Well... that's really not how I feel about it. I don't just go to war when I have nothing else to do. I just try to make sure that I have the absolute maximum production and xp output possible before building units. When to go to war is obviously not only driven this way but I would resist going to war if I constantly had more buildings to catch up on! Because to do so means to fall further behind in the race to keep up with the production to tech discovery ratio.
It's more about that. If I can't keep up on buildings, then I feel it's worthless to unlock more.
You realise that isn't really a strategy game. You could essentially program what you wanted to do on turn one and auto-play 10,000 turns.. fun game.
If you don't have to weigh up priorities, make sacrifices, make hard choices between options - then its a one way street that tends to always end in the same way.
Does anyone feel like the building costs and this sort of mentality of 'I need to be able to build it all' or else the game has failed is wrongheaded. Its you who have failed, its you the player.. Even if its not possible - this feeling is a GOOD thing. Not feeling satisfied is a GOOD thing. There is nothing worse than queueing sh1t up and having no-doubt at the end of day you are gonna get it all.. There is nothing 'satisfying' about that.
@Hydro
Remember that we are not against the number of buildings or the amount of content. Its the fact that you can brainlessly build everything. There is no real strategy involved, no real decisions. As ridethespiral said, its idiotic. Keep making buildings, make a million more that sounds great, but if players are able to build 80% of them in 80% of there cities then c2c would be totally ********.