Attacking another continent...fact or myth?

IMHO (being worth 1/50 of a dollar) if you are invading across the water in the modern era, the most important unit is going to be spies. You need all three of them knocking out the railroads in a 3 tile radius around your landing spot. Or the counter attacks will kill you.

Bingo. I still need to check the xml to see if there is a way to allow bombers to destroy roads/railroads. Those have always been major objectives in post-industrial wars.
 
When a culture bombs is dropped in a newly captured city, a certain amount of the culture bomb points are used to end the revolt and the rest are applied to the culture of the city.

I wait until the revolt ends so that the entire culture bomb affects the culture of the city.

Check the city status (F1) for both situations.

i did not know that! i've used them on the initial conquest turn at times to end the revolt, not knowing that it does take away some of the bomb impact. i'll watch more carefully next time. thanks!
 
I find trans-continental wars very hard. If they defenders don't drive you back into the sea, their cultural influence will if you decide to keep their cities.
 
Capture your foothold city in the new world. Once it comes out of resistance, cash rush an airport, then you can airlift in one units per city (with airport) from the old world per turn. Certainly as fast or faster compared to using transports. Needless to say, universal suffrage is the required civic for this approach to work.
 
yes i invade overseas but i like to get my continent first so i cant be easy backstabbed
 
It's ok on Terra maps where I have the tech lead, but not a lot of incentive to take down the neighbors. Conquering barbs on another continent is usually better than a prolonged war with the neighbors. The trick is to only settle a small number of cities on the other contient--usually ones with health/luxuries that you don't already have. The barb cities are a perk since they're usually well loaded with buildings.

In a Continents type game, there's not a lot of advantage to conquering, except to force a diplomacy/domination win before the spaceship is likely.

If the map is something other than pangea do you guys even bother conquering the other continent(s)?

I ask this only because staging a cross-continental raid requires a great amount of prep work...at least in my opinion
 
This just warms me up inside :D attacking another continent is the single most exciting thing someone can do. Right now I am playing the WWII-Global scenario as Japan and I have planned and executed the perfect invasion of the USA. I am not going to give details but what I will say is that it brought me so much joy to know that I could take 3 coastal cities in the first turn of war :D

King me :king:
 
No. I don't do it, unless my number of coastal city is well balanced. Otherwise it is too much of a pain and a waste of time. I proposed to make this easier by deleting the ocean transports need, like your units would "walk on the water". (automatic transport) I confirm this suggestion.
 
i don't usually attack the other continents unless i start on the 3rd (really small) continent.
 
I don't like it because the AI does not know how to properly perform amphibious invasions. They send small trickles of stacks to pillage your territory, and they never will take a city unless you were dumb and left a single warrior there as garrison.

If the AI actually sent escorts to bombard the city, and later, carriers to bomb the garrison, then it'd be great. But Sid doesn't care about competent AI I guess.
 
just being nosey has anyone done a defencive ring around the continentso if any unit comes in your terrortory you can see them and attck.
 
If the map is something other than pangea do you guys even bother conquering the other continent(s)?

I ask this only because staging a cross-continental raid requires a great amount of prep work...at least in my opinion

Get open borders with a civ on the continent you're going to attack, bring your army over in peace, house your heavy bombers in a friendly civ's cities (that your victim doesn't have open borders with).

Save up a Great Artist and use him to culture bomb the first city you capture. Then rush an airport so you can start airlifting units in the turn they're built.
 
A naval force to bombard the city defense to 0 + multiple transports filled with marines can be quite effective too - but make sure you have CG units to protect the city once you capture it (granted, tanks are available if marines are also...).
 
Personally I've always found it too much trouble to conquer other continents. Sometimes, just for the fun of it, I'll sack a rival's top cities and then sue for peace, but maintaining captured cities on another continent is nearly impossible before the modern era (and very expensive before state-property), and by the time of the modern era I'm usually focused on building a spaceship.
 
Personally I've always found it too much trouble to conquer other continents. Sometimes, just for the fun of it, I'll sack a rival's top cities and then sue for peace, but maintaining captured cities on another continent is nearly impossible before the modern era (and very expensive before state-property), and by the time of the modern era I'm usually focused on building a spaceship.

That's a good strategy. Especially with the Medic3 Warlord unit, which would allow your stack of death to heal very well in enemy territory. I'd still like to keep one city for airlifting purposes, and I've never been able to bring myself to raze a city with a Wonder in it.
 
I've been doing cross-continental invasions since my first Civ game (civ2). Of course, civ2 made it easy by giving battleships the ability to attack and fully destroy land units. If you got BBs early, then, you could start looking forward to owning alot of coastline with little more difficulty than building 2bbs and their garrisons.

I'll just add one more suggestion beyond those already made: once you have your beachhead, you have to keep the stream of reinforcements going continously. You don't need to send enough units beforehand. Oh, and try and find a weak civ and city to start your beachhead with.

They're right about the advantages of having worked on naval power beforehand. It also means you can make invasions of you harder. Oh, and carriers are useless for invasions. Better to use the effort to build a destroyer and a tank or two.
 
it takes a ton of work carefully building battleships+transports, getting your tanks prepared, infantry for defence also on the ships (something you dont have to do for a single continent war), building airports to airdrop units as soon as the first city stops rebelling
 
Go with the Vikings. Build an army of macemen with City Raider 3. Then when you upgrade them to rifles/grenadiers/infantry, they'll retain their amphibious assault and their City Raider 3. Along with frigates/battleships to knock down the defense bonuses of coastal cities, you can strike with surprise and capture two or three key coastal cities on your first turn of war. Then you can land cannons in the cities for the push inland.
 
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