Australian PBEM.

I sent him an e-mail ... but he hasn't been to CFC since July 3rd.

Pity I was looking forward to the counter attack. :(

Do you have his game password, maybe we can find a replacement player.
 
GPS 1175 AD

The reign of Rick, king of Inca as began. We have encountered some economic problems, the previous financial, science and defense minister have been sacked and some new ones with a different aproach have been appointed.

We hope we can get the Inca machine up and running in a few years time since it as a bit out of steam he he...no offense to James....

We are at war with 3 civs, although 2 arent really civs, just meat for the grinder..and we have the Aztecs as our allies which is excellent.

Thks for letting me in the game and hope for a good one (or a good second half since i came on a bit late ;))
 
GPS 1180 AD

Dont celebrate yet Classical....he he he.....

We are growing: Founded one city.

Military: Troop re-deployment occuring everywhere, else we did noth.

Wonders: Why i dont have none ?? :( I guess we´ll have to steal them :)
 
Aztec 1180 AD

Typical :rolleyes: It's raining :( ... so I play the game :)


Combat
>
nix


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Inca sent me Body Ornamentation.
>
Potonchan trains Temple Guard.
Chilapa trains Temple Guard.
Texcoco trains Silent Hunter.
Pichucalco trains Silent Hunter.
Tlaxcala trains Silent Hunter.
Xochicalco trains Silent Hunter.
Tlacopan trains Silent Hunter.
Atzcapotzalco trains Silent Hunter.

>


Empire Report
Government - Monarchy
Mobilisation ... switched to WAR TIME :wallbash:
Body Ornamentation in xxx turns @ 0% Science
Treasury = 490gp with +119 per turn

Luxury>
Tobacco x 4, Stone x 3[/] 2, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>

LOST
>
Izapa to Mayans

TAKEN
>


>
Atzcapotzalco (b,T,S, - 5pop+1, +10gp, Silent Hunter in 4
... irrigate the bird resource on grasslands !!!
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 12pop+4, +49gp (0xTaxer), Army in 3
... rush Hospital after Army completed.
>Potonchan (b,T,S,W,N, - 8pop+7, +15gp (0xTaxer), Temple Guard in 2
Tlatelolco (b,G,T,S,W,R,C,Q, - 7pop+2, +10gp, Silent Hunter in 1
>Izapa ... Lost to Mayans
>Chilapa (b,Q,N,W,T,S,Tm, - 7pop+1 (0xJester), +15gp (0xTaxer), Temple Guard in 2
Texcoco (b,G,T,W,N,S,A, - 7pop+0, +15gp, Silent Hunter in 2
>Pichucalco (b,T,N, - 6pop+4, +4gp, Silent Hunter in 3
... road/mine eastern hills for extra gold.
Tlaxcala (b,G,T,S,C,N, - 6pop+4, +8gp, Silent Hunter in 3
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+5, +25gp (0xTaxer), Silent Hunter in 1
Xochicalco (G,b,S,T,C,N,A, - 7pop+0, +11gp (0xTaxer), Silent Hunter in 2
Tlacopan (S,T,b,C,N,R,M, - 8pop+9, +19gp (0xTaxer), Sipan's Tomb in 1 ... Silent Hunter in 2

**** :wallbash: Didn't know that Mobilisation didn't allow Sipan's Tomb to be built this turn ... WHAT A WASTE !!!!! :cry:

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


HISTORY of LOST
>
Yaxchilan retaken by Mayan
Tapijulapa retaken by Mayan
Izapa retaken by Mayan


Military and Civil Units
Workers ... 15
Warriors ... 10 (MP duties in far cities)
Temple Guards ... 8
Navy ... 4
Army ... 1
Jaguar Warriors ... 1 (will use later as sea borne pillager)
Silent Hunter ... 17

Slaves
Barbarian = 7 Captured
Olmec = 17
Toltec = 6
Moche = 1 + 2 Purchased = 3
Lost = 1 to Maya :mad:

