Autocracy Culture Tactic

Silverman6083

History-Lover
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Okay so here's and idea for an industrial culture victory:
Essential Social Policies:
All of Aesthetics, Commerce into Mercantilism
Helpful:
Reformation
OR
Reformation, Commerce into Mercantilism
Strategy:
0.5: Bank TONS of Faith
1.Build Guilds
2. When about to pop a GWAM, sell guilds
3. Save all GS, although you might need to plant 1
4. Save up tons of money
5. Use all GS to rush to Industrialization
6. Buy at least 3 Factories
7. Early Adopter autocracy: #1 Futurism #2 Industrial Espionage
8. Build all Guilds ASAP
9. Get at least 300 insta tourism from GWAMs being born(futurism)
10. Concert Tours
11. Use stockpiled faith to buy tons of Musicians for insta 100 tourism and the concert tours
-Sidenote: If you go full Aesthetics and Reformation, grab Sacred Sites and religion buy tourism building, if no Aesthetics for Reformation grab TGG for the faith GWAMs, the first one'll be easier if you're either Poland or Aztecs-
So what do ya guys think? Note I play on Emperor.
 
Have you actually tried this? 100 tourism isn't even that much and I doubt you would win anything by doing this. Plus it seems horribly inefficient.
 
Have you actually tried this? 100 tourism isn't even that much and I doubt you would win anything by doing this. Plus it seems horribly inefficient.

Nah, but once I get the chance I'm gonna try it, but im kinda busy right now.

EDIT: Also this will hopefully be before culture has been developed since they hopefully wont have archaeology, but i dunno.
 
Yeah on emperor i see this being no where near enough tourism to win. Could be generating waaaayyyy more with a freedom civ. I dont see you being able to rush to industrialization fast enough for your few hundred tourism youll be getting to make any kind of dent in the AIs culture pile. You need thousands to win and need to be generating hundreds per turn at least (over a thousand per turn if youre brazil easy!) to knock out the competition.
 
Yeah, I can't see this working. The advantages of autocracy for a culture victory are threefold: Industrial Espionage, which allows you to keep pace in military as you beeline towards Internet; the diplo bonus with the warmongers that will allow you to cooperate with the guys that would be knocking on your door if you took Freedom; and the enormous boost from Cult of Personality. Your cultural rivals will generally be the Washingtons and Alexanders of the world who stole their culture; just jump in on their wars and suddenly you're catching up.

Futurism is really a fairly weak tenant, and it's positively paltry compared to what the rest of the tree has to offer.
 
Yes, this is a horrendous idea. This isn't how you win cultural with Autocracy (or at all - selling any building is almost always a very bad idea, as is stockpiling faith like that). Arachnofiend's advice is good, you should try that instead (except don't go for internet, just go killing the civs with high culture).
 
you can not save more faith than cost of prophet. On sandstorm I have sometimes 2000+ faith before industrial era, but on normal map it is unlikely.
 
Using Futurism best would involve selling the Guilds pre Autocracy and rebuilding them post Autocracy but then you would want to Faith Buy a mixture of Artists+Writers (for Great Works) to improve base output before buying Musicians.
Because concert tour output is based on your general output
(also because cost of each rises seperately... 3 Artists, 3 Writers and 3 Musicians are cheaper than 9 Musicians)



Also, if you can contact enough other civs early enough on, then a Great Work 50 turns early is better than Futurism
 
People just try and outrace the AI to culture because they think its nice. Its not. Autocratic culture says 'our people are better than you'. 'We are the masters'. Autocracy and CV in general is made to attack and destroy the high culture civs as well as have a few tools to increase it own culture.

A diplo or science win is much more civilized.
 
Futurism does need to be improved, so that it can actually be a reasonable contribution to a culture win... perhaps if it was 100 tourism+1 turn of tourism.

Autocracy also needs to be changed so that it actually helps in ways other than through more/better millitary. ie gives non military benefits to having military (Cult of Personality is a good example)...
They could change United Front to +30% influence for all gifts and quests with a CS you share a war with.
Change Elite Troops to give Tourism with kills.
 
Last time I did the "save lots of faith and use it to buy Great Musicians for late concert tours" tactic, my Great Musicians generated 9700 tourism each. The 100 from Autocracy is completely irrelevant.
 
Futurism sucks, but it isn't about winning culturally. It's mostly about getting to that 10% exotic level with more civs so you're not reeling from cultural unhappiness.

Since autocracy has many better ways of earning happiness, it's just bad all around.
 
Futurism sucks, but it isn't about winning culturally. It's mostly about getting to that 10% exotic level with more civs so you're not reeling from cultural unhappiness.

Since autocracy has many better ways of earning happiness, it's just bad all around.

That may be what it is useful for... but the problem is Autocracy is too specific.
 
That may be what it is useful for... but the problem is Autocracy is too specific.

It isn't, actually. Autocracy is the best pick for when you're losing, even when you don't intend to go out conquering everyone. I certainly wouldn't pick Freedom if I'm behind on tech or hurting for happiness.
 
Wow, it quite similar to what Arachnofiend said. For some reason, the biggest warmonger in game is always one of the culture runaway.

Last night, I play a religious culture game using Celts (4cities, combine sacred site with fast religion, so I got both pagoda and mosque while building great works wonder as usual culture game. With fast religion, I can spread mine to other civs with no religion and get 25% tourist bonus.)

My neighbor, William is the warmonger, he never attack me yet since he went for England first. I unintentionally delay factories because I want hotel tech and archeology first, then Netherlands picked Autocracy.

I know that if I pick anything other than autocracy I will get wiped out soon, so I followed him and picked autocracy. Also, he is one of the culture runaway.

Autocracy itself doesn't being much help in culture victory, but it reduce the risk of getting attacked by warmonger, also it help catch up with warmonger's culture (Cult of Personality). More over, the warmonger may help you wiped out some other culture runaway.
 
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