Asset file hinting at future and/or cut content

…because they are between big areas
Nepal (India, China, SEA)
Bulgaria (Middle East, Europe, Central Asia)
…because the were wide spanning naval trade empires
Britain & Carthage

Definitely not enough for any predictive power, but easy justification afterwards
The region known as the "Crossroads of the World" is the Middle East though. Surprised Assyria or Qajar didn't go here, which between the two I probably would pick Assyria. Honestly, I wouldn't have minded if Great Britain could have been moved to Right to Rule, for reasons. :mischief:
Unrelated to that: South America and Africa really really need to be filled out after Right to Rule. Exploration “bridge” civs for Mesoamerica, Central Europe, and Japan would be nice too
Not sure how likely, but I've grown to like the idea of a Teutonic State, especially considering they designed Prussia as Modern Germany. Obviously, the Teutonic State could lead to Prussia as well as Russia, and hopefully modern Poland and Austria. Hungary would be good for Exploration too.
 
The Nazca seemed to have practiced terrace farming or at least built terraces to live on. So, a mountain or at the very least near to mountains bonus isn't inappropriate.

The Nazca were contemporary with, and then outlasted, the Paracas culture and many Paracas sites have been discovered beneath Nazca settlements. Politically, the Nazca civilization has been described as a collection of chiefdoms occasionally acting in unison for mutual interest rather than as a single unified state. Or as M.E. Moseley puts it, "individuality - with cultural coherence, but without large-scale or integrated power - were Nazca hallmarks". This interpretation is reinforced by the art and architecture of the Nazca which displays common themes across settlements but at the same time there is a general lack of uniform town planning or evidence of centralization. The maximum population of the Nazca has been estimated at 25,000 people, spread across small villages which were typically built on terraced hillsides near irrigated floodplains.

 
It's actually Times Square—we're of course sorely missing out on a Manhattan, Bronx, Queens, and Brooklyn DLC pack.
Mario dlc leader?
 
Doing more snooping in the files instead of being productive, found a bunch of stuff pertaining to future victory conditions. Spoilered in case anyone doesn't want to know yet (and because what I've got is pretty lengthy)

Spoiler :

found an odd reference to a Herodotus 'Victory Unit' in Base > modules > age-antiquity > data > units.xml
Code:
<!--  Victory Units  -->
<Row UnitType="UNIT_HERODOTUS" Name="UNIT_HERODOTUS" BaseSightRange="2" BaseMoves="10" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false"/>

The modern file equivalent has another victory unit, John Maynard Keynes, which seems to just be the Great Banker unit.
Code:
<!--  Victory  -->
<Row UnitType="UNIT_JOHN_MAYNARD_KEYNES" Name="LOC_UNIT_JOHN_MAYNARD_KEYNES_NAME" Description="LOC_UNIT_JOHN_MAYNARD_KEYNES_DESCRIPTION" BaseSightRange="1" BaseMoves="8" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false" CanPurchase="false" CanTriggerDiscovery="false" Teleport="true" AllowTeleportToOtherPlayerCapitals="true" CanBeDamaged="false" VictoryUnit="true" VictoryType="VICTORY_MODERN_ECONOMIC"/>

Perhaps an antiquity victory condition therefore might involve attracting a 'great geographer' you use to travel around the home continent with that bonkers 10 base movement?

Interestingly, that modern file has a thermonuclear device defined as well as the regular nuke, even though you never actually get to really use it - until they add an atomic age at least. Twice as large blast radius and twice as long fallout duration!
Code:
<Row WeaponType="WMD_NUCLEAR_DEVICE" Name="LOC_WMD_NUCLEAR_DEVICE_NAME" BlastRadius="1" FalloutDuration="10" ICBMStrikeRange="12" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="14"/>
<Row WeaponType="WMD_THERMONUCLEAR_DEVICE" Name="LOC_WMD_THERMONUCLEAR_DEVICE_NAME" BlastRadius="2" FalloutDuration="20" ICBMStrikeRange="15" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="16"/>

Going back to antiquity win conditions, I don't think Herodotus is associated with the scientific victory at least, since in the icons > wonder-icons.xml, there's a reference to a Great Library wonder at the end of the list (where the world's fair and manhattan project are located in the modern list). Makes sense that after collecting enough codices for the great library path you'd then build aforementioned great library.
I don't know how to extract the wonder icon itself unfortunately, I just know how to browse files in formats I don't need to do anything to do to read.
Code:
<ID>WONDER_GREAT_LIBRARY</ID>
<Path>blp:wondericon_greatlibrary</Path>

They've also set up victory movies for each path, but commented them out - except for a domination one which I assume triggers if you wipe everyone else out. Not sure how you'd achieve that though considering you can't reach the distant lands civs.
Code:
<!--  Victories (Age-Specific)  -->
<Row AgeType="AGE_ANTIQUITY" VictoryType="VICTORY_DOMINATION" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY"/>
<!--
        <Row VictoryType="VICTORY_ANTIQUITY_CULTURE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_CULTURE" />
        <Row VictoryType="VICTORY_ANTIQUITY_ECONOMIC" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_ECONOMIC" />
        <Row VictoryType="VICTORY_ANTIQUITY_MILITARY" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY" />
        <Row VictoryType="VICTORY_ANTIQUITY_SCIENCE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_SCIENCE" />
         -->

Incidentally that file (in age-antiquity > data > movies) implies each civ has unique dialogue on the age transition video corresponding to what legacy path they achieved - pretty neat if that is the case, hadn't noticed that.