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP
Aztec Avenger - RIP

Izapa Revenge (16/16)
> 43rd Silent Hunters (4/4)
> 45th Silent Hunters (4/4)
> 47th Silent Hunters (4/4)
> 46th Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> ploy

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> sailing around Maya as ploy
GA - Winged Serpent (4/4) [-] -> sailing around Maya as ploy
GA - Mayan Seeker (3/3) [-] -> sailing around Maya as ploy

AI Combat
>




Northern Peninsula Landing
>
nix


Foreign Affairs

vs Olmecs
... Have 2 4 gold
> Aztec Military is STRONG
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche


vs Toltecs
... Have 26 12 gold
> Aztec Military is STRONG
> NO Embassy
> Peace
> War with Moche
Cannot Threaten


vs Moche
... Have 7 9 gold, 2 Workers
> Aztec Military is STRONG
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec
Traded Body Ornamentation for all gold + 1gpt + 2 workers


vs Mayans
> Aztec Military is WEAK
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Inca
>Aztec Military is WEAK
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
Me: Hi Ricardo

Welcome to the pbem game where you are the Inca

I am the Aztec and the previous player James and I had an alliance against the Mayans ... he is close to winning ... just wondering if you were interested in continuing this ... I gave James permission to read the spoiler I have in every post so that you are aware of the state of my empire ... we were also coordinating our assaults ... but if we do not allign then you should not read my spoilers.

Anyway the offer is there.

I await your reply.

>
Rick : Hi Werner

I would much like to continue the fight against Maya, although after analysing th egame i see best targets in close future are: 1st - New Teotican and New Licapa.

After taking these 2 cities i will create a bottle neck near New Teotican so make classical hero wast eof his superior military power.

I have also encountered many mistakes in Inca: Not nearly enough workers, too few cities, major cities not enough production and lots of resources left to exploit...although in general im happy with it i just hope i can increase production in time as in demographics im third in this matter wish is bad.

So after taking these two primary targets and luring maya in spending his army against my walls, you can either take advantage of this or wait for me to make my big attack wich will not hapen until some more 20 turns i predict.

Cheers Rick

>
Me : OK Rick ... we are Alligned ... you may view my soilers ... don't hesitate to ask questions ... I will also send you a new World Map this turn

Cheers mate

... sent with ACCEPT World Map
>
Rick : Hi Werner

I´ve read your spoiler...its absolutely superb, i have all i need and more then i ever expected to know of what happend in the gamne. I dont have time for that kind of analysis Howhever ill try to give all the info and co-ordination plans, here it goes:

1st-I´ve sent you the body ornament tech, useless at this time, but still one more tech

2st-I´ve built 3 workers now we have 9+3=12, next turn ill have 17 and in the next one prob 22 and ill go for 50 workers or so. This is beeing done in almost every cities except the level 6 and major ones.

3st- Ive finished 2 aquedctus and i´ll finish hospital in capital next turn (buy) to make it reach higher then 12.

4st- Ower spy plating attempt on Maya as failed- was killed and detected.

5st-I´ve finished 3 silent hunters and 3 tenple guards

6st-i had almost 3 spears per city doing noth so im sending them to the frontier, they are 22 in total, wich will come very handy.

7st-my army will take toltec capital next turn - im camped in moutain next to it.

8st- ill try to send temple guards alond with bowmen by sea to pillage maya connecting roads to decrease is garrisson capabilities on the south fronteir, i sugest you do the same - but dont use your best troops for this because theyll get hammered.

9st-Maya is the biggest military power - beacause he as better production - on this scenario jungle is a good thing and the more the better - James shouldnt had cleared it so now ill be paying that price - ill try to mine the jungle still existing and the hills and moutains surounding.

10st- As for battle plan - use you boats for skirmisher landings, because Classical will be expecting landings next to main cities and as troops
ready to stop this for sure, instead target roads in places where only a single road exist to connect one city or place on the map - this will prob slow him down - when lading make it on a hill or mountain always - classical will prob not attack but he will have to maintain forces near your skirmshers meaning less troops to fight on the frontier.

