heroes182
Rockstar
hehe, on the first game I played with assassins, Hatshepsut had built a city like 5 tiles from my capital (we were on +19 relations, so I wasn't worried), which meant Assassins could get there the turn they were built
Oh, that was fun.
The city pretty much didn't stop rioting at all until it eventually switched over to me I was sending Assassins into it every two turns, even though it was already "rioting for 20 turns" or whatever.
The odd thing was that, since Assassins sometimes decrease population size (or did it shrink just because no-one was working for centuries, so it starved...?), it actually went down to size -4 . It was at -3 when it defected to my empire, at which point I decided to keep it just to see what would happen. Oddly enough, cities with a negative population produce two food per turn until they reach size 0, at which point the computer realizes that there's no-one there to work any tiles, and *all* production stops. Not even the automatic city tile worked anymore, it was just an empty shell of a city standing in the middle of the map...
it still had a maintenance cost though!
Oh, that was fun.
The city pretty much didn't stop rioting at all until it eventually switched over to me I was sending Assassins into it every two turns, even though it was already "rioting for 20 turns" or whatever.
The odd thing was that, since Assassins sometimes decrease population size (or did it shrink just because no-one was working for centuries, so it starved...?), it actually went down to size -4 . It was at -3 when it defected to my empire, at which point I decided to keep it just to see what would happen. Oddly enough, cities with a negative population produce two food per turn until they reach size 0, at which point the computer realizes that there's no-one there to work any tiles, and *all* production stops. Not even the automatic city tile worked anymore, it was just an empty shell of a city standing in the middle of the map...
it still had a maintenance cost though!