I am beginning to wonder if I am being a huge newb by just putting my workers on auto. I realized in a game I am currently playing as Montezuma that my workers have done a terrible job of connecting my cities with roads and have went crazy with trading posts leaving all my cities to have relatively low population.
1) Is it a huge newb thing to put on auto?
2) What dictates whether your workers will go trading post vs. farm? Usually it is much more even but this game it is unreal the ratio of post to farm.
I wouldn't worry about perception. Think about this though. How good is the opponent AI?
Civilization V isn't too complex; it's a fairly balanced game where there are very few non-choices. Each decision is a trade-off between gold, production, science, culture, military, and a few other factors. The differences between them are subtle, but they add up over turns.
When you set your workers to automate, you miss out on the beauty of trade-offs. Some occasions call for an extra food or two. Another time, you might need to trade that gold you're getting to pump out a building or military unit two turns quicker.
It isn't that Worker AI is horrible (debatable), but that those small differences can matter in your execution of tactics and strategy. It's easy to write off the value of three culture, two GE points per turn, a stone tile, a fogbusting Archer, or the spacing between two units. But, it scales. It adds up. God and the Devil live in those details.
Again, Worker AI isn't horrible, but you are settling for an average economic game each game. Automate them, but if you want to get better, you have to first move those %$*@ers around.