11st- Send single boats ahead of your skirmisher boat party to make him think you have troops in that boat and draw some more troops away from the frontier.

12st- Send all you got to the frontier, im doing the same, spend all the money on troops, try to have bowmen going along your main stack or fortified on your cities.

13st- im sensing classical is a bit powerfull, we will have a though job on this one.

14st-After Toltec capital its the above one and next will be maya, ill try to have a decent military ready to stop may ain time, although my production levels arent that much good...

>
Me :
>
Rick :



Notes
>Only 3 MPs for cities I think atm
>


Nomenclature ... Next
>xth Silent Hunters = 54th next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 16th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:



War Plan

Wonder Situation


Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

The Big Map


Mayan Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.


Strategy

1. I have decided that my navy will be used to sit on fish and whale resources as well as ploying landings.

2. I will not make an offensive before my military gets up a bit.

>
>
On to the Mayans
 
Aztec 1185 AD


Combat
>
nix


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Tlatelolco trains Silent Hunter.
Calixtlahuaca trains Silent Hunter.

>


Empire Report
Government - Monarchy
Mobilisation ... switched to WAR TIME :wallbash:
Body Ornamentation in xxx turns @ 0% Science
Treasury = 490gp with +119 per turn

Luxury>
Tobacco x 4, Stone x 3[/] 2, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>

City LOST
>


City TAKEN
>


>
Atzcapotzalco (b,T,S, - 6pop+10, +10gp, Silent Hunter in 2
... irrigate the bird resource on grasslands !!!
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 12pop+3, +49gp (0xTaxer), Army in 2
... rush Hospital after Army completed.
>Potonchan (b,T,S,W,N, - 8pop+6, +15gp (0xTaxer), Temple Guard in 1
Tlatelolco (b,G,T,S,W,R,C,Q, - 7pop+1, +11gp, Silent Hunter in 2
>Izapa ... Lost to Mayans
>Chilapa (b,Q,N,W,T,S,Tm, - 8pop+10 (0xJester), +15gp (0xTaxer), Temple Guard in 1
Texcoco (b,G,T,W,N,S,A, - 7pop+14, +15gp, Silent Hunter in 1
>Pichucalco (b,T,N, - 6pop+3, +5gp, Silent Hunter in 2
... road/mine eastern hills for extra gold.
Tlaxcala (b,G,T,S,C,N, - 6pop+3, +8gp, Silent Hunter in 2
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+4, +24gp (0xTaxer), Great Acali in 3
Xochicalco (G,b,S,T,C,N,A, - 7pop+3, +10gp (0xTaxer), Silent Hunter in 2
Tlacopan (S,T,b,C,N,R,M, - 8pop+4, +21gp (0xTaxer), Sipan's Tomb in 1 ... Silent Hunter in 1

**** :wallbash: Didn't know that Mobilisation didn't allow Sipan's Tomb to be built this turn ... WHAT A WASTE !!!!! :cry:

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


HISTORY of LOST Cities
>
Yaxchilan retaken by Mayan
Tapijulapa retaken by Mayan
Izapa retaken by Mayan


Military and Civil Units
Workers ... 15
Warriors ... 10 (MP duties in far cities)
Temple Guards ... 8
Navy ... 4
Army ... 1
Jaguar Warriors ... 1 (will use later as sea borne pillager)
Silent Hunter ... 17 19

Slaves
Barbarian = 7 Captured
Olmec = 17
Toltec = 6
Moche = 1 + 2 Purchased = 3
Lost = 1 to Maya :mad:

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP
Aztec Avenger - RIP

Izapa Revenge (16/16)
> 43rd Silent Hunters (4/4)
> 45th Silent Hunters (4/4)
> 47th Silent Hunters (4/4)
> 46th Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> ploy

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> sailing around Maya as ploy
GA - Winged Serpent (4/4) [-] -> sailing around Maya as ploy
GA - Mayan Seeker (3/3) [-] -> sailing around Maya as ploy

