Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,257
Why are people saying to pick Autocracy for Wonder-building? If I'm going to chop out one or two wonders quick, then sure go Autocracy for like 10 turns and run the Wonder-card, but otherwise you'd be better off going Classical Republic and getting to run both Urban Planning and the Wonder-card. Remember if you're busy building Wonders you aren't making much use of Autocracy's 2 Military slots, so at that point why not take Classical Republic and get a bigger Wonder-building bonus (15% vs 10%) plus Urban Planning (1 production per turn is a lot early game, and works on all your non-wonder-building cities).
Early-game military cards are ONLY good for pumping out military units, so if I'm building wonders I'm wasting the military slots. Can't build both at the same time!
Because you could get +25% with autocracy and still take urban planning. Not all your cities are building wonders either, and ancient units are so cheap that you might as well just spam them because there's nothing better to do.
Even if you're not building military units, conscription is still useful. If you have like 3-4 archers, it's probably still better than most cards you have at that point. That means both autocracy and classical republic have one useless slot each (one red and one green). Also Veterancy is a good card.
Take a serious look at your city yields when you first reach these governments. If your capital is making less than 10 of a yield, it's probably better than any amenities or housing CR will give. And how many great people points are you making?
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