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Fort on coast gives access to naval units, but might not be build next to another fort. A Citadel gives access to naval units too, but cant be build next to another citadel. (I think the ingame text said so, even if the wiki dont say sth about it.)

My question, is it possible to build a citadel next to a fort? If yes, can create a "canal" between lakes/oceans two tiles apart from another? Or could it be even possible to build a longer chain of fort, citadel, fort, .... to create a Canal for a longer distance?

This has been answered before, I think you need a city in between for this to work. Fort, citadel, city, fort, citadel.
 
Fort on coast gives access to naval units, but might not be build next to another fort. A Citadel gives access to naval units too, but cant be build next to another citadel. (I think the ingame text said so, even if the wiki dont say sth about it.)

My question, is it possible to build a citadel next to a fort? If yes, can create a "canal" between lakes/oceans two tiles apart from another? Or could it be even possible to build a longer chain of fort, citadel, fort, .... to create a Canal for a longer distance?
You can build, but it doesn't allow you to make a canal.
The rule is :
+A fort/citadel adjacent to a water tile can be used by ships, but isn't considered as a water tile.
(And I think cities are considered as water tiles)
 
This has been answered before, I think you need a city in between for this to work. Fort, citadel, city, fort, citadel.
Yeah, either that work, or just Fort-City-Fort works, I'm honestly not really sure if that suggestion did pass. I mostly play of heavy land maps so I really rarely get to build canals.

Of course 1 tile (or any number of tiles really) lakes can also use to extend canals pretty much indefinitely.
 
Thanks for the replies. :)

So to make it clear, you can build the following canals:
  1. Seas/lakes 1 tile apart: 1 Fort or 1 Citadel or 1 City
  2. Seas/lakes 2 tiles apart: 1 Fort + 1 Citadel or 1 Fort + 1 City or 1 Citadel + 1 City
  3. Seas/lakes 3 tiles apart: 1 City in the middle and 1 Fort or 1 Citadel on the coasts
Longer connections are not possible like Fort/Citadel/Fort/Citadel/Fort or Fort/Citadel/City/Citadel/Fort?
 
Thanks for the replies. :)

So to make it clear, you can build the following canals:
  1. Seas/lakes 1 tile apart: 1 Fort or 1 Citadel or 1 City
  2. Seas/lakes 2 tiles apart: 1 Fort + 1 Citadel or 1 Fort + 1 City or 1 Citadel + 1 City
  3. Seas/lakes 3 tiles apart: 1 City in the middle and 1 Fort or 1 Citadel on the coasts
Longer connections are not possible like Fort/Citadel/Fort/Citadel/Fort or Fort/Citadel/City/Citadel/Fort?
Yeah, think that's how it works. 1 and 2 should work for sure anyways. 3 I'd be somewhat surprised if it didn't work, and I think it should.
 
Thanks for the replies. :)

So to make it clear, you can build the following canals:
  1. Seas/lakes 1 tile apart: 1 Fort or 1 Citadel or 1 City
  2. Seas/lakes 2 tiles apart: 1 Fort + 1 Citadel or 1 Fort + 1 City or 1 Citadel + 1 City
  3. Seas/lakes 3 tiles apart: 1 City in the middle and 1 Fort or 1 Citadel on the coasts
Longer connections are not possible like Fort/Citadel/Fort/Citadel/Fort or Fort/Citadel/City/Citadel/Fort?

W = Water (Seas/lakes)
F = Forts or Citadels
C = City

Work for sure :
W F W
W C W
W F C W
W F F W
W F C F W

May work (EDIT : Do not work), but I've never tested (It depend if cities are considered as water tiles or not) :
W F F C W (EDIT : Do not work)
W F F C F W (EDIT : Do not work)
W F F C F F W (EDIT : Do not work)

Do not work (for sure) :
W F F F W
or anything having 3 forts or citadel chained.
 
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Has anyone actually successfully built a 3-tile canal in-game? I asked earlier in this thread and no one seemed to be able to give a confirmation. It didn't work for me either when I tried it.
 
May work, but I've never tested (It depend if cities are considered as water tiles or not) :
W F F C W
W F F C F W
W F F C F F W
Actually think these don't work, forts needs to be adjacent to actual water to count as water.
 
I am playing at king difficulty and easily surpass ai with 10-15 techs at post industrial eras. Should i level up to emperor?
 
And a question again, about the number of cities you can maintain in the longrun before getting too big unhappiness problems. Back in Civ 4 it was easy to have more then 10 cities, now in Civ 6 the only real limiting factor of too many cities is the amount of micromanagement you have to put in to it.

But back in Civ 5 Vanilla, if you didnt went liberty, 4 Cities was the optimum plus maybe the conquered capitals of your enemies. Liberty could put more cities only very quickly but suffered greatly in the long run if I remember correctly.

So now Vox Populi and I like the changes. But I am not that much experience yet. In my current game I tried Authority Inca and founded 6 cities and still have enough room to found around the same number (I stole workers and settlers from my 2 neighbors). Im thinking about to assimilate those 2 neighbors anyways, so I might get up with 15 - 20 cities. Would that be way too much in terms of Civ 5 even with Vox Populi? Im Inca and I want to try those food boosting terraces a lot.

What are your experiences? At which number of cities it will get complicated to maintain your happiness?

Sure I now that each additional cities give penalities to science and culture, but that is not my main concern, at least not now ... ;)
 
And a question again, about the number of cities you can maintain in the longrun before getting too big unhappiness problems. Back in Civ 4 it was easy to have more then 10 cities, now in Civ 6 the only real limiting factor of too many cities is the amount of micromanagement you have to put in to it.