AI Combat
>




Nomenclature ... Next
>xth Silent Hunters = 56th next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 16th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st


Foreign Affairs

vs Olmecs
... Have 4 6 gold
> Aztec Military is STRONG
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche


vs Toltecs
... Have 12 15 gold
> Aztec Military is STRONG
> NO Embassy
> Peace
> War with Moche
Cannot Threaten


vs Moche
... Have 9 14 gold
> Aztec Military is STRONG
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec


vs Mayans
> Aztec Military is WEAK
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Inca
>Aztec Military is WEAK
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
Me: Hi Ricardo

Welcome to the pbem game where you are the Inca

I am the Aztec and the previous player James and I had an alliance against the Mayans ... he is close to winning ... just wondering if you were interested in continuing this ... I gave James permission to read the spoiler I have in every post so that you are aware of the state of my empire ... we were also coordinating our assaults ... but if we do not allign then you should not read my spoilers.

Anyway the offer is there.

I await your reply.

>
Rick : Hi Werner

I would much like to continue the fight against Maya, although after analysing th egame i see best targets in close future are: 1st - New Teotican and New Licapa.

After taking these 2 cities i will create a bottle neck near New Teotican so make classical hero wast eof his superior military power.

I have also encountered many mistakes in Inca: Not nearly enough workers, too few cities, major cities not enough production and lots of resources left to exploit...although in general im happy with it i just hope i can increase production in time as in demographics im third in this matter wish is bad.

So after taking these two primary targets and luring maya in spending his army against my walls, you can either take advantage of this or wait for me to make my big attack wich will not hapen until some more 20 turns i predict.

Cheers Rick

>
Me : OK Rick ... we are Alligned ... you may view my soilers ... don't hesitate to ask questions ... I will also send you a new World Map this turn

Cheers mate

... sent with ACCEPT World Map
>
Rick : Hi Werner

I´ve read your spoiler...its absolutely superb, i have all i need and more then i ever expected to know of what happend in the gamne. I dont have time for that kind of analysis Howhever ill try to give all the info and co-ordination plans, here it goes:

1st-I´ve sent you the body ornament tech, useless at this time, but still one more tech

2st-I´ve built 3 workers now we have 9+3=12, next turn ill have 17 and in the next one prob 22 and ill go for 50 workers or so. This is beeing done in almost every cities except the level 6 and major ones.

3st- Ive finished 2 aquedctus and i´ll finish hospital in capital next turn (buy) to make it reach higher then 12.

4st- Ower spy plating attempt on Maya as failed- was killed and detected.

5st-I´ve finished 3 silent hunters and 3 tenple guards

6st-i had almost 3 spears per city doing noth so im sending them to the frontier, they are 22 in total, wich will come very handy.

7st-my army will take toltec capital next turn - im camped in moutain next to it.

8st- ill try to send temple guards alond with bowmen by sea to pillage maya connecting roads to decrease is garrisson capabilities on the south fronteir, i sugest you do the same - but dont use your best troops for this because theyll get hammered.

9st-Maya is the biggest military power - beacause he as better production - on this scenario jungle is a good thing and the more the better - James shouldnt had cleared it so now ill be paying that price - ill try to mine the jungle still existing and the hills and moutains surounding.

10st- As for battle plan - use you boats for skirmisher landings, because Classical will be expecting landings next to main cities and as troops
ready to stop this for sure, instead target roads in places where only a single road exist to connect one city or place on the map - this will prob slow him down - when lading make it on a hill or mountain always - classical will prob not attack but he will have to maintain forces near your skirmshers meaning less troops to fight on the frontier.

11st- Send single boats ahead of your skirmisher boat party to make him think you have troops in that boat and draw some more troops away from the frontier.

12st- Send all you got to the frontier, im doing the same, spend all the money on troops, try to have bowmen going along your main stack or fortified on your cities.

13st- im sensing classical is a bit powerfull, we will have a though job on this one.

14st-After Toltec capital its the above one and next will be maya, ill try to have a decent military ready to stop may ain time, although my production levels arent that much good...

