ashen viel

that is a good one.

Btw, really like the thing you posted there, M... is that going in the next patch by chance? :D
 
RITUALS:

In order to continously make the Ashenvale Religion more juicy, and considering that Kael clearly wants to keep it tech based, and magic based. I submit that more rituals, exclusive to the ashven vale religous followers be implmeented in mid/late game. Each would require X resource, so that others may stop the evil rituals from being preformed. Also, some rituals should be repeatable...for nastyness. <rep> = Repeatable

Firestorm <Rep>- Requires Fire Mana, Double Production speed with Air Mana
4 Barbarian Meteors are instantly produced over every mana node in the world. And act immediately.

Sands of Time - All non-ashen vale civs Lose a tech (Determined by which tech costs the most beakers, random between if a tie)

Ebbing Darkness - All terrain drys and cools one level. (Grass to plains, Plains to Tundra, Tundra to Ice).

Touch of Entropy - Maintenance costs in all civilizations double.

Spirit of the Unwalkers - All friendly undead units are immediately upgraded to Wraiths. (Non-summons)

Contract of Sin - All friendly citys lose half their population. All deamonic units gain the immortality promotion. (Permanently? Too uber?)

Nights Embrace - All hidden nationality and invisable units gain Medic I and II (both?)

Conversely, perhaps the Malakim, or other "sun sphere" people should have "Sun's Embrace" in which foreign Hidden Nationality and Invisable units are considered "diseased" while in malakim/whomever's territory

Just thoughts and babbelings
-Qes
 
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