Beside Natural Wonder picker and Shuffle Mode most of the diff are credits...
No that's a unicycle. You need handlebars also.Besides the wheels and pedals a bicycle is nothing but a glorified metal rod.
"Various AI improvements" did not include review of diplomacy and trading, AI is still largely open to being shamelessly exploited:
Spoiler :
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I have a dream that one or even two of those remaining patches will be dedicated to a thorough and massive overhaul of diplomacy and trading.
Please...?
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Perhaps I could, perhaps I couldn't. Despite posing here as a cold metallic box, I'm only human inside, vulnerable to all sorts of temptationFor the record, I totally get that these are pretty stupid and it shouldn't be in the game, but at the same time... you can just police yourself and not do it.
Wait, I had for a long time assumed that the +culture from city states gets doubled as well?! It doesn't? That's why I bother running that card to begin with. If you have 4-5 culture CS for example the numbers look hugely different.Well, the double culture card requires an expensive branch policy whose inspiration is hard to get. Also, even if it is doubled you actually only get +4 extra culture per city (requires +3 adj and 10 pop) with T2 culture zone buildings.
Unlike science, most of your culture don't come from the raw yield of Culture Zone Buildings!
I can confirm that the double culture card is useless. You spend 1000+ culture unlocking that card, you use 1 policy slot to slot that card. What do you get? Even assuming you have 5 museums each with +3 and 10 pop, you only get 20 culture per turn.
Wait, I had for a long time assumed that the +culture from city states gets doubled as well?! It doesn't? That's why I bother running that card to begin with. If you have 4-5 culture CS for example the numbers look hugely different.
If you wait until the right time to build it, Bolshoi can easily refund you the culture cost you spent on going for that leaf civic by giving you 2 whole free late game civics worth a lot more than 1000 culture.
As I posted above you, they are NOT functional identical when looked at a from an empire perspective.
Previously you needed MORE amenities for the exact same population densely settled - i.e. 4 cities of 10 citizens required 6 more amenities than 10 cities of 4 citizens for the same effect, because the latter empire was getting more free amenities from the cities.
It's NOT a happiness rebalance - it's s a tall versus wide rebalance that they attempted to do without rebalancing happiness.
For the record, I totally get that these are pretty stupid and it shouldn't be in the game, but at the same time... you can just police yourself and not do it.
I understand that it drives some people crazy, but me personally? I'd rather them focus on issues that are outside of my control rather than exploits I can just choose not to use.
I dunno, I like buffing all my yields by 10% whenever possible.
The total number of steps from lowest to highest amenity value is the same. Previously it was -7 to 6. Now it is -8 to 5.
I think making the happy threshold higher is the right idea as we do not need more bonus to early game science output, the bonus for achieving happy and ecstatic is way too low. A 10%/30% might be a good idea given how much work you have to do to achieve
To follow-up on my response here Suk has updated their Civ Selection mod & Seeling has updated YnAMP to work with the new update so it should be safe to re-enable those now.Do you have Suk's Civ Selection Screen mod? If so, disable it.Is the Natural Wonder Picker not working for anyone else?
This is incorrect -- before, it was -7 to +3.