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Quick question: how do you use GWAM when not aiming at cultural victory? I get the feeling that great works don't scale nearly as well as, say, academies. So, I tend to start bulbing great writers or artists very early. If I have a wonder with a theming bonus (like Oxford), I try to fill it, but that's all. On the other hand, great writers only give about 4 turns worth of culture, and great artists' golden ages are short, so I sort of feel bad when bulbing.

As for musicians, is there any "hidden" boon to doing a concert when not going for a culture victory?
Honestly I tend to use them for great works anyways. I'm fairly certain that is not optimal however.
 
Quick question: how do you use GWAM when not aiming at cultural victory? I get the feeling that great works don't scale nearly as well as, say, academies. So, I tend to start bulbing great writers or artists very early. If I have a wonder with a theming bonus (like Oxford), I try to fill it, but that's all. On the other hand, great writers only give about 4 turns worth of culture, and great artists' golden ages are short, so I sort of feel bad when bulbing.

As for musicians, is there any "hidden" boon to doing a concert when not going for a culture victory?
I think there is a +3 or +4 happiness bonus (definitive) when doing a concert.
Moreover, influencing someone give some bonus with/against them, but I don't remember exactly which ones.
 
Honestly I tend to use them for great works anyways. I'm fairly certain that is not optimal however.

Hmm... Ok thanks, I'll guess I'll check what's been said so far/start a thread of its own.
 
How you do you decide what follower beliefs to choose? Specifically, what considerations go into choosing a building belief vs. a per-follower belief?
 
How you do you decide what follower beliefs to choose? Specifically, what considerations go into choosing a building belief vs. a per-follower belief?
The expected faith per turn production. Per follower is passive, buildings are semi-active, spread actions and buying great people/units (zealotry) are active. More active actions require more faith production to be feasible.
If your empire is small, your faith production will be very limited, if your pantheon doesn't scale (scaling pantheons are more difficult to found with) it will be even worse.
 
How you do you decide what follower beliefs to choose? Specifically, what considerations go into choosing a building belief vs. a per-follower belief?
Haven't actually played since the latest version, but from what I can tell buildings always seems to win out now.
 
So, after a win (king) with Carthage - I decide to go on a spree, and I load up ynaemp.

Works a treat, so I send my great admiral over to explore the new world. Of course, as my rampage continues, everybody starts to hate me.

Did my admiral do a bad thing in exploring? would civs I've never met hate me for taking every coastal city across Europe and africa?
 
So, after a win (king) with Carthage - I decide to go on a spree, and I load up ynaemp.

Works a treat, so I send my great admiral over to explore the new world. Of course, as my rampage continues, everybody starts to hate me.

Did my admiral do a bad thing in exploring? would civs I've never met hate me for taking every coastal city across Europe and africa?
I don't think civs you haven't met react to your warmongering, they might do if they have met the civ you're attacking but honest I just never play those kinds of maps so I have no idea.
 
So, after a win (king) with Carthage - I decide to go on a spree, and I load up ynaemp.

Works a treat, so I send my great admiral over to explore the new world. Of course, as my rampage continues, everybody starts to hate me.

Did my admiral do a bad thing in exploring? would civs I've never met hate me for taking every coastal city across Europe and africa?

I play continent style and I can give you this advice. If you plan on playing the violent game, Never EVER explore after the initial exploration.
Because new civs will not hate you from taking cities before meeting them. although Some modifier still applies like lying and breaking promise, warmongering only works after you met them. And that's why continent is different than pangea, you can do an early warmongering, eating 1 or 2 civs and still be fine with the rest of the world, playing a peaceful second half, something that is really hard on pangea style map or map without ocean between continents.
 
So I'm currently playing my first game with vox populi, on settler. I'm Polynesia and I have quite a large army and capable of rapidly expanding it. The Shoshone, directly south of me and on my island, are currently afraid of me. I should also mention I am culturally dominant over the Shoshone. Now the Shoshone haven't got greatly developed cities, however what they have got is a global monopoly in silver. Now my question is if I attacked them and took a few of their cities and traded them back for vassalage, would I get the bonuses from the global monopoly on silver? Or would I have to keep the cities with the silver? (I'd rather not do this since I am going for cultural victory). I am also currently in the medieval era.
 
So I'm currently playing my first game with vox populi, on settler. I'm Polynesia and I have quite a large army and capable of rapidly expanding it. The Shoshone, directly south of me and on my island, are currently afraid of me. I should also mention I am culturally dominant over the Shoshone. Now the Shoshone haven't got greatly developed cities, however what they have got is a global monopoly in silver. Now my question is if I attacked them and took a few of their cities and traded them back for vassalage, would I get the bonuses from the global monopoly on silver? Or would I have to keep the cities with the silver? (I'd rather not do this since I am going for cultural victory). I am also currently in the medieval era.
Well, first of all, you can't give cities back in a peace-treaty like that, only the losing side can actually give anything up.

Second, no unless that's changed recently and somehow slipped by me, Vassals don't actually share their monopoly-bonuses with their masters.
 
How the hell do you found a religion when playing Venice? I've made several attempts to found one but I could barely catch up to wider empires.
Any tips?
 
How the hell do you found a religion when playing Venice? I've made several attempts to found one but I could barely catch up to wider empires.
Any tips?
You need a pantheon that earns faith.
 
Depending on the map you might need to go for Stonehenge to actually have a shot. Other than that throwing your first merchant of Venice for influence on a religious city-state is a decent strategy.
If you have some really religious civs in your game it might not even be possible or you might need some kind of great luck, like finding a faith ruin.
 
I'm actually familiar with capturing Holy cities. The problem is, I've never really been a good warmonger and the fact that a one city Venice has a very small unit cap isn't really encouraging. Thanks for the tips btw, gonna try my luck with Stonehenge now :D
 
How can i sell cities? I conquered all of Sweden except one city and he is now my vassal. I Would gladly sell/gift him a few of his old cities. The diplomacy window just says that i dont have any cities to trade.
 
How can i sell cities? I conquered all of Sweden except one city and he is now my vassal. I Would gladly sell/gift him a few of his old cities. The diplomacy window just says that i dont have any cities to trade.
You can only sell city to friends (so you need a declaration of friendship), or when losing a war by giving them to the winner in a peace treaty.
It is to avoid abuse. (Same reason why you're not able to use instant gold with non-friend. If you're not friend, you cannot make deal including things that are not "taken back" when declaring a war)

EDIT : you need an embassy, not a declaration of friendship. But the reasoning is the same.
 
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