AIUI an assert is used to check if a condition has a valid value, or is in a valid range, etc. How is this counter not being zero invalid or unusual?
It's annoying because when I'm testing stuff I use the world builder, an Assert DLL, and I restart the game a lot and this always stops the game from loading
IMO Even if I wanted to use it during a normal game it's still valid and should not be asserted to be zero.
Assert Failed
File: DLLSources\CvGameSavegame.cpp
Line: 380
Func: CvGame::read
Expression: getWorldBuilderOpeningCounter() == 0
Message: World Builder was opened 1 times
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It's annoying because when I'm testing stuff I use the world builder, an Assert DLL, and I restart the game a lot and this always stops the game from loading

IMO Even if I wanted to use it during a normal game it's still valid and should not be asserted to be zero.
Assert Failed
File: DLLSources\CvGameSavegame.cpp
Line: 380
Func: CvGame::read
Expression: getWorldBuilderOpeningCounter() == 0
Message: World Builder was opened 1 times
----------------------------------------------------------