Autumn 2017 Patch General Discussion

Not sure if this depends on graphic settings, but if you zoom in, you can see water-flow direction around the rocks. No need to guess.

Oh hey cool, I noticed the animations before but honestly never put two and two together. :hammer2:
That's really helpful!
 
I think this is a new bug. I played as Persia and my immortal that I upgraded from my initial warrior was attacking like a swordsman. No ranged attack and was getting damage from offensive attacks and could capture cities.

Anyone else play Persia post patch and notice this behavior from immortals?

Anyone know if hoplites are still getting +10 without another hoplite adjacent?

It's not a bug if it's in the patch notes. ;)
 
It's not a bug if it's in the patch notes. ;)

The patchnotes say:
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
I haven't tried it yet? Does that mean it can attack both as melee and ranged?
 
It's not a bug if it's in the patch notes. ;)
Thanks, I misunderstood the patch notes I think. My immortal could only attack adjacent hexes and would get damage from offensive attacks. Is the how it's supposed to be? How is it different from a swordsman?
 
I mean, how does envoys, suzerain, and quests work for them.
You know, having 1 more scientific city state is always a giant advantage.
Quests work as usual, with the obvious exception that trade route and conversion quests are impossible--which won't prevent them from giving them to you. :p
 
Thanks, I misunderstood the patch notes I think. My immortal could only attack adjacent hexes and would get damage from offensive attacks. Is the how it's supposed to be? How is it different from a swordsman?

Haven't had a chance to check them out. Maybe they have a seperate ability in the ability bar for a range attack?
 
Anyone seeing the AI no longer rebuilding their destroyed walls? I thought they fixed this in a previous patch, Greece still hasn't rebuilt their walls that I destroyed.

Overall I'm happy with this patch. I give the patch a B+. Would be an A if it weren't for old bugs that were fixed that were reintroduced in this patch. Though I have noticed motion blur with Gorgo and with Teddy. Only 2 leaders I've really noticed it with. But to be honest, I don't even really pay attention to the animations, and I'm often looking a different direction when they come up (they do say you should rest your eyes when using computers for long periods of time).
 
I think the notion that the game hasn't improved at a similar pace to V is laughable, not even considering it started in a much better place. Were you playing V on release?
We are what, almost 8 years after the release of CivV and the AI is in worse shape than ever - I think that is quite laughable. I had over 2000 hours in CivV and played it from the beginning and as much as it was lacking upon initial release, Civ6 appears to be much worse off and for lack of a better term, just sloppy. With every update that adds or fixes something minor, another bug is introduced and the most important core elements are not being improved or addressed. We have a Civ game where the AI can't fight, diplomacy is a joke and you have more bugs and issues than resolutions. So to quote:
Not to mention how much nostalgia seems to have already set in. Remember the good old days of Civ 5?
- yeah I think the only thing that has many players still as interested as they are is exactly that - nostalgia. That and hope are the only things that keep the people who love this series still interested. Nostalgia is the only thing that allows me to ignore and laugh off issues that when you sum up, really make the game not that great.
 
I only played one game since the patch and that game was long so all the great people were gone by the end of it. However almost none of the great writers, great artists and great musicians were claimed. Almost all the great admirals were claimed and a fair amount great general and more great merchants than I remember. That is new? They specialize better than they used to or just a coincident?
 
I only played one game since the patch and that game was long so all the great people were gone by the end of it. However almost none of the great writers, great artists and great musicians were claimed. Almost all the great admirals were claimed and a fair amount great general and more great merchants than I remember. That is new? They specialize better than they used to or just a coincident?

The AI does seem to specialise quite a lot better than it did - though it still seems poor at going for merchants most of the time, I've had real contests for scientists and useful ones are now pretty hard to get.

- yeah I think the only thing that has many players still as interested as they are is exactly that - nostalgia. That and hope are the only things that keep the people who love this series still interested. Nostalgia is the only thing that allows me to ignore and laugh off issues that when you sum up, really make the game not that great.

I'll state baldly here that, the way the design is headed, Civ VI is mediocre as a Civilization game and quite possibly always will be - its basic design principles are too antithetical to what made the series great.

