That seems likely, unless they want the Modern Age to have two Mosque wonders, then they could do the Blue Mosque (or any of the other fantastic mosques in Turkey). Another option, if it isn't a unique building or quarter, is Tophane, the cannon foundry district in Istanbul.
I dislike the idea of a Pirate Civ *even* more though. Out of ALL the Civs that could be added and are still missing, you'd go for...... that? really? SERIOUSLY? Instead of an actualcaribbean civ like the Taino???? Ack!
oh..I didn't mentioned but, yeah, one the one side, if the Pirate republic is treated just like a regular civ, yes, it would feel like It's taking the place of more deserving civ. however, I'll be devil's advocate here, IF playing the Pirate republic comes with:
a very difficult specific unlock
Very assymetric gameplay that forces you to play the game in a completely different way (way more than for exampleCarthage does now)
A unique set of restrictions and rules
It could be a cool experiment to add other civs that use different ruleset, in the case of "pirate rule set" (the Illyrians in antiquity, or the Barbary coast on modern). maybe we could expect some civs that really break the rules later on. Maybe it could open design spaces for nomad civs or even uber barbarian hordes like the Huns.
but again, IF they are interesting and have unique restrictions, if they are just: "member Sid Meier's Pirates?", then it does feel like a gut punch to add them before any native civs from the Caribbean.
oh..I didn't mentioned but, yeah, one the one side, if the Pirate republic is treated just like a regular civ, yes, it would feel like It's taking the place of more deserving civ. however, I'll be devil's advocate here, IF playing the Pirate republic comes with:
a very difficult specific unlock
Very assymetric gameplay that forces you to play the game in a completely different way (way more than for exampleCarthage does now)
A unique set of restrictions and rules
It could be a cool experiment to add other civs that use different ruleset, in the case of "pirate rule set" (the Illyrians in antiquity, or the Barbary coast on modern). maybe we could expect some civs that really break the rules later on. Maybe it could open design spaces for nomad civs or even uber barbarian hordes like the Huns.
but again, IF they are interesting and have unique restrictions, if they are just: "member Sid Meier's Pirates?", then it does feel like a gut punch to add them before any native civs from the Caribbean.
A very assymetrical pirate civ would be fun, I think. Maybe they can only build naval units. Maybe they can't build cities, only conquer them. And some bonus for grabbing treasure fleets.
A very assymetrical pirate civ would be fun, I think. Maybe they can only build naval units. Maybe they can't build cities, only conquer them. And some bonus for grabbing treasure fleets.
Please this! I would love a Pirate version of Civ V Venice, they ought to be able to buy and integrate independent powers immediately, either with gold or influence. Honestly, if someone gets kicked out of a game, they should get the option to start the game as a pirate/barb civilization in the next era (I thought I heard Ed Beach or some dev talk about that early on, but I imagine it got dropped a long time ago). It would be interesting if you got points on being spiteful rather than constructive ...
That seems likely, unless they want the Modern Age to have two Mosque wonders, then they could do the Blue Mosque (or any of the other fantastic mosques in Turkey). Another option, if it isn't a unique building or quarter, is Tophane, the cannon foundry district in Istanbul.
Feels like it would be a missed opportunity to not have the Kulliye as the unique quarter.
Topkapi Palace is a museum now, so maybe they could work Artifacts into it?
oh..I didn't mentioned but, yeah, one the one side, if the Pirate republic is treated just like a regular civ, yes, it would feel like It's taking the place of more deserving civ. however, I'll be devil's advocate here, IF playing the Pirate republic comes with:
a very difficult specific unlock
Very assymetric gameplay that forces you to play the game in a completely different way (way more than for exampleCarthage does now)
A unique set of restrictions and rules
It could be a cool experiment to add other civs that use different ruleset, in the case of "pirate rule set" (the Illyrians in antiquity, or the Barbary coast on modern). maybe we could expect some civs that really break the rules later on. Maybe it could open design spaces for nomad civs or even uber barbarian hordes like the Huns.
but again, IF they are interesting and have unique restrictions, if they are just: "member Sid Meier's Pirates?", then it does feel like a gut punch to add them before any native civs from the Caribbean.
*sigh*, civ switching prevents the Pirate Republic from turning into a Modern civ all about stealing science and culture and creating the Limewire or Kazaa wonder.
They could do the Hammam and the Imaret (soup kitchens) as the buildings to differentiate it. These buildings are at least more specific to the Ottomans.
An Ottoman civ that would progress through the Abbasids would have the Ulema plus the buildings above.
My issue with Byazntium and Ottomans potentially following one another is that surely the entire point of playing Byzantium is not to become the Ottomans?
Though that's true for a lot of the possible links... Civ switching is so depressing...
Except Byzantium would probably unlock other civs as well… and if you succeed as Byzantium your success means you could unlock Britain, Mughal, Siam, Qajar, America…because you succeeded and you get to decide what a Modern Byzantium looks like.
(They do need to let you choose to keep /change your name and give you a generic attribute set civ to go into)
A very assymetrical pirate civ would be fun, I think. Maybe they can only build naval units. Maybe they can't build cities, only conquer them. And some bonus for grabbing treasure fleets.
Except Byzantium would probably unlock other civs as well… and if you succeed as Byzantium your success means you could unlock Britain, Mughal, Siam, Qajar, America…because you succeeded and you get to decide what a Modern Byzantium looks like.
(They do need to let you choose to keep /change your name and give you a generic attribute set civ to go into)
Goths is really fine as a precursor to all possible Scandinavian and German exploration civs though, and it makes more sense in antiquity than Norse. It would be a really good move for disentangling Europe if there’s North (Goths), Central (Celts), and South (Greece, Rome).
Funnily enough, Spain can easily descend from all the three groups that you mention. From the Visigoths in Spain, the Celtiberians in pre-Roman times and, of course, from the Romans.
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