It's an empire building game. War games involve the real life soldiers of nations running around and doing their thing. Even if this were a computer war game, why can you build economic and religious buildings? Methinks you have somewhat missed the idea. There is a warfare aspect, but just because you choose to ignore other aspects doesn't mean that everyone else has to follow suit. I think you'd find that at the very best.... less than half of the Victory conditions favour the warmonger approach.... 2 to be specific. The others do not require a warmonger approach whatsoever. So, now you have made a statement that is entirely false and therefore the rest of your argument is based upon a very shaky proposition, let's continue to enjoy the depths of your wisdom: The Grand Axe Rush of 1000BC..... oh bugger, this is an island.... axe rush ends here.... apparently, your knowledge of the game ends here too. Set your entire game up to Axe rush and then, strike a light, you win by axe rushing. You'd think you might have noticed the problem there.... 1) Ahh yes, the "Only if you play on Pangaea" part that you are missing there IS rather crucial to your reference isnt it. What about if you play as Japan and dont have Copper.... do you still turn off the game because you clearly cant possibly win a domination victory without the Axe Rush (tm) 2) Culture domination is boring? Have you ever tried it? Didn't think so - axes dont have culture ratings. Again, you are showing that you are a 1 trick pony. There's simply no truth to there being an absolute requisite for lots of land to achieve a space victory, small empires do just fine here - lower running costs, higher investment into techs etc etc. As in.... a diplo win is more dull than building one single unit and throwing it en masse against every other civ on your pre determined single continent with all favourable conditions pre-sorted? The mind truly boggles. You and I (and many others) are just going to have to disagree here because having "Axe Rush" as the sole strategy to every game is the boring thing that you are complaining about.... in fact, the very reason why you posted this thread in the first place!! See last point - I enjoy this.... others enjoy it.... you dont.... doesnt make it boring or ineffective. A win is a win is a win. Ahhh I really see what you are getting at now - this narrow minded view of the game is espoused by some players after all..... generally by the ones who claim to be living Civ gods. It's really tiresome when everyone has such a giant e-penis. All pay homage to the Axe Rush God with the giant e-peen!! For the record, I play to play..... the idea of "playing" is that you do something that is not serious, that is separate from the normal stresses and worries of real life, to relax and to take a break from reality. I don't have any need to prove myself in Single Player..... I dont have to beat the game by 500 B.C. to consider it a victory. There have been challenging and interesting games where I have had fun right up to the last moment, where winning by Time was never actually guaranteed! I'm sorry that you have never experienced this extremely valuable and interesting element to the game. To summarise your problem here: You have stated that: a) Axe Rushing is so effective that its now boring. b) Everything else in Civ is boring... Can I summarise therefore that your main point is "Civ is boring"? Great, so time to find something else to play What actually drives people to post such dross on a fan site? It's not just here - you see this same post on EVERY fan site. Ok, some of the words change.... and fair dues to the OP - at least he can use sentences.... but the message is the same..... "I WANT ATTENTION"