Ryansinbela
Emperor
Mario dlc leader?It's actually Times Square—we're of course sorely missing out on a Manhattan, Bronx, Queens, and Brooklyn DLC pack.
Mario dlc leader?It's actually Times Square—we're of course sorely missing out on a Manhattan, Bronx, Queens, and Brooklyn DLC pack.
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<!-- Victory Units -->
<Row UnitType="UNIT_HERODOTUS" Name="UNIT_HERODOTUS" BaseSightRange="2" BaseMoves="10" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false"/>
<!-- Victory -->
<Row UnitType="UNIT_JOHN_MAYNARD_KEYNES" Name="LOC_UNIT_JOHN_MAYNARD_KEYNES_NAME" Description="LOC_UNIT_JOHN_MAYNARD_KEYNES_DESCRIPTION" BaseSightRange="1" BaseMoves="8" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false" CanPurchase="false" CanTriggerDiscovery="false" Teleport="true" AllowTeleportToOtherPlayerCapitals="true" CanBeDamaged="false" VictoryUnit="true" VictoryType="VICTORY_MODERN_ECONOMIC"/>
<Row WeaponType="WMD_NUCLEAR_DEVICE" Name="LOC_WMD_NUCLEAR_DEVICE_NAME" BlastRadius="1" FalloutDuration="10" ICBMStrikeRange="12" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="14"/>
<Row WeaponType="WMD_THERMONUCLEAR_DEVICE" Name="LOC_WMD_THERMONUCLEAR_DEVICE_NAME" BlastRadius="2" FalloutDuration="20" ICBMStrikeRange="15" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="16"/>
<ID>WONDER_GREAT_LIBRARY</ID>
<Path>blp:wondericon_greatlibrary</Path>
<!-- Victories (Age-Specific) -->
<Row AgeType="AGE_ANTIQUITY" VictoryType="VICTORY_DOMINATION" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY"/>
<!--
<Row VictoryType="VICTORY_ANTIQUITY_CULTURE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_CULTURE" />
<Row VictoryType="VICTORY_ANTIQUITY_ECONOMIC" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_ECONOMIC" />
<Row VictoryType="VICTORY_ANTIQUITY_MILITARY" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY" />
<Row VictoryType="VICTORY_ANTIQUITY_SCIENCE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_SCIENCE" />
-->
You can see that antiquity victory video if you play a game without distant lands civs. I did an always war game on a tiny map with 2 opponents. It's intense but quite fun - and you get to see the video ;-)[snip]
Yeah, I don't think the Modern or Exploration will have any problems regarding mountain related civs. Austria or Switzerland also comes to mind. Antiquity seems to be the age missing a clear definitive one.Missed the mountain path discussion, but Durrani could also be a viable option for Modern. Of course, we know we’re definitely getting Nepal but my hope is we’ll have loads of options by the time the game wraps up.
This is the best news I’ve heard about the game in weeks.Doing more snooping in the files instead of being productive, found a bunch of stuff pertaining to future victory conditions. Spoilered in case anyone doesn't want to know yet (and because what I've got is pretty lengthy)
Spoiler :
found an odd reference to a Herodotus 'Victory Unit' in Base > modules > age-antiquity > data > units.xml
Code:<!-- Victory Units --> <Row UnitType="UNIT_HERODOTUS" Name="UNIT_HERODOTUS" BaseSightRange="2" BaseMoves="10" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false"/>
The modern file equivalent has another victory unit, John Maynard Keynes, which seems to just be the Great Banker unit.
Code:<!-- Victory --> <Row UnitType="UNIT_JOHN_MAYNARD_KEYNES" Name="LOC_UNIT_JOHN_MAYNARD_KEYNES_NAME" Description="LOC_UNIT_JOHN_MAYNARD_KEYNES_DESCRIPTION" BaseSightRange="1" BaseMoves="8" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false" CanPurchase="false" CanTriggerDiscovery="false" Teleport="true" AllowTeleportToOtherPlayerCapitals="true" CanBeDamaged="false" VictoryUnit="true" VictoryType="VICTORY_MODERN_ECONOMIC"/>
Perhaps an antiquity victory condition therefore might involve attracting a 'great geographer' you use to travel around the home continent with that bonkers 10 base movement?
Interestingly, that modern file has a thermonuclear device defined as well as the regular nuke, even though you never actually get to really use it - until they add an atomic age at least. Twice as large blast radius and twice as long fallout duration!