>
Rick : Here ya go.

Maya is takking the bate, he is moving on me. I´m garrisson all i got.

>
Me : I think I want 3 Armies in the field before I attack ... I will rush the 3rd
>
Rick :
>
Me :
>
Rick :



Notes
>Only 3 MPs for cities I think atm
>



War Plan

Wonder Situation


Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

The Big Map


Mayan Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.


Strategy

1. I have decided that my navy will be used to sit on fish and whale resources as well as ploying landings.

2. I will not make an offensive before my military gets up a bit.




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:


>
>
On to the Mayans
 
Aztec 1190 AD

Extension to the Palace. :D

Our Military battled the evil Mayans on the hills overlooking Izapa ... 2 of our brave Aztecs fell during the encounter and we killed 6 of the scum. :salute: :p

Combat
>
Aztec vs.
Mayan Silent Hunter 49 (4/4) -> RIP
>
Aztec vs.
Mayan Silent Hunter 02 (5/5) -> RIP
>
Aztec RIP vs.
Mayan Silent Hunter 12 (5/5) -> (1/5)
>
Aztec RIP vs.
Mayan Silent Hunter 13 (5/5) -> (1/5)
>
Aztec vs.
Mayan Silent Hunter 53 (5/5) -> RIP
>
Aztec vs.
Mayan Silent Hunter 23 (4/4) -> RIP
>
Aztec vs.
Mayan Silent Hunter 49 (4/4) -> RIP
>
Aztec vs.
Mayan Silent Hunter 54 (4/4) -> RIP


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Potonchan trains Temple Guard.
Chilapa trains Temple Guard.
Texcoco trains Silent Hunter.
Tlacopan trains Silent Hunter.
>


Empire Report
Government - Monarchy
Mobilisation ... switched to WAR TIME :wallbash:
Body Ornamentation in xxx turns @ 0% Science
Treasury = 740gp with +116 per turn

Luxury>
Tobacco x 4, Stone x 3[/] 2, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>

City LOST
>


City TAKEN
>


>
Atzcapotzalco (b,T,S, - 6pop+9, +11gp, Silent Hunter in 1
... irrigate the bird resource on grasslands !!!
>
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 12pop+2, +49gp (0xTaxer), Army in 1
... rush Hospital after Army completed.
>
Potonchan (b,T,S,W,N, - 8pop+5, +15gp (0xTaxer), Temple Guard in 2
... Irrigate Grassland
>
Tlatelolco (b,G,T,S,W,R,C,Q, - 8pop+10, +11gp, Silent Hunter in 1
... Cut Jungle
>
Izapa ... Lost to Mayans
>
Chilapa (b,Q,N,W,T,S,Tm, - 8pop+6 (0xJester), +15gp (0xTaxer), Temple Guard in 2
...
>
Texcoco (b,G,T,W,N,S,A, - 7pop+0, +15gp, Silent Hunter in 2
...
>
Pichucalco (b,T,N, - 6pop+2, +5gp, Silent Hunter in 1
...
>
Tlaxcala (b,G,T,S,C,N, - 6pop+2, +8gp, Silent Hunter in 1
...
>
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+3, +24gp (0xTaxer), Great Acali in 2
...
>
Xochicalco (G,b,S,T,C,N,A, - 7pop+2, +11gp (0xTaxer), Silent Hunter in 1
... Irrigate and Cut Jungle
>
Tlacopan (S,T,b,C,N,R,M, - 8pop+5, +18gp (0xTaxer), Silent Hunter in 1
... Mine the Irrigated Hills
>

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


HISTORY of LOST Cities
>
Yaxchilan retaken by Mayan
Tapijulapa retaken by Mayan
Izapa retaken by Mayan


Military and Civil Units
Workers ... 15
Warriors ... 10 (MP duties in far cities)
Temple Guards ... 8 10
Navy ... 4
Army ... 1
Jaguar Warriors ... 1 (will use later as sea borne pillager)
Silent Hunter ... 19 21