But let's not lose sight of the fact that it is still a Civ game, and I think it's progressed far enough from its tepid opening that it at least earns its place in the series, if at a low rung on the ladder. For all its issues, that makes it a good computer game by default in a genre where its competition has historically not been great - the better competitors these days are games like Endless Legend that sell themselves more on flavour and roleplaying quests than on being good strategy games, and while those are fine games for what they are they're some way from the roots of 4x gameplay.
 
Haven't had a chance to check them out. Maybe they have a seperate ability in the ability bar for a range attack?

This is correct. I did make the mistake of attacking with melee pretty early with my first game with Persia (Classical start to get to the Immortal sooner). You have to click on the ranged attack button.
 
This is correct. I did make the mistake of attacking with melee pretty early with my first game with Persia (Classical start to get to the Immortal sooner). You have to click on the ranged attack button.
Awesome, thanks for checking. I do my attacks with the mouse and never thought to look at the buttons. Definitely a nice buff for the immortals. I wonder how the AI is going to deal with having 2 separate attack abilities.
 
I love the new Immortals! I kinda expect they'll get a strength nerf at some point, they're just so powerful. After a swath of iron age conquest, I end up with highly promoted musketman armies that just crush everything in their path :ar15:

Even with the community map placement fix, I still seem to be getting a lot of city states very close by - I had three of them spawn within 7 hexes of me in my most recent start (Standard Size, Pangea, 12 CS, all DLC, no mods). EDIT: just realized I probably overwrote the fix verifying my install. Oops :dubious:

It's very disheartening knowing that, based on past behavior, 2k and Firaxis are very unlikely to patch this before the winter update :( Obviously Firaxis has a QA department, so it really puzzles me how such a blatant bug made it to release. I do try and be positive about these things, but the radio silence and lack of hotfixes is... just bad :wallbash:

I know it's fantasy, but wouldn't it be great if there was an opt in community beta for upcoming patches? It's not unheard of, and it could save people on both sides of the aisle a lot of heartburn :undecide:
 
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I am glad I contributed to the whining about the immortals being unable to capture cities, which was both historically inaccurate and from a gameplay perspective stupid since they replace the swordsmen. Now immortals get ranged and melee attack as they did in real life, and they can storm cities as they did in real life.
 
Btw does it stop people from being able to opening my saves? Currently use no mods

My understanding is no, it should not stop others from being able to open your saves. I've been able to open my own after patching -- that scripting should only be used during generation of the initial map.
 
I am glad I contributed to the whining about the immortals being unable to capture cities, which was both historically inaccurate and from a gameplay perspective stupid since they replace the swordsmen. Now immortals get ranged and melee attack as they did in real life, and they can storm cities as they did in real life.

Finally. A year out but it’s fixed. This was driving me nuts.
 
Just got around to playing with the patch tonight. The starting plots bug is a real killer, since I literally captured a city-state settler on turn 1 in one of my games.

Otherwise, the fixes look good. Something weird going on when I click on a city (it's like it takes a second to refresh the district/building list), but not sure if that's simply my computer being slow with something, or if it actually fixes something like showing me the correct build times now, that would be useful. Also cool to see not everyone rush for religion - it almost makes me want to go build some holy sites to actually make an attempt at founding a religion. At the very least, it means that once I feel safe from attack, I can likely build a holy site or two and eventually get a religion, instead of having to decide before my first tech whether I can even attempt a religion. Haven't tried the actual new religious combat yet.
 
The start bug fix so far is working fabulously.

This may be an old issue, not sure, but I thought I'd share again lol:

I rolled India (I always roll dice for a random civ since the randomizer isn't very good at being random). So, I of course do what Gandhi always should do and became a complete warmonger. Not too much close to me, declared on Harry to steal a *very* lonely settler (like, he had no military within 5 tiles). After that I declared on Granada.

About 5 turns pass, I'm slowly knocking down Granada....

Then, Granada declares war on me and bounces me from their territory. Strange, since we were already at war?! I looked and Harry added 3 envoys to Granada to be it's new (and very first) Suzerain. So, apparently that event made Granada go to peace with me and immediately declare war again.

So, I contemplate what happens if the Suzerain changes between people you are at war with in regard to a City State -- will you keep getting bounced from the territory even though you are at war with the CS throughout?
 
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