Not going to change much.
Chateau almost got a circumstantial nerf by the changes - it was 2 culture, 1 appeal, +2 culture if adjancent to wonder, +1 gold if adjacent to luxury. Now it's +1 gold for each adjacent luxury - which is a boost - but only +1 culture for each adjacent wonder, which means you actually needs to adjacent wonders to match the old yields, and needs a very unlikely 3 adjacent wonders to surpass old yields.
Sphinx is changed from +1 appeal to +2 appeal (yay?) and gets +1 culture if build on floodplains, which would give it a total of 2 culture/1 faith on floodplains without adjacent wonder, which is pretty meh, and 2 culture/3 faith when on floodplains adjacent to a wonder, which starts to look appealing.
Great wall gains the ability not to be destroyed (but still pillaged) by natural disasters, with no other changes, which still makes the great wall the single biggest missed opportunity at an awesome game feature.
Only the Mission really seems to get a decent boost, with the +1 food and +1 production on foreign continents apart from the faith and possible science if adjacent to campus and holy sites makes it very good under these circumstances.