da_Vinci
Gypsy Prince
Hi all,
For those who are new to the HOF mod (heck, I am new to just about everything here), here is an issue with the autologger that you ought to be aware of.
I had played one of the GOTM 12 test maps, made in HOF 008. Then I played GOTM 12. I then went to see what the autolog looked like. The default file autolog.text turned out to have the test map game events, not the GOTM 12 events. Apparently, the mod does not overwrite the default file. Nor does it save with a modified filename, such as autolog[1].txt
I reloaded the GOTM start file and played about 20 turns after renaming the autolog file as autolog test.txt. That file exists and has the events from the 20 turn test.
So it looks like you will need to specify a unique filename in the options screen to be sure that you save a log of the current game. Can't assume that the default file will be overwritten with the latest game.
Also of interest that the autolog appears to calls turn 1 the things that happen after the inital turn, as if the first things you do are "turn 0" (it says turn 1 3960 BC after the events of 4000BC)
As each turn can be thought of as an interval from Time x to time y, I suppose you can choose to call turn by the start year or the end year.
For example, the log says "turn 2 3920 ... Timbuktu founded". It was founded when the map said 3920, but that was during my third turn of play.
So if in spoilers one wants to say that they did something on turn x, it might really be turn x+1 if you take the turn number from the autolog.
Pehaps better to refer to events by year, as that is not abiguous between reality and the autolog.
Finally a question: there a program that can be used to open the log file that displays the colors and features, rather than the instructions for the colors and features?
Notepad (the default) is clearly not that program.
dV
For those who are new to the HOF mod (heck, I am new to just about everything here), here is an issue with the autologger that you ought to be aware of.
I had played one of the GOTM 12 test maps, made in HOF 008. Then I played GOTM 12. I then went to see what the autolog looked like. The default file autolog.text turned out to have the test map game events, not the GOTM 12 events. Apparently, the mod does not overwrite the default file. Nor does it save with a modified filename, such as autolog[1].txt
I reloaded the GOTM start file and played about 20 turns after renaming the autolog file as autolog test.txt. That file exists and has the events from the 20 turn test.
So it looks like you will need to specify a unique filename in the options screen to be sure that you save a log of the current game. Can't assume that the default file will be overwritten with the latest game.
Also of interest that the autolog appears to calls turn 1 the things that happen after the inital turn, as if the first things you do are "turn 0" (it says turn 1 3960 BC after the events of 4000BC)
As each turn can be thought of as an interval from Time x to time y, I suppose you can choose to call turn by the start year or the end year.
For example, the log says "turn 2 3920 ... Timbuktu founded". It was founded when the map said 3920, but that was during my third turn of play.
So if in spoilers one wants to say that they did something on turn x, it might really be turn x+1 if you take the turn number from the autolog.
Pehaps better to refer to events by year, as that is not abiguous between reality and the autolog.
Finally a question: there a program that can be used to open the log file that displays the colors and features, rather than the instructions for the colors and features?
Notepad (the default) is clearly not that program.
dV