Chapter 5: Maces on the March
650 AD:
In 650 AD, I made peace with Brennus and set about the task of filling the areas he had so graciously "vacated."

I'm behind in tech, had to empty my pockets to get Feudalism, but I'm hoping that MDI pay off.
In 700 AD, I get a cultural expansion around Xinjian. It scares me, as I am unused to this event. I go in, thinking to sell whatever temple I may have inadvertently built. On investigation, I am reminded that I built the FP in Xianjian.
Looking to the South, there's an awful lot of jungle and mountains between me and Theo. Lotsa cats are about to become markets. By 710 AD, I've built up to about a dozen MDI's that are free to join the attack group.
In 720 AD, I make contact with the Dutch who, like everyone else, is up Lit and Engineering. I'm making a minimum run on engineering, using the gold to upgrade swords to MDI.
IN 730 AD, Henry of the Portugese makes an appearance. He's willing to trade Lit for The Republic. While I'm at it, I relieve him of 86 gold and 4 gpt. Republic may be worth more than that, but there's no one else to sell it to.
In 760 AD,
the Byzantines begin Leonardo's Workshop.
I give a Byzantine archer the boot order, but Theo agrees to withrdraw him rather than declare . . . drat.
A quick visit to my Military advisor reveals that compared to:
Persia - Monarchy: average
Celts - Republic: strong
Portugal - Feudalism: strong
Netherlands - Monarchy: strong
India - Republic: strong
Byzantines - Republic: strong.
In 800 AD, I get this:
So Chivalry's been learned. I've been giving Theo the boot order on that one archer every time she steps in my territory, but for decades now, she's just refused to DOW me. I give her one last boot order and she decides to grant my fondest birthday wish:
I guess it's time to go spank Theo and take this continent. I consider the possibility of allying with Brennus, but he'd be useless and, besides, there are only 4 turns left of peace with him.
In 810 AD, I finally make contact with the Germans, the last AI in the game.
810 AD:
Ancyra falls
The Persians start Sun Tzu's
The Persians start the Sistine Chapel
820 AD:
The Indians begin Sun Tzu's
840 AD:
The Indians begin Sun Tzu's again.
Vidin falls
850 AD:
PT with Brennus expires. DOW.
Burdigala falls.
850 AD:
India begins Sun Tzu's . . . again.
The other Celtic city falls.
The Celts are gone.
In 860, I go ahead and buy Engineering from the Dutch for a lump sum 479 gold payment. My empire is finally, finally beginning to recover from the shift to Republic and I set my sights on Invention. I'll pick up Monotheism and stuff eventually, but it doesn't have to be right now.
870 AD:
Guess who starts Sun's again. . . . Ghandi, the first step is admitting that you have a problem.
Over the past century or so, something is finally dawning on me. I was considering where to put my science farms, and the two candidates were: (1) former Celtic lands; or (2) future former Byzantine lands. I've been trying to work out a way around this, but until electricity, there's not going to be any irrigation of Celtic lands. I've marked out a series of hills and mountains and they completely prevent me from irrigating the formerly-Celtic cows to the east of the red lines. It's a real shame, too, because I can see 3 cows there.
880 AD:
A Byz town falls, but I forgot to note the name.
By the end of 890, Theo's willing to give me one piddlin' city for peace, but I think I need to hurt her some more.
900 AD:
The Persians complete Leo's at Pasargadae.
The Indians are building Sun Tzu's. :sigh:
I had sent one stack after the Celts and one after the Byzantines. Unfortunately, MDI defend just like spears and after some losses (not that many, but more than I would have liked), I merge the two stacks. Now my attack stack looks like this:
910 AD:
Oh, dear God in heaven, let the pain end . . . The Indians are building Sun Tzu's Art of War again.
In 930, I go ahead and mortage my economy, yet again, paying 350 gold and 28 gpt to the Dutch for Gunpowder. I won't get any units out of it, but at least I'll know where the salt is.
Turns out that I have saltpeter right by Canton, already hooked up. Won't do me any good right now, though.
950 AD:
The Dutch and Indians are building the Sistine Chapel.
And in 950 AD, the Dutch pull the rug out from under the Indians:
Oh, me! Oh, my! Whatever shall the Indians build now?
Oh, yeah. They switch to the Sistine Chapel.
Interestingly, despite all the advice not to build defensive units below whatever level, I'm finding warfare slightly more difficult than my standard game. I had half expected it to be easier. I never build very many defensive units, but I've been reminded on more than one occasion during this game that MDI defend
just like spears. A pike or two in the middle of the MDI stack goes a fair ways towards keeping the stack safe. OTOH, part of my problem may be my warmongering skills. Perhaps this game will help me sharpen those skills a bit.
In 960 AD, the Byzantines come to talk peace. Unfortunately, they won't offer even a single city, nor a tech. They only have 33 gold, but hurting them is worth more than 33 gold to me. I decline peace and, in response, they promptly send most of the defenders out of Iconium, immediately next to which my stack stands . . .
970 AD:
Iconium falls.
In 980 AD, Beijing 2 is founded. That means I've run through the city list twice already. Gonna be a bunch of cities on my continent. I haven't even started filling Byzantine lands yet.
I played to 1000 AD, which seems like a pretty good stopping place. I almost succumbed to Just One More Turn Syndrome, but managed to catch myself. I'm still behind technologically, but the Byzantines aren't putting up much of a fight. I'll probably need to make peace once before I push them off of this continent, but their pikes aren't standing up to my sword armies or my maces very well, even without trebs. Now that I've cleared that jungle of Byzantine settlements, I can begin settling it myself, roading and moving trebs down.
Anyway, here's the latest on the empire: