planetfall
Emperor
I don't see the point of Naval Freaks huge stacks. It seems like a waste in C3C. C3C is still a land war game, Navies are only required for:
1. DDay events
2. escorting armies/settlers to distant continent after DDay
Air transport is just too easy and fast and speeds up the game so fast a good Navy is not important.
What could an AI Navy do to you?
A- Bombard land
B- blockage trade route
C- Mobile airfields on carriers
D- sink AC and transports
That's it. Ok let's examine risk and typical response to AI Navy.
A- Bombard land
Risk- nuisance level. DS and BS and Cruisers have limited bombard ability.
Response-- RR'ed workers. Workers are excellent at repairing bombard damage on same turn. May occasionly lose an improvement, but our cost of rebuilding improvement is less than the cost to AI of building new bombard ships.
B- Block trade route
Risk- low nuisance, have not seen this done by AI even if I have 0 navy.
Response--ignore it.
C- Carrier strikes
Risk-- Medium. With improved bomber ranges, AI likes to position itself at max range and use bombers to strike distant cities. I usually see somewhere between 4-6 mini carrier forces: carrier, DS, DS, and maybe BS.
Response-- AA in target city and sub wolf packs to target carriers.
D- Sink transports & AC
Risk-- Moderate. This is the only time you really need a good Navy, in order to support your DDay landing. AI will target your battle group but will not use coordinated multivector attacks.
Response-- Reduce vulnerability by using shortest transport routes and if possible multi DDay targets. All you really need for DDay is a good battle group:
-- 10 DS
-- 7 trans
-- 5 AC
-- 5 BS
-- 2 cruisers
Rest are "fun" but a waste of resources.
Preferences changes which can increase Naval game fun
AEGIS carry 4 nukes.
[why? takes long time to move units, units could carry more nukes so don't have to return to port for each TN]
SSN range increase by 1 or 2, and carry 2 nukes
[why? SSN is given too short of a range, SSN's with 16 TN is obviously greater than game's allowing only 1 TN, May want to give SSN 4 TN's and AEGIS only 2 TN's for balance reasons, it's more fun]
Then use SSN and AEGIS as tactical nuke platforms, most AI cities will be reachable by TN. Even if lose 1/6th of SSN's, you have still saved costs over ICBM's.
PF
1. DDay events
2. escorting armies/settlers to distant continent after DDay
Air transport is just too easy and fast and speeds up the game so fast a good Navy is not important.
What could an AI Navy do to you?
A- Bombard land
B- blockage trade route
C- Mobile airfields on carriers
D- sink AC and transports
That's it. Ok let's examine risk and typical response to AI Navy.
A- Bombard land
Risk- nuisance level. DS and BS and Cruisers have limited bombard ability.
Response-- RR'ed workers. Workers are excellent at repairing bombard damage on same turn. May occasionly lose an improvement, but our cost of rebuilding improvement is less than the cost to AI of building new bombard ships.
B- Block trade route
Risk- low nuisance, have not seen this done by AI even if I have 0 navy.
Response--ignore it.
C- Carrier strikes
Risk-- Medium. With improved bomber ranges, AI likes to position itself at max range and use bombers to strike distant cities. I usually see somewhere between 4-6 mini carrier forces: carrier, DS, DS, and maybe BS.
Response-- AA in target city and sub wolf packs to target carriers.
D- Sink transports & AC
Risk-- Moderate. This is the only time you really need a good Navy, in order to support your DDay landing. AI will target your battle group but will not use coordinated multivector attacks.
Response-- Reduce vulnerability by using shortest transport routes and if possible multi DDay targets. All you really need for DDay is a good battle group:
-- 10 DS
-- 7 trans
-- 5 AC
-- 5 BS
-- 2 cruisers
Rest are "fun" but a waste of resources.
Preferences changes which can increase Naval game fun
AEGIS carry 4 nukes.
[why? takes long time to move units, units could carry more nukes so don't have to return to port for each TN]
SSN range increase by 1 or 2, and carry 2 nukes
[why? SSN is given too short of a range, SSN's with 16 TN is obviously greater than game's allowing only 1 TN, May want to give SSN 4 TN's and AEGIS only 2 TN's for balance reasons, it's more fun]
Then use SSN and AEGIS as tactical nuke platforms, most AI cities will be reachable by TN. Even if lose 1/6th of SSN's, you have still saved costs over ICBM's.
PF