Ask a games programmer, again

Better than Vista, even 98 is. Windows 7 being better than XP, not sure.
 
Windows 7 is much better than XP and Vista.

Correct on the latter, not so much on the former. The biggest problems with XP were the screwy start menu and folder options, and those could easily be reset to how they were in win95/98/2k. Win7 didn't give that option, AND it exacerbated the compatibility issues that made Vista such a headache, AND it still has the same old "our vastly improved memory-management system somehow requires more RAM" nonsense that Vista had...

I've suffered through DOS, Mac OS, Windows 3.1, Windows 95, Linux, Windows XP, Vista, Mac OSX, Win7, you name it, and XP has provided the best balance of stability, compatibility, customizability, speed, and everything else that's important in an OS. It works when other OSes don't, and that's what matters.
 
Which one? Jungle Party?
 
No. The only dialogue I would like to contribute I am not allowed to post on this forum.

They really need to implement decent pathfinding, If Bethesda's other games are anything to go by ;)
 
what do you mean by pathfinding?

and i know, that's why you need to write the freaking dialogue of a fallout game.



whcih leads me to another question: do they hire special teams for story writing for games or is that usually the programmer's job?
 
Have you not seen the enemies/NPCs stuck behind a small rock trying to reach the player? Or falling off a cliff by mistake?
 
Designers do the story. Programmers certainly don't ;)

Bethesda has Ken Rolston (used to do pencil and paper RPG game scenarios) so he knows what a good story is.

We just get game designers who can't spell, or do grammar ;) I correct them all the time... At least the bloke who enters the text in the translation spreadsheet (other job requirements: cutting the sound samples up, making sure there is enough milk/pens/tea and coffee) knows about spelling and grammar.
 
Did you see the Z's from the big gorilla? All my own work ;)

EDIT: I think they banned that game in the US though - you're not allowed to show monkeys farting in a jacuzzi, apparently.
 
Was it the PS3 version? I wrote the AI monkey framework for that, PS2 version didn't have AI.

It was just based on the Normal distribution though (I want to press the button at this time, randomise it a bit).
 
Well I wish I was drunk when we had to play it before making a DVD for each milestone.

Hippo Splash was the time we just went for a ciggy break, boring, took ages. My favourite was probably whack a squirrel.

I did most of the single player games on the PS2 (removed from PS3 I think). They made me make it easier! It was quite a challenge originally to do the turtle game, then they made it ridiculously easy to get max points.

EDIT: The most maths I did in the PS2 version was the exponential damping I did on the sliding down the tree game when you were just about to hit your nuts on a tree stump ;)
 
Well, it is a game for small children, isn't it? Or well for drunk adults. You aren't supposed to enjoy it I guess ;) Btw, it is actually impossible to anticipate those tree stumps, right?
But I must say that it is cool to suddenly discover the British programmer of a game I happened to play to hang around here. :) Small world and all
 
Have you not seen the enemies/NPCs stuck behind a small rock trying to reach the player? Or falling off a cliff by mistake?
Designers do the story. Programmers certainly don't ;)

Bethesda has Ken Rolston (used to do pencil and paper RPG game scenarios) so he knows what a good story is.

We just get game designers who can't spell, or do grammar ;) I correct them all the time... At least the bloke who enters the text in the translation spreadsheet (other job requirements: cutting the sound samples up, making sure there is enough milk/pens/tea and coffee) knows about spelling and grammar.
So, based on those 2 posts, it's clear Bethesda lack programmers.

Depending on what a 'translation spreadsheet' is, I could do that. The rest's already in.
Btw, it is actually impossible to anticipate those tree stumps, right?
I could swear they keep moving!
 
Tree stump locations are completely random ;) It's just a game of chicken... how long do you stay in the front... it's over multiple rounds though so that makes more strategy than it seems at first.

EDIT: Hint - get a big lead if you go first in round 1. Catching up is harder than staying ahead.

A translation spreadsheet is a spreadsheet that has english translations in one column, and other language translations in other columns. We then use that to extract the right text for different language versions.
 
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