Edit: Seems like the great library might be fully modelled already too, at least there seem to be lots of texture files for it
 
Last edited:
I will note that Tiwanaku currently has an Independent Power in the game, whereas Nazca does not. Could mean something, could mean nothing.
 
Missed the mountain path discussion, but Durrani could also be a viable option for Modern. Of course, we know we’re definitely getting Nepal but my hope is we’ll have loads of options by the time the game wraps up.
 
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Missed the mountain path discussion, but Durrani could also be a viable option for Modern. Of course, we know we’re definitely getting Nepal but my hope is we’ll have loads of options by the time the game wraps up.
Yeah, I don't think the Modern or Exploration will have any problems regarding mountain related civs. Austria or Switzerland also comes to mind. Antiquity seems to be the age missing a clear definitive one.
I've seen Tibet mentioned but to me they make more sense as Exploration.
 
Doing more snooping in the files instead of being productive, found a bunch of stuff pertaining to future victory conditions. Spoilered in case anyone doesn't want to know yet (and because what I've got is pretty lengthy)

Spoiler :

found an odd reference to a Herodotus 'Victory Unit' in Base > modules > age-antiquity > data > units.xml
Code:
<!--  Victory Units  -->
<Row UnitType="UNIT_HERODOTUS" Name="UNIT_HERODOTUS" BaseSightRange="2" BaseMoves="10" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false"/>

The modern file equivalent has another victory unit, John Maynard Keynes, which seems to just be the Great Banker unit.
Code:
<!--  Victory  -->
<Row UnitType="UNIT_JOHN_MAYNARD_KEYNES" Name="LOC_UNIT_JOHN_MAYNARD_KEYNES_NAME" Description="LOC_UNIT_JOHN_MAYNARD_KEYNES_DESCRIPTION" BaseSightRange="1" BaseMoves="8" UnitMovementClass="UNIT_MOVEMENT_CLASS_FOOT" Domain="DOMAIN_LAND" CoreClass="CORE_CLASS_CIVILIAN" FormationClass="FORMATION_CLASS_CIVILIAN" ZoneOfControl="false" CanTrain="false" CanPurchase="false" CanTriggerDiscovery="false" Teleport="true" AllowTeleportToOtherPlayerCapitals="true" CanBeDamaged="false" VictoryUnit="true" VictoryType="VICTORY_MODERN_ECONOMIC"/>

Perhaps an antiquity victory condition therefore might involve attracting a 'great geographer' you use to travel around the home continent with that bonkers 10 base movement?

Interestingly, that modern file has a thermonuclear device defined as well as the regular nuke, even though you never actually get to really use it - until they add an atomic age at least. Twice as large blast radius and twice as long fallout duration!
Code:
<Row WeaponType="WMD_NUCLEAR_DEVICE" Name="LOC_WMD_NUCLEAR_DEVICE_NAME" BlastRadius="1" FalloutDuration="10" ICBMStrikeRange="12" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="14"/>
<Row WeaponType="WMD_THERMONUCLEAR_DEVICE" Name="LOC_WMD_THERMONUCLEAR_DEVICE_NAME" BlastRadius="2" FalloutDuration="20" ICBMStrikeRange="15" AffectPopulation="true" AffectImprovements="true" AffectBuildings="true" AffectUnits="true" AffectResources="true" AffectRoutes="true" Maintenance="16"/>

Going back to antiquity win conditions, I don't think Herodotus is associated with the scientific victory at least, since in the icons > wonder-icons.xml, there's a reference to a Great Library wonder at the end of the list (where the world's fair and manhattan project are located in the modern list). Makes sense that after collecting enough codices for the great library path you'd then build aforementioned great library.
I don't know how to extract the wonder icon itself unfortunately, I just know how to browse files in formats I don't need to do anything to do to read.
Code:
<ID>WONDER_GREAT_LIBRARY</ID>
<Path>blp:wondericon_greatlibrary</Path>

They've also set up victory movies for each path, but commented them out - except for a domination one which I assume triggers if you wipe everyone else out. Not sure how you'd achieve that though considering you can't reach the distant lands civs.
Code:
<!--  Victories (Age-Specific)  -->
<Row AgeType="AGE_ANTIQUITY" VictoryType="VICTORY_DOMINATION" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY"/>
<!--
        <Row VictoryType="VICTORY_ANTIQUITY_CULTURE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_CULTURE" />
        <Row VictoryType="VICTORY_ANTIQUITY_ECONOMIC" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_ECONOMIC" />
        <Row VictoryType="VICTORY_ANTIQUITY_MILITARY" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_MILITARY" />
        <Row VictoryType="VICTORY_ANTIQUITY_SCIENCE" Priority="300" MovieType="MOVIE_VICTORY_ANTIQUITY_SCIENCE" />
         -->

Incidentally that file (in age-antiquity > data > movies) implies each civ has unique dialogue on the age transition video corresponding to what legacy path they achieved - pretty neat if that is the case, hadn't noticed that.

Edit: Seems like the great library might be fully modelled already too, at least there seem to be lots of texture files for it
This is the best news I’ve heard about the game in weeks.
 
Yeah, I don't think the Modern or Exploration will have any problems regarding mountain related civs. Austria or Switzerland also comes to mind. Antiquity seems to be the age missing a clear definitive one.
I've seen Tibet mentioned but to me they make more sense as Exploration.
Khotan -> Tibet -> Nepal... one can dream!
 
Caral-Supe exists in Antiquity as well! I can imagine some future "Cradle of Civilization" theme with Harappans, Olmecs, and Sumerians, or something along those lines...
Would they be able to design Harappa and Olmecs though?
 
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