to take it however. but i usually wind up getting into a war with a civ that is half way across the map so bombers do me little good and i HATE building carriers. i do use bombers (both regular and stealth versions) if i'm TAKING or RAZING cities but usually i dont bother with them but always have a few around just in case i feel greedy or i feel like showing that civ who picked a fight with me what the words lightning war mean, they may start the wars but i end them quickly.

i love artillery, they're so versatile! they can attack anything on land OR sea in its range or they can just defend or give you an extra attack or wear the enemy down until you CAN kill em all and let god sort it out. radar artillery is nice too but i dont see much point in upgrading to them or building them, to me they dont seem as good as artillery although by all accounts they should be better because they have more punch to them. artillery has to be my favorite next to infantry. mech infantry just doesnt seem to impress me that much (although i do upgrade to them just for kicks and look "modern". it looks funny seeing cavalry shooting at what looks like a light armored tank to me.) and i usually wind up relying on modern armor to defend as well as attack so mech. infantry is pretty much a waste by the time you can build modern armor.

artillery + modern armor= "did anyone get the license of that truck that just hit me?!?!?! i never saw it coming!"
 
I like late conquests. With strong industrial strength to produce MA, Armies, MI, and stealth bombers, I can "liberate" 75% of the world between 1750-1950 and claim a military or domination victory. Artilleries are good for getting the last wave of productive cities but they can't help get 5-7 cities in one turn.
 
I think that artilleries are extremely important in the "WW1 era" when there aren't tanks around... but after modern armor, they lose importance...
 
I had 25 artillery stacked against a size 18 city with 5-6 infantry defending. Out of the first 25 shots, I got about 10 hits on units, improvements, or population. It took me about 15 turns of pounding to reduce the stupid city enough to be able to take it.

Same on defense-they always miss when I need them most.

Meanwhile, AI ironclads are cleaning every improvement from my coastlines:mad: . Now, come on. Who the hell ever used an ironclad to destroy anything other than another ship?

IMO, they should hit something about 75% of the time. Seems to me they hit more like 40%.
 
Artillary almost saved a One City Challenge Game for me. I fell hopelessly behind in tech once we entered the industrial age, but had got to replaceable parts before the UN was built. I declared war on the Persians one turn before they built the UN. The largest civ, the Romans, were my MPP partner. It became a world war. My lone city never received a direct attack. Any enemy unit that got within range always got knocked down to 1 hp by my artillary and one of my allies invariably came in and finished it off. Unfortunately, I mismanaged my diplomacy enough for the war to become a 4 on 3 affair with the 4 being on the Persian side. Needless to say, when the vote came around after it became 4 on 3, the Persians held the vote and won 4 to 2 over the Romans (I abstained). If I would have managed my diplomacy a little bit better, the Persians would have never held a vote and I would have one via one city culture with artillary as my MVP.

I guess I have had good luck with artillary, but I am amazed by people who expect a 75% hit rate. If you attack with a unit in an evenly matched confrontation, you will lose 50% of the time (and by evenly matched - I mean after all modifying factors have been consisdered). When you lose, you lose the unit. If an artillary misses, it lives to fight another day. If you make the hit rate too high, artillary becomes more unbalancing than it already is. I wish the AI used it better - even with catapults the human has significant advantages because of the ability to make use of massive offensive bombardment - a feature the AI generally does not exploit.
 
Artillery can devastate a city and its defenders. If the defenders are unable to sally forth and dislodge the attacking force, it is just a matter of time.

The cannon rolls its rumble.
Leaf buds of a tree.


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Artillery is most effective against improved terrain -- they almost always seem to kill those roads, rails, etc. Against troops in the field, they are less accurate, but still powerful. They are least accurate against cities. However, they can be crucial on defense and for wearing down that heavily-defended metropolis into a weakly-held city.
 
I find artillery useful on land for offense and defense. I think the funniest thing is that Artilery are the best priced naval unit in the game.

Any ship gets wiped out by the combo of a few artilery and a sub.

This is quite silly as no ship that is not landing or bombarding itself would every get close enough to be hit.

Navy wise, I let a few artillery and a few subs defend my coastline. In maybe 100 games no problems.

This game will be so much harder when we get to fight humans.... tons of tactic will go the way of the Dodo.

-Jim
 
Some people hate arty and think it's useless.

I love arty. I love to make a 100 or more of them. I then add to that by capturing more. With arty and cavalry I can take any city. With arty damaging infantry my tanks don't die when attacking the city. Arty reduces the city to size 12 or 6 which reduces the defensive bonus. A fortified infantry on a mountain is pretty hard to kill with out being bombarded first.

I just can't believe the AI doesn't use them for offensive.

Well, like I said, I LOVE arty. :) :)
 
Originally posted by Durendal
This game will be so much harder when we get to fight humans.... tons of tactic will go the way of the Dodo.

-Jim

No doubt! No more leaving 50 cities undefended and signing a ROP! I'll just have to figure out how to trick all of you instead of just the one guy that wrote the AI program! :lol:
 
Arty can be used to block access to a tile as well. The AI once placed a single Japanese arty unit to block land access to the remaining Babylonian and Russian cities on a pennisula. It was a great move, because it allowed them time to try and get a foothold on my continent (Japan had also jumped into the fracas against Russia). I was at war with both Babylon and Russia, and was not quite ready to take on the Japanese as well, mainly since we had been great allies for so long. I sued for peace with Babylon and received the Babylonian city nearest the isthmus (Babylon was down to 3 cities at this point in time, Russia one). With the Jap arty now within my boarders, I still could move it. When I clicked on it, there was no option saying "Your forces are in my borders...", just Shogun politely wanting to do business. So it became a race with transports to the Russian capital.
 
Originally posted by billindenver
I had 25 artillery stacked against a size 18 city with 5-6 infantry defending. Out of the first 25 shots, I got about 10 hits on units, improvements, or population. It took me about 15 turns of pounding to reduce the stupid city enough to be able to take it.

Same on defense-they always miss when I need them most.

Meanwhile, AI ironclads are cleaning every improvement from my coastlines:mad: . Now, come on. Who the hell ever used an ironclad to destroy anything other than another ship?

IMO, they should hit something about 75% of the time. Seems to me they hit more like 40%.

OK, I'm replying to myself now:). I should have rephrased the above. I do think they stink, at times, what with missing such a high percentage of the time. It just gets tiresome having to repeatedly hit bombard time after time to accomplish your goal.

That said, I DO use them, and they do EVENTUALLY accomplish their goal. Even 25 arty will be enough to knock over an infantry defended city given a few turns. Without MA, it's almost impossible to take a city with infantry defending unless you use arty. With it, even a horseman has a chance. As a matter of fact, my elite horseman has taken 2 cities in my current game attacking 1HP infantry.
 
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