Licinia Eudoxia
Empress
- Joined
- Oct 12, 2010
- Messages
- 424
I am not a pro player at all, so if I'm missing something, please point it out.
Alright, I've played a lot of games with a lot of different civilizations, all the different map sizes, with all the victories, and all the difficulties except Deity (still working on it!) I am not a pro player really, just persistent.
But until now, I'd never used the Autocracy Social Policy.
I finally made a game as Askia against four AI on Emperor, and decided to focus the game on the goal of trying out Autocracy.
Rambling Game Summary:
But I didn't really feel Autocracy helped all that much.
So what do people think? Is Autocracy just not that good? I mean, let's look at it:
And then we have the abilities themselves:
Again, just kind of a lackluster tree for late game, harder to get for militaristic civilizations. It seems like it would be really good if you'd been a cultural or economic Civ most of the game, then needed to wipe out someone. The gold purchasing ability would work there because you'd have lots of gold, and the culture would basically be necessary to be timely about getting the policies.
Bushido works well with Populism, I think. Askia's River Warlord gives you triple money from capturing cities, so again, you could use that money with Police State to buy units from freshly captured cities, but I don't know. Darius' Golden Age + Total War would be really, really nice, and should basically end the game if you time it right, I'd guess.
Summary: But overall, Autocracy simply seems way too difficult to make great use of. You have to give up so much and wait so long to get it. If you've been a raider or conquest for most of the game, getting the policies just takes a bit too long.
I dunno, anyone else have opinions or suggestions or anything?
Alright, I've played a lot of games with a lot of different civilizations, all the different map sizes, with all the victories, and all the difficulties except Deity (still working on it!) I am not a pro player really, just persistent.
But until now, I'd never used the Autocracy Social Policy.
I finally made a game as Askia against four AI on Emperor, and decided to focus the game on the goal of trying out Autocracy.
Rambling Game Summary:
Spoiler :
I got off to an early start, found Siam settled like right next to me, and wiped him out early, taking the capital and razing two baby cities. And then right next to him, I wiped out Ghandi, who had kindly already built a couple of wonders for me when I'd taken his capital.
Those were the only two on my landmass (Small Continents), and that left Washington and Hiowatha, which meant that most of my early game combat was over and I could focus on culture to actually get Autocracy.
I ended up getting it and wiping out Hiowatha and Washington without much trouble mostly because my army was 1 or two eras ahead of theirs.
Those were the only two on my landmass (Small Continents), and that left Washington and Hiowatha, which meant that most of my early game combat was over and I could focus on culture to actually get Autocracy.
I ended up getting it and wiping out Hiowatha and Washington without much trouble mostly because my army was 1 or two eras ahead of theirs.
But I didn't really feel Autocracy helped all that much.
So what do people think? Is Autocracy just not that good? I mean, let's look at it:
- You have to give up on Liberty and Freedom, which are two trees that I feel are useful in just about every game. If I don't get one, I almost always get the other. Sometimes I even get both.
- You can't access it until the Industrial Age. Order also isn't available until then, but Order is one of the most solid trees, in my opinion. The three policies down the middle are pretty universally useful to some degree, and the two optional policies on the side aren't shabby at all.
- Order has three policies down the middle, as mentioned above, with two tangential first tier policies. Autocracy is the opposite, with two branches that must be fulfilled to get the fifth branch.
And then we have the abilities themselves:
- Autocracy (Entry) - Gives -33% to Gold maintenance for Military Units. This is pretty solid, very nice for large armies. I like this one.
- Militarism (First Tier) - Gold Cost of purchasing units reduced by 33%. This is pretty nice too. Purchasing units is very, very nice for having units when and where you need them, and rolling out armies quickly. So good on that. As a side note, it stacks with Big Ben's bonus and the Commerce reduction in purchasing, and you can end up getting Work Boats for 60 gold. Just kinda funny.
- Populism (First Tier) - Wounded military units deal 25% more damage. Again, pretty solid. I dislike that it doesn't help with first strikes at all, and being wounded means you already deal less damage, so it's sort of like a poor man's Bushido. Although I'm assuming it stacks with Bushido, so that could be nice.
- Police State (Second Tier, from Militarism) - Reduces unhappiness in Occupied Cities by 50%. This is probably my least favorite. I can see the idea. I think the idea is that since Puppets can't produce military units, you could capture enemy cities, annex them, and pump out troops without scrambling for a courthouse. But in practice, I didn't find this to be very useful. I very rarely wanted to produce more troops from a city I just captured and more often than not just had them streaming in at a steady pace from the homeland. For anything else though, you could just keep them a puppet or build a courthouse.
- Fascism (Second Tier, from Militarism AND Populism) - Quantity of Strategic Resources increased by 100%. This could be nice. Sometimes. Maybe. But it comes so late in the game that it's useless unless you're REALLY struggling for Aluminum or Oil. I've never had a huge amount of trouble with those, especially not if I'm conquering other civilizations. If you got some sort of bonus for having excess strategic resources, it might be better, but even pumping out tons of units, I was drowning in strategic resources from all my conquered territories.
- Total War (Last Tier, requires all) - All your troops get +33% Strength for 20 turns. Well, this is it. The last policy of a late game tree that requires all preceding policies. It's really good, don't get me wrong. But you have to be sure that you activate it at the right time, and use those turns efficiently. It can make a very powerful blitz. But overall, I'm not a fan of having a time-limited social policy as the crowning jewel of the tree. Regardless. By the time you've maxed out Autocracy, you should be ready to end the game anyway, I think, so this is really just for a last push, I guess. That, and it's a little dull. I guess. Just a flat strength increase across the board. If it gave +1 movement and less strength, like Darius' UA, that would be nice and it would reinforce that 'blitzkrieg' idea that the 20 turn limit is trying to suggest. Or maybe give +2 health regeneration each turn, like the Mongolian ability, so that you army can keep rolling forward.
Again, just kind of a lackluster tree for late game, harder to get for militaristic civilizations. It seems like it would be really good if you'd been a cultural or economic Civ most of the game, then needed to wipe out someone. The gold purchasing ability would work there because you'd have lots of gold, and the culture would basically be necessary to be timely about getting the policies.
Bushido works well with Populism, I think. Askia's River Warlord gives you triple money from capturing cities, so again, you could use that money with Police State to buy units from freshly captured cities, but I don't know. Darius' Golden Age + Total War would be really, really nice, and should basically end the game if you time it right, I'd guess.
Summary: But overall, Autocracy simply seems way too difficult to make great use of. You have to give up so much and wait so long to get it. If you've been a raider or conquest for most of the game, getting the policies just takes a bit too long.
I dunno, anyone else have opinions or suggestions or anything?