bastillebaston
Chieftain
- Joined
- Jul 14, 2007
- Messages
- 61
Correct me if I'm wrong, but I get the impression...
Yes, you are wrong.
Correct me if I'm wrong, but I get the impression...
Öjevind Lång;5720138 said:I can 't resist the temptation to put my oar in. I am not like you demigods who play on Monarch or Immortal. I like to play on Noble and try various settings and go for various wins. I often abandon a game after having had a thoroughly good time. Now go ahead and despise me; I couldn't care less.
You are missing the point. I am talking about the unreasonable effectiveness of the axe rush, not about the distribution of bronze on the map.
From my own experience thus far, i'd have to disagree. I've played 3 games thus far ( monarch continents standard ) and I found that while effective the axe rush only worked once. The other two times I faced 6-8 defending chariots...although there was a quest to build them at the time, so that may have influenced AI decision making, but that at least refutes the quests as non-factor issue.
Most of the victory conditions favors the warmonger style. No surprises here, this is a war game after all.
Öjevind Lång;5720138 said:I can 't resist the temptation to put my oar in. I am not like you demigods who play on Monarch or Immortal. I like to play on Noble and try various settings and go for various wins. I often abandon a game after having had a thoroughly good time. Now go ahead and despise me; I couldn't care less.
Er...says who???Originally Posted by bastillebaston
this is a war game after all.
So you're saying it's an espionage game, events game, technology game, religion game, grassland game, culture game, war game, market (as in the building) game and hundreds of more * game just because it's in the game?Did you fail to notice that the game allows you to build military units and wage war?
this is a war game after all.
Dogpilling units on one tile to attack one-tile cities, that´s not even close to what a war demands in terms of on-field tactics.
In Civ you only take care of the global military strat and logistic.
But you don´t have any close up action on the battlefield. This can´t be a wargame.
So you're saying it's an espionage game, events game, technology game, religion game, grassland game, culture game, war game, market (as in the building) game and hundreds of more * game just because it's in the game?
Has anyone else noticed the AI likes to keep far less units in cities as garrisons now?
You are missing the point. I am talking about the unreasonable effectiveness of the axe rush, not about the distribution of bronze on the map.
bastillebaston said:I guess all the new features become relevant only if you dont want to axe rush your neighbours (but why you wouldnt?) or if you have no bronze/iron (too frustrating, I would just recommend quitting in such an unlikely case)
There are some AI strategies I'm occasionally disappointed the AI won't try. For example, in cases where the player looks likely to win a space race, beating two AI's who are friendly to each other but annoyed with the player. It would make strategic sense for the weaker AI to offer itself as a sacrifice: go all out war on the player even though it will lose, hoping to slow the player down enough for its friend's ship to launch.
(It could even be "player agnostic" -- if you were friends with a weak AI, and a stronger AI looked like winning imminently, the weak AI could offer to crash-tackle the stronger AI for you...)
There are basically two play styles: Warmonger and Builder. Most of the victory conditions favors the warmonger style. No surprises here, this is a war game after all.
Question: what is by far the best warmongering strategy? Answer: The axe rush. Therefore, most of the victory conditions favors the axe rush.
Conquest & Domination: If you are aiming at either of those youd be a fool not to axe rush whatever is within range (and yes, Ive seen Sullas walkthrough for a domination victory achieved purely through culture yawn)
Space race: you need to grab land, or youll be soon out of the race. Best bet: play warmonger first, build later. If you dont axe-rush, your space victory will be delayed.
Diplomatic: this is either a version of conquest or a dull calculation of diplo modifiers.
Cultural victory: yawn. Micromanaging missionaries? No, thanks.
Time victory: no comment.