Discussion in 'Civ6 - General Discussions' started by bite, Oct 19, 2017.
Akeno doesnt sound Polish, mhrm.
Yes, it's been noted several times in this thread.
So your delegate told you that they went to poland. But only maybe.
The 25 gold appears to be mostly booze
First time I have seen the AI use its city defender (in this case a swordsmen) to attack my units adjacent to the city. He first attacked my archer, and then next turn suicided against my swordsmen. I'd say attacking my archer is a good move, but suiciding against my swordmen is pretty poor tactics.
The hilarious thing is that in the Paradox forums people are complaining about the UI, but are at least grateful that it isn't as bad as in Civ6. Although others are complaining that this is setting the bar incredibly low...
For those having issues with saving envoys I can confirm I am able to save them and end turn as always.
When the send envoy button shows in bottom right I click it which opens the city state screen. Then I just click the X in the top right corner to close the window and I can end turn as usual. So there has not been any change to how envoys work.
I'm not sure I know what people mean by the motion blur. Is it inside the animation itself? It looks the same to me.
I had to cringe at Gitarja using the term "Indonesia" in her greeting message. Pretty sure that word didn't exist for another 400 years. Why they didn't have her say Majapahit is beyond me.
Are the Khmer and Indonesia DLC not part of the digital deluxe package?
Has Harald always had +50% production toward melee naval units? I don't recall seeing that before today.
I had to activate it in the menu.
What's the word on the maritime city-states in the scenario? Are they a new type of city-state boosting harbors? Or are they of the already existing types (industrial, etc) whose bonuses improve coastal production/commerce/etc?
another change. I can no longer send delegations the turn I make peace with another civilization anymore. Used to be able to send an envoy immediately if you do it on the same turn you make peace.
works for me as well.
edit: also opponent civilizations still hate you for occupying their city, even if they ceded it to you. I'm guessing feature, not a bug. Though it makes you wonder what the point of ceding is, unless they fixed the occupying bug (I was under the impression a city shouldn't grow unless it is ceded).
Playing a game and somehow Gandhi has skyscrapers in the renaissance era???
Huh... it lets me advance to the next turn if I click the red X in the city state screen. However it doesn't if you close the city state screen by hitting the escape key (which is what I'm used to doing, and that used to work). Have the people who have been saying it's working, been clicking the x or escape?
Where did you get this idea that Firaxis expects modders to fix the UI? Info Wars?
Did someone overhear unspoken conversations where that expectation was the main
I like that Firaxis allows modders to create UI variations that suit different players
at different stages of Civ addiction.
A UI that might suit you better is not guaranteed to be easier for many others.
It might be too complicated, or show far too much information for new players,
and far too little for experienced players who want to see some things more quickly,
or in different places on the screen.
What do players do if they don't like your preferred UI, or Paradox's UI style for Civ?
Find modders to fix the UI so it suits them better?
On the tsl earth map, Indonesia has a pretty frighteningly bad start location (two tile island). I intend to embrace the challenge, and build my thalassocracy, before I conquer the world.
How was Majapahit pronounced in 4000BC?
It wasn't, but that's not the point. The point is that Gitarja reigned during the 14th century, but there is no record of the term "Indonesia" being used until the 18th century.
Just wait until we get a Polynesian civ.
Does she say "Indonesia" in bahasa Indonesia?
Separate names with a comma.