Code:<Row WeaponType="WMD_NUCLEAR_DEVICE" Name="LOC_WMD_NUCLEAR_DEVICE_NAME" BlastRadius="1" FalloutDuration="10" ICBMStrikeRange="12" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="14"/> <Row WeaponType="WMD_THERMONUCLEAR_DEVICE" Name="LOC_WMD_THERMONUCLEAR_DEVICE_NAME" BlastRadius="2" FalloutDuration="20" ICBMStrikeRange="15" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="16"/>
Going back to antiquity win conditions, I don't think Herodotus is associated with the scientific victory at least, since in the icons > wonder-icons.xml, there's a reference to a Great Library wonder at the end of the list (where the world's fair and manhattan project are located in the modern list). Makes sense that after collecting enough codices for the great library path you'd then build aforementioned great library.
I don't know how to extract the wonder icon itself unfortunately, I just know how to browse files in formats I don't need to do anything to do to read.
Code:<ID>WONDER_GREAT_LIBRARY</ID> <Path>blp:wondericon_greatlibrary</Path>
They've also set up victory movies for each path, but commented them out - except for a domination one which I assume triggers if you wipe everyone else out. Not sure how you'd achieve that though considering you can't reach the distant lands civs.
Code:<!-- Victories (Age-Specific) --> <Row AgeType="AGE_ANTIQUITY" VictoryType="VICTORY_DOMINATION" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY"/> <!-- <Row VictoryType="VICTORY_ANTIQUITY_CULTURE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_CULTURE" /> <Row VictoryType="VICTORY_ANTIQUITY_ECONOMIC" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_ECONOMIC" /> <Row VictoryType="VICTORY_ANTIQUITY_MILITARY" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY" /> <Row VictoryType="VICTORY_ANTIQUITY_SCIENCE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_SCIENCE" /> -->
Incidentally that file (in age-antiquity > data > movies) implies each civ has unique dialogue on the age transition video corresponding to what legacy path they achieved - pretty neat if that is the case, hadn't noticed that.
Edit: Seems like the great library might be fully modelled already too, at least there seem to be lots of texture files for it
Khotan -> Tibet -> Nepal... one can dream!Yeah, I don't think the Modern or Exploration will have any problems regarding mountain related civs. Austria or Switzerland also comes to mind. Antiquity seems to be the age missing a clear definitive one.
I've seen Tibet mentioned but to me they make more sense as Exploration.
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Caral-Supe exists in Antiquity as well! I can imagine some future "Cradle of Civilization" theme with Harappans, Olmecs, and Sumerians, or something along those lines...I will note that Tiwanaku currently has an Independent Power in the game, whereas Nazca does not. Could mean something, could mean nothing.
Would they be able to design Harappa and Olmecs though?Caral-Supe exists in Antiquity as well! I can imagine some future "Cradle of Civilization" theme with Harappans, Olmecs, and Sumerians, or something along those lines...
Keep in mind there's a lot of obsolete/old tables from literally not just Civ 6 but possibly Civ 5.FYI there's some features in the files for prevailing winds and seasons.
They were able to design Mississippians, for whom we have about as much or less extant archaeological evidence as the Indus Valley civilisation and the Olmecs.Would they be able to design Harappa and Olmecs though?
Hm, I don’t know about that. In 1491 (the book), there’s a lot of info about ancient Mississippian cultural and religious traditions as well as agricultural practices that can be gleaned from the archaeological record. There was also European contact with Mississippians so I don’t think it’s quite the same as the Indus Valley at least. I could see them try for Olmecs maybe.They were able to design Mississippians, for whom we have about as much or less extant archaeological evidence as the Indus Valley civilisation and the Olmecs.
I would be surprised if we saw Tibet myself due to certain political reasons. Though if we get a fourth age, we’ll have to get a whole host of touchy civs so that argument may be out the window.
Hm, I don’t know about that. In 1491 (the book), there’s a lot of info about ancient Mississippian cultural and religious traditions as well as agricultural practices that can be gleaned from the archaeological record. There was also European contact with Mississippians so I don’t think it’s quite the same as the Indus Valley at least. I could see them try for Olmecs maybe.
Either Colombia/Gran Colombia, Perú or Bolivia. Of the three, we are more likely to see a return of Colombia/Gran Colombia in Civ7. The largest cities in modern-day Colombia are in the Andes, as well as a very significant percentage of its population (72%). Bogotá is currently the largest city on top of the Andes and the largest city at an altitude higher than 8200 feet over sea level.Who do you think would work as a modern mountain based South American Civ