Asteroids

Grendelbiter said:
That is awesome looking, Duke! Sehr gut! Maybe just a little smaller and more rocks. :goodjob:

A little smaller, maybe. But no more rocks, you have to see it on the map, there are already enough of them ;)

And I got another idea for you Grendelbiter. Maybe you should check out the mapscripts section, or ask "surt" (the creator of the smartmap map script directly to get an asteroids or planets mapscript with many small nearly round "islands". May be the starwars guys have something like this up their sleeves (spelling ?!?).
 
Here you got something you can put into your mod :)

View attachment Dukes K2 addon.zip

This won´t be the final version, but it seems good enough to be used ingame and I don´t know when I will have some time to give it the finishing touch.

Oh, here´s the preview:

Preview Asteroids 02.jpg


And I think I also found a "bug" or at least something you may want to work on ;)
This comes up when you turn on the grid:

K2 Bug.jpg

I hope you´ll keep working on this mod (maybe some resources or stuff). If not I think some Sci-Fi mod folks will definitely pick this up :goodjob:
 
I request a cheesy Buck Rogers craft with the string showing! I'll try to dig up a pic from the net. :)
 
Killamike718 said:
Maybe you guys can get more variety if you have a tile rotate differently at each tile, Im guessing this can be easily programmed?

If you´re tralking about the substitute for the Icecaps, the you don´t have to program it, there are about 50 different gfx already in vanilla cIV.

The version I posted is not supposed to be the final one, but I´m having some other things to do right now (i.e. the WHFB Mod) and they´ll have some more variety in the future.
 
forget a star gate mod, we need a Foundation mod. That would be awesome.


BTW, Dude, this thing is crazy man! You rule! *bows*
 
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