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Assimilation Mod

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Metal Alloy Man, Jul 7, 2008.

  1. Metal Alloy Man

    Metal Alloy Man Back in Black

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    What do you guys think of adding this mod to RFC? How do you think it would alter gameplay, it sure would make for an interesting expierience.

    http://forums.civfanatics.com/showthread.php?t=281289

    I'm debating whether or not to merge this with RFC and make it a Modcomp.
     
  2. AnotherPacifist

    AnotherPacifist Deity

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    Hm, interesting...

    Rome, the most obvious 3000 BC conqueror, getting everybody's midgame unique units (conquistidors, carracks, musketeers, janissaries, cossacks...)

    France capturing Berlin and Washington and building Panzers and Navy SEALs in the 19th century for world domination.

    Or anybody capturing Amsterdam and be able to build East Indiamen (would they retain their ability to go through territory without opening borders?

    :crazyeye:
     
  3. Theodorick

    Theodorick King

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    It's just stupid. It makes the player invincible if they know what to do. You might as well use world builder.
     
  4. blizzrd

    blizzrd Micromanager

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    I disagree, it is not stupid. I can build an invincible empire in RFC already because I know what to do in terms of choosing the right units to go to war with.

    Using this assimilation mod won't make me any more or less invincible, but might well be an interesting addition. Certainly an interesting one from a flavour perspective.
     
  5. zuraffo

    zuraffo Warlord

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    Wow, imagine China with Samurai, Keshik, Balista elephat (okay that's a bit useless), with the already powerful cho-ku-no...

    Can you say medieval nightmare? ;)
     
  6. AnotherPacifist

    AnotherPacifist Deity

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    Anybody with the Punjabi worker, Hagia Sophia and serfdom has got to be unstoppable economically (1 worker 1 road per move, including hills and normal forests). And if they are Roman roads!...
     
  7. Metal Alloy Man

    Metal Alloy Man Back in Black

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    I'm going to go ahead and attempt to merge this with RFC okay. However, I'm not the best modder and may run into a few bumps so yours guys's support and tips would be wonderful. I'll post a version as soon as I merge, if all go's as planned, maybe even later tonight.
     
  8. zuraffo

    zuraffo Warlord

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    Pacifist, as far as I understand, the mod only allows you to retain the UB and UU, not the UP, so roman road is out ;).

    I see India will be the target of all civilizations in this mod. Who wouldn't want punjabi worker? LOL
     
  9. AnotherPacifist

    AnotherPacifist Deity

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    No but if you play as Rome (who typically gets Hagia Sophia) and expand to India...and get all the other UUs. Rome's UB and UU cannot be beat already.

    So what happens if you build a settler from a conquered city? Does the founded city get the characteristics of the conquered or conquerer?
     
  10. onedreamer

    onedreamer Dragon

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    I'd rather have more UUs, maybe one per era, per each civ than this mod. It doesn't add any flavor, at least a chinese praetorian (legionary ?) isn't called flavor here but "l33t stuff" from a 14 years old kid who doesn't give a damn to [alternate] history and just wants to easily dominate the game.
     
  11. zuraffo

    zuraffo Warlord

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    ^^^

    Agreed. I too would rather have one UU per era. But that would mean America will only have less UU than say Egypt. And i have a hard time coming up with UU for modern Rome for example.
     
  12. Tboy

    Tboy Future world ruler

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    The Berlusconi unit - removes all unhappiness in a city by blaming problems on immigrants. :p
     
  13. SadoMacho

    SadoMacho spanker of civilizations

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    I like it. Look at British India. Indian workers did work for the British. Often colonial powers would have used local millitias as wel. The Romans would have used Auxilia from conquered lands. Could be nice.

    USA will be very stong, as the often conquer British (Redcoat, royal bank), French (Musketman are obselete, but Salons) and Dutch (dykes) cities. Maybe only the UU could be nice.
     
  14. xmen510

    xmen510 Emperor

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    It would certainly be interesting. Perhaps a bit overpowering for some civs that can have large empires. It would deffinately make for an interesting game though.
     
  15. Metal Alloy Man

    Metal Alloy Man Back in Black

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    Sorry about the delay folks, all I need to do is compile the .dll so hopefully it should be up pretty soon, if only I can VS 2008 to sucessfully compile!
     
  16. onedreamer

    onedreamer Dragon

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    If you can compare SEALs, Panzer and Redcoats to "local milita", then yes, this mod makes a lot of sense.
     
  17. Tboy

    Tboy Future world ruler

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    Yes, but these countries were never invaded (with the exception of Germany, but that was an exception). If they had been, who knows what could have happened.
     
  18. onedreamer

    onedreamer Dragon

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    apart the falsity of the statement, what about an Egyptian Praetorian, or Keshik, Japanese Ballista Elephant etc... do these sound more like local milita ? Also, keep in mind that you won't be able to build your unique units in conquered cities. For example if you play Rome you will only be able to build swordsmen and war chariots in Egyptian cities... not a great deal. And you will only be able to build obelisks there (actually, you need to be fast to do it :D), no forums, sorry. However since it's only an option, it doesn't hurt anyone - provided none checks it :D
     
  19. Oatse

    Oatse Warlord

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    Stop worrying about it and let us stupid 14 year olds have our 1337 stuff.
     
  20. ADP101

    ADP101 Warlord

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    i like the idea of more unique cities which CIV IV in general lacks, the only thing makin a city unique is its wonders but still thats not much,

    I like the idea
     

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