But back in Civ 5 Vanilla, if you didnt went liberty, 4 Cities was the optimum plus maybe the conquered capitals of your enemies. Liberty could put more cities only very quickly but suffered greatly in the long run if I remember correctly.

So now Vox Populi and I like the changes. But I am not that much experience yet. In my current game I tried Authority Inca and founded 6 cities and still have enough room to found around the same number (I stole workers and settlers from my 2 neighbors). Im thinking about to assimilate those 2 neighbors anyways, so I might get up with 15 - 20 cities. Would that be way too much in terms of Civ 5 even with Vox Populi? Im Inca and I want to try those food boosting terraces a lot.

What are your experiences? At which number of cities it will get complicated to maintain your happiness?

Sure I now that each additional cities give penalities to science and culture, but that is not my main concern, at least not now ... ;)
Imho there's no real maximum. As long as the cities are all decently placed, they're probably eventually going to end up benefiting your empire. That being said, I only play on small and standard sized map. so my upper limit would be somewhere around 25, I have absolutely no idea what happens after that and to be honest I don't really care much to find out.

However, having more cities makes you vulnerable to some massive shifts in happiness, like if you tech up too fast without getting proper infrastructure, you're going to get punished a whole lot harsher with 20 cities than you would with 4. Same goes for if you settle or conquer a whole bunch of cities at the same time, it's going to take them a while before they're actually beneficial to your empire, so if you overdo it, it might end up backfiring quite a bit.
 
For me it's a matter of reward now or in the long run. Like Funak says, almost any city, with proper infrastructure, is going to add eventually. The problem is that in the meantime they are a drag.

Do you need your economy at 100% right now or can you invest in another one? Also, one more city for you is one less city for the AI, so you are taking a difference of two cities.

When you are at that stage I think the question is what victory type you will pursue. If domination, your happiness will decide when to take and when to tear down. If diplomatic, you may want to capture the closest city to a CS group. If cultural, you may want to steal from your main competitor. If science, probably won't take more cities, but pillage.

If you want to really know how you are doing , there's a mod I peruse: InfoAddict.
 
I don't know if you can grow indefinitely, but basically you increase the thresholds for social policies and scientific advances with every new city, and then you have to build the infrastructure in the new cities to make up for it. If you expand too quickly, you won't be able to keep pace in science and social policies. Another problem can be happiness.

So it is not about reaching the one and only number of cities, but choosing the optimal pace of expansion depending on the available buildings, social policies, your current happiness, etc. And as tu_79 says, you can decide to go suboptimal for a while in order to deny the good spots to AI.
 
Thanks again for the answers, until now I could expand without fear, still positive happiness, not that nightmare of vanilla civ 5.

But again another question, about the embassies. The wording is a little bit unclear to me. Only one per city state is allowed, that is clear. And no matter what, the founder of the embassy will have its vote nevertheless. But what if I found an embassy and after that I conquer the city state (f.e. military ones, never saw them as that usefull), will I still have the vote? Because my thought is that with that way, I can get a good city with one nice tile and still have at least one additional vote without that mass spamming of diplomatic units ...

Is that assumption correct?
 
Thanks again for the answers, until now I could expand without fear, still positive happiness, not that nightmare of vanilla civ 5.

But again another question, about the embassies. The wording is a little bit unclear to me. Only one per city state is allowed, that is clear. And no matter what, the founder of the embassy will have its vote nevertheless. But what if I found an embassy and after that I conquer the city state (f.e. military ones, never saw them as that usefull), will I still have the vote? Because my thought is that with that way, I can get a good city with one nice tile and still have at least one additional vote without that mass spamming of diplomatic units ...

Is that assumption correct?
This is how I think it works, although it's completely possible that I'm mistaken here.

If you set an embassy in a city-state, you get an extra vote for as long as that embassy is in that city-state's territory. Mean if the city-state gets conquered, you lose the vote. If someone uses a citadel to displace the embassy, you lose the vote.

If another city-state captures that city-state I'm not exactly sure what happens, imho the one who placed an embassy in the CS that conquered the other CS should keep their extra vote while someone who placed an embassy in the conquered CS should lose it.
 
This is how I think it works, although it's completely possible that I'm mistaken here.

If you set an embassy in a city-state, you get an extra vote for as long as that embassy is in that city-state's territory. Mean if the city-state gets conquered, you lose the vote. If someone uses a citadel to displace the embassy, you lose the vote.

If another city-state captures that city-state I'm not exactly sure what happens, imho the one who placed an embassy in the CS that conquered the other CS should keep their extra vote while someone who placed an embassy in the conquered CS should lose it.
Embassy are attached three main variables overall. City-State Type, Civilization Type, and Plot Type that the Embassy is on.




    • Losing the City-State attached to the Embassy do not yield any votes.
    • Losing the Civilization(via elimination or something else) attached to the Embassy will be given to whoever owns that city's original capital or not yield any votes.
    • Losing the plot that the city-state does not have control on the embassy will lose votes as well(although this was 8 months ago, so I'm unsure if this was fixed). This means you can use citadels to steal the embassy and plant your own embassy into the city-state's territory.
http://civ-5-cbp.wikia.com/wiki/Embassy
 
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Embassy are attached three main variables overall. City-State Type, Civilization Type, and Plot Type that the Embassy is on.

  • Losing the City-State attached to the Embassy do not yield any votes.
  • Losing the Civilization(via elimination or something else) attached to the Embassy will be given to whoever owns that city's original capital or not yield any votes.
  • Losing the plot that the city-state does not have control on the embassy will lose votes as well(although this was 8 months ago, so I'm unsure if this was fixed). This means you can use citadels to steal the embassy and plant your own embassy into the city-state's territory.
That's pretty much exactly how I thought it worked. Feels good to be right.
 
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