Gori the Grey
The Poster
- Joined
- Jan 5, 2009
- Messages
- 13,264
My idea for the thread is this.
Some people are generally interested Civ VII and its new features. I'll call them the casuals.
Some people (the ones I'm calling zealots), based on time and inclination, are following, and cross-indexing every last detail that gets revealed in release videos, developer talks, streamer videos, etc. Poring over everything that might be gleaned from any screenshot. And synthesizing what they find there: "Since coffee appears in a vegetated tile at 4:28 in Streamer B's video, and the release shows that one of Ben Franklin's leader traits is +1 g on cleared luxury tiles, that means that vegetation can be cleared under coffee; but how would that affect Augustus' trade bonus, mentioned at 9:28 in the first developers' video, with civs that have not cleared vegetation?"
I'm a casual, and there's no way I'm catching myself up at this point, let alone keeping up with new info as it gets released. But I would like to be able to ask questions of the zealots (self-identified, of course), who are on top of every last nuance of what can be known about the game. And maybe other casuals would as well. So I thought this thread could serve as a meeting grounds for those two groups.
If you zealots are game, here's my first question: Are the focuses that the game gives you in the early eras full-fledged victory conditions for someone who plays only that era? Could I play just the antiquity era, strive after the markers of success in that era, and count it as a victory if I am the civ that hits those markers? or hits them first?
And if so, will the Modern Era have era-specific victory conditions that are distinct from the overall victory conditions for a three-era game? I know we don't know too much about the later eras yet.
In the eras, is there an era-specific version of each of the overall victory conditions? i.e. a way of winning a economic victory, military victory, etc?
Some people are generally interested Civ VII and its new features. I'll call them the casuals.
Some people (the ones I'm calling zealots), based on time and inclination, are following, and cross-indexing every last detail that gets revealed in release videos, developer talks, streamer videos, etc. Poring over everything that might be gleaned from any screenshot. And synthesizing what they find there: "Since coffee appears in a vegetated tile at 4:28 in Streamer B's video, and the release shows that one of Ben Franklin's leader traits is +1 g on cleared luxury tiles, that means that vegetation can be cleared under coffee; but how would that affect Augustus' trade bonus, mentioned at 9:28 in the first developers' video, with civs that have not cleared vegetation?"
I'm a casual, and there's no way I'm catching myself up at this point, let alone keeping up with new info as it gets released. But I would like to be able to ask questions of the zealots (self-identified, of course), who are on top of every last nuance of what can be known about the game. And maybe other casuals would as well. So I thought this thread could serve as a meeting grounds for those two groups.
If you zealots are game, here's my first question: Are the focuses that the game gives you in the early eras full-fledged victory conditions for someone who plays only that era? Could I play just the antiquity era, strive after the markers of success in that era, and count it as a victory if I am the civ that hits those markers? or hits them first?
And if so, will the Modern Era have era-specific victory conditions that are distinct from the overall victory conditions for a three-era game? I know we don't know too much about the later eras yet.
In the eras, is there an era-specific version of each of the overall victory conditions? i.e. a way of winning a economic victory, military victory, etc?