Slaves
Barbarian = 7 Captured
Olmec = 17
Toltec = 6
Moche = 1 + 2 Purchased = 3
Lost = 1 to Maya :mad:

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP
Aztec Avenger - RIP

Izapa Revenge (16/16)
> 43rd Silent Hunters (4/4) ... (5/5)
> 45th Silent Hunters (4/4)
> 47th Silent Hunters (4/4)
> 46th Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> ploy

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> sailing around Maya as ploy
GA - Winged Serpent (4/4) [-] -> sailing around Maya as ploy
GA - Mayan Seeker (3/3) [-] -> sailing around Maya as ploy

Combat
>

Battle of Izapa Hills ... Mayan Stack 23 Silent Hunters

>
Mayan Death Stack
Veterans ... 01, 04-09, 11, 14-18, 22-23, 49, 52-55
Elites ... 02, 12, 13
Leader Spawner Elite ... 53
>

39th Silent Hunter (4/4) -> (1/4) ... retreating to Heal
vs
Mayan Silent Hunter 49 (4/4) -> RIP
>
44th Silent Hunter (4/4) -> (1/4) ... retreating to Heal
vs
Mayan Silent Hunter 02 (5/5) -> RIP
>
40th Silent Hunter (4/4) -> RIP
vs
Mayan Silent Hunter 12 (5/5) -> (1/5)
>
41st Silent Hunter (4/4) -> RIP
vs
Mayan Silent Hunter 13 (5/5) -> (1/5)
>
40th Silent Hunter (4/4) -> (3/4)
vs
Mayan Silent Hunter 53 (5/5) -> RIP
>
Army Izapa Revenge (16/16) -> (15/16)
vs
Mayan Silent Hunter 23 (4/4) -> RIP
>
Army Izapa Revenge (15/16) -> (14/16) -> Elited (15/17)
vs
Mayan Silent Hunter 49 (4/4) -> RIP
>
Army Izapa Revenge (15/17) -> (14/17)
vs
Mayan Silent Hunter 54 (4/4) -> RIP

Mountain Stack Reinforced ... 6 x Temple Guards, 3 X Silent Hunters and Jaguar Warrior



Nomenclature ... Next
>xth Silent Hunters = 58th next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 18th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st


Foreign Affairs

vs Olmecs
... Have 4 6 gold
> Aztec Military is STRONG
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche


vs Toltecs
... Have 12 15 gold
> Aztec Military is STRONG
> NO Embassy
> Peace
> War with Moche
Cannot Threaten


vs Moche
... Have 9 14 gold
> Aztec Military is STRONG
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec


vs Mayans
> Aztec Military is WEAK
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Inca
>Aztec Military is WEAK
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
Me: Hi Ricardo

Welcome to the pbem game where you are the Inca

I am the Aztec and the previous player James and I had an alliance against the Mayans ... he is close to winning ... just wondering if you were interested in continuing this ... I gave James permission to read the spoiler I have in every post so that you are aware of the state of my empire ... we were also coordinating our assaults ... but if we do not allign then you should not read my spoilers.

Anyway the offer is there.

I await your reply.

>
Rick : Hi Werner

I would much like to continue the fight against Maya, although after analysing th egame i see best targets in close future are: 1st - New Teotican and New Licapa.

After taking these 2 cities i will create a bottle neck near New Teotican so make classical hero wast eof his superior military power.

I have also encountered many mistakes in Inca: Not nearly enough workers, too few cities, major cities not enough production and lots of resources left to exploit...although in general im happy with it i just hope i can increase production in time as in demographics im third in this matter wish is bad.

So after taking these two primary targets and luring maya in spending his army against my walls, you can either take advantage of this or wait for me to make my big attack wich will not hapen until some more 20 turns i predict.

