CaptainPatch
Lifelong gamer
Perhaps it's just because we were dealing with different maps. For me, things were not particularly cooperative. I was sandwiched between two CSs, but the first Caravan gained from Animal Husbandry could only reach one of them. That meant a second Caravan would have been a waste of time. The first Gt Merchant of Venice isn't gained until Optics is complete -- which puts you in the Classical Era. Usually in ALL of my other games, by the time I enter the Classical Era I've got 2-3 cities up and running. Here, I couldn't even get that 2nd city until Classical. Meanwhile, construction is carried entirely by Venice, all by itself. What do you want, Culture, Religion, Military, or Production enhancement? To get to Optics quickly, you're skipping Mining, Archery, The Wheel, Masonry, Calendar, etc. JUST TO BE ABLE TO HAVE A 2ND CITY. The first building that _starts_ to give you a Gt Merchant point-generating Specialist is the Marketplace. You can't get that until you've researched Animal Husbandry (which you already did to get 2 Caravans), Archery, The Wheel, Mathematics, and Currency. But by then, you very probably expended one or two Gt Prophets to get your Religion up and running -- which just drove the price of a Gt Merchant up to 600. [This is why I'm approaching the Renaissance and I haven't even generated a Gt Merchant on my own as of yet.] _Despite_ having built the Marketplace ASAP.
There are several Wonders available that help with generating Gt Merchant points, but it boils down to: What do you have your ONE city building? Wonders -- which someone else might/will probably beat you to the Finish Line -- or useful buildings and units that produce more money or Production or Science beakers?
I focused on building up Production and income as much as possible. Aside from a Library, there really wasn't much to improve Science beaker generation. So aside from that one free Gt Merchant of Venice -- which also helped to drive up the price of a Gt Merchant, so it wasn't entirely "free" -- I've only gotten that ONE other city. Which, btw, wasn't as useful as I thought it would be. I can _purchase_ buildings and units for the puppet city, but I can't do basic things like select just what should be built now, place population on tiles where they best support my strategy, select what the manpower focus should be (it's permanently set on gold generation, ignoring the benefits of greater productivity), etc. Further, it takes a puppet twice as long to build anything than it does Venice, and the city expands at half the speed. An incidental pain in the butt was that when my units investigated an Ancient Ruin, if the outcome was an increase in population in "the nearest city you own", practically all of those landed in the puppet -- which wasn't all that big, therefore having limited space to put population to work. I ended up with 4 citizens in the "overflow".
Despite all that, coming out of the Medieval Era, I'm about to take the lead in ALL categories, because of all of my CS Alliances. With several tech advances I got more Caravan range and more Cargo Ships reaching more distant CSs. So, even though the way Venice expands is by buying CSs, NOT being able to buy them has not been the long-term hindrance one might expect.
There are several Wonders available that help with generating Gt Merchant points, but it boils down to: What do you have your ONE city building? Wonders -- which someone else might/will probably beat you to the Finish Line -- or useful buildings and units that produce more money or Production or Science beakers?
I focused on building up Production and income as much as possible. Aside from a Library, there really wasn't much to improve Science beaker generation. So aside from that one free Gt Merchant of Venice -- which also helped to drive up the price of a Gt Merchant, so it wasn't entirely "free" -- I've only gotten that ONE other city. Which, btw, wasn't as useful as I thought it would be. I can _purchase_ buildings and units for the puppet city, but I can't do basic things like select just what should be built now, place population on tiles where they best support my strategy, select what the manpower focus should be (it's permanently set on gold generation, ignoring the benefits of greater productivity), etc. Further, it takes a puppet twice as long to build anything than it does Venice, and the city expands at half the speed. An incidental pain in the butt was that when my units investigated an Ancient Ruin, if the outcome was an increase in population in "the nearest city you own", practically all of those landed in the puppet -- which wasn't all that big, therefore having limited space to put population to work. I ended up with 4 citizens in the "overflow".
Despite all that, coming out of the Medieval Era, I'm about to take the lead in ALL categories, because of all of my CS Alliances. With several tech advances I got more Caravan range and more Cargo Ships reaching more distant CSs. So, even though the way Venice expands is by buying CSs, NOT being able to buy them has not been the long-term hindrance one might expect.