Cheers Rick

>
Me : OK Rick ... we are Alligned ... you may view my soilers ... don't hesitate to ask questions ... I will also send you a new World Map this turn

Cheers mate

... sent with ACCEPT World Map
>
Rick : Hi Werner

I´ve read your spoiler...its absolutely superb, i have all i need and more then i ever expected to know of what happend in the gamne. I dont have time for that kind of analysis Howhever ill try to give all the info and co-ordination plans, here it goes:

1st-I´ve sent you the body ornament tech, useless at this time, but still one more tech

2st-I´ve built 3 workers now we have 9+3=12, next turn ill have 17 and in the next one prob 22 and ill go for 50 workers or so. This is beeing done in almost every cities except the level 6 and major ones.

3st- Ive finished 2 aquedctus and i´ll finish hospital in capital next turn (buy) to make it reach higher then 12.

4st- Ower spy plating attempt on Maya as failed- was killed and detected.

5st-I´ve finished 3 silent hunters and 3 tenple guards

6st-i had almost 3 spears per city doing noth so im sending them to the frontier, they are 22 in total, wich will come very handy.

7st-my army will take toltec capital next turn - im camped in moutain next to it.

8st- ill try to send temple guards alond with bowmen by sea to pillage maya connecting roads to decrease is garrisson capabilities on the south fronteir, i sugest you do the same - but dont use your best troops for this because theyll get hammered.

9st-Maya is the biggest military power - beacause he as better production - on this scenario jungle is a good thing and the more the better - James shouldnt had cleared it so now ill be paying that price - ill try to mine the jungle still existing and the hills and moutains surounding.

10st- As for battle plan - use you boats for skirmisher landings, because Classical will be expecting landings next to main cities and as troops
ready to stop this for sure, instead target roads in places where only a single road exist to connect one city or place on the map - this will prob slow him down - when lading make it on a hill or mountain always - classical will prob not attack but he will have to maintain forces near your skirmshers meaning less troops to fight on the frontier.

11st- Send single boats ahead of your skirmisher boat party to make him think you have troops in that boat and draw some more troops away from the frontier.

12st- Send all you got to the frontier, im doing the same, spend all the money on troops, try to have bowmen going along your main stack or fortified on your cities.

13st- im sensing classical is a bit powerfull, we will have a though job on this one.

14st-After Toltec capital its the above one and next will be maya, ill try to have a decent military ready to stop may ain time, although my production levels arent that much good...

>
Rick : Here ya go.

Maya is takking the bate, he is moving on me. I´m garrisson all i got.

>
Me : I think I want 3 Armies in the field before I attack ... I will rush the 3rd
>
Rick :
>
Me :
>
Rick :



Notes
>Only 3 MPs for cities I think atm
>



War Plan

Mayan Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.


Strategy

1. I have decided that my navy will be used to sit on fish and whale resources as well as ploying landings.

2. I will not make an offensive before my military gets up a bit.


NOTE ... :wallbash: Didn't know that Mobilisation didn't allow Sipan's Tomb to be built this turn ... WHAT A WASTE !!!!! :cry:

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:


>
>
On to the Mayans
 
Correct File ... but mislabelled :blush: ... sorry for the confusion. :D



Additional Battle Information

Veteran Aztec ... Injury -3
vs.
Mayan Silent Hunter 49 (4/4) -> RIP
>
Veteran Aztec ... Injury -3
vs.
Mayan Silent Hunter 02 (5/5) -> RIP
>
Veteran Aztec ... RIP
vs.
Mayan Silent Hunter 12 (5/5) -> (1/5)
>
Veteran Aztec ... RIP
vs.
Mayan Silent Hunter 13 (5/5) -> (1/5)
>
Veteran Aztec ... Injury -1
vs.
Mayan Silent Hunter 53 (5/5) -> RIP
>
Veteran Aztec ... Injury -1
vs.
Mayan Silent Hunter 23 (4/4) -> RIP
>
Veteran Aztec ... Injury -1 ... Promoted to Elite :D
vs.
Mayan Silent Hunter 49 (4/4) -> RIP
>
Veteran Aztec ... Injury -1
vs.
Mayan Silent Hunter 54 (4/4) -> RIP
 
Back
